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IdTitle * Authors * Abstract * PictureThematic fields * Recommender▲ReviewersSubmission date
04 Oct 2024
STAGE 2
(Go to stage 1)

Implicit Ideologies: Do Right-Wing Authoritarianism and Social Dominance Orientation Predict Implicit Attitudes?

Do social dominance orientation and right wing authoritarianism similarly predict both explicit and implicit attitudes?

Recommended by ORCID_LOGO based on reviews by Luisa Liekefett and 1 anonymous reviewer
Measurement is a vital activity for all research areas, but we so often fail to provide sufficient clarity, rigor and transparency about it, undermining the validity of our studies' conclusions (Flake & Fried, 2020). This concern is of wide societal interest when applied to the domains of ideology and attitudes where measurements of both implicit and explicit attitudes are assumed to reflect the same underlying concept. The extent to which this can be accepted is undermined by mixed evidence demonstrating a lack of consensus on the extent to which relevant psychological factors similarly predict both implicit and explicit attitudes.
 
In the current study, Reid & Inbar (2023) question these assumptions through use of the Project Implicit dataset, exploring the extent to which social dominance orientation (SDO) and right wing authoritarianism (RWA) similarly predict implicit and explicit attitudes. This work was ideally suited for publication through the Registered Reports format because whilst it may have been expected that relationships between SDO/RWA are similar in effect size across measures of both implicit and explicit attitude (because they tap into the same underlying attitude), there was great scope to acknowledge a more complex set of findings which may not be immediately interpretable or coherent.
 
As expected, the results were not completely unambiguous, but the mostly consistent relationships between implicit attitudes and RWA/SDO provided evidence towards both implicit and explict measures capturing the same underlying construct. These results also provide a useful step forward in our discussion of measurement in this domain, acknowledging the complexity of the tradeoff between reliability and specificity.
 
The Stage 2 manuscript was evaluated over two rounds of in-depth review. Based on detailed responses to the reviewers' comments, the recommender judged that the manuscript met the Stage 2 criteria and awarded a positive recommendation. 
 
URL to the preregistered Stage 1 protocol: https://osf.io/zv4jw
 
Level of bias control achieved: Level 5. All of the data or evidence that was used to answer the research question existed before the research commenced but was inaccessible to the authors and thus unobservable prior to IPA.
 
List of eligible PCI-RR-friendly journals:
 
References
 
1. Flake, J. K. & Fried, E. I. (2020). Measurement schmeasurement: Questionable measurement practices and how to avoid them. Advances in Methods and Practices in Psychological Science, 3, 456-465. https://doi.org/10.1177/2515245920952393
 
2. Reid, J. & Inbar, Y. (2024). Implicit Ideologies: Do Right-Wing Authoritarianism and Social Dominance Orientation Predict Implicit Attitudes? [Stage 2]. Acceptance of Version 6 by Peer Community in Registered Reports. https://doi.org/10.31234/osf.io/8udps
Implicit Ideologies: Do Right-Wing Authoritarianism and Social Dominance Orientation Predict Implicit Attitudes? Jesse S Reid, Yoel Inbar<p>Many social and political attitudes, beliefs and behaviours can be predicted by Right-Wing Authoritarianism (RWA; a preference for authority and tradition) and Social Dominance Orientation (SDO; a preference for social hierarchies and inequalit...Social sciencesThomas Evans Luisa Liekefett, Anonymous2024-04-02 19:47:51 View
09 Sep 2024
STAGE 1

Does concern regarding climate change impact subsequent mental health? A longitudinal analysis using data from the Avon Longitudinal Study of Parents and Children (ALSPAC)

Does concern regarding climate change impact subsequent mental health?

Recommended by ORCID_LOGO based on reviews by Anna Castiglione and Esther Papies
The link between climate change and health is becoming increasingly clear, and problematic (IPCC, 2023). While most agree that climate change is a problem (Vlasceanu et al., 2024) and evidence is starting to emerge that individual's wellbeing can benefit from engaging in proenvironmental behaviour (Prinzing, 2023), there is little robust longitudinal evidence available to make causal claims about the complex and inter-related nature of these types of effects.
 
In their proposed study, Major-Smith et al. (2024) use the Avon Longitudinal Study of Parents and Children to explore whether climate concern has a causal impact upon mental health. Strategic use of this pre-existing data allows consideration of both confounding bias and reverse causality to provide more rigorous evidence for this causal effect. The second research question (whether climate action moderates this relationship) is of both personal and professional interest, as someone who struggles with climate anxiety, and plants hundred of trees annually to try and mitigate the dread. Capable of exploring the potential for individual-level climate action to have a double effect - directly help with climate change mitigation and also an individuals' mental health, the proposed research is a rewarding and insightful line of inquiry in a domain desperate for a more rapid and rigorous evidence-base.
 
The Stage 1 manuscript was evaluated over one round of review. Based on detailed responses to the reviewers' comments, the recommender judged that the manuscript met the Stage 1 criteria and therefore awarded in-principle acceptance (IPA).
 
URL to the preregistered Stage 1 protocol: https://osf.io/t6d3k
 
Level of bias control achieved: Level 2. At least some data/evidence that will be used to answer the research question has been accessed and partially observed by the authors, but the authors certify that they have not yet observed the key variables within the data that will be used to answer the research question AND they have taken additional steps to maximise bias control and rigour.
 
List of eligible PCI RR-friendly Journals:
 
 
References
 
 
2. Major-Smith, D., Halstead, I., & Major-Smith, K. (2024) Does concern regarding climate change impact subsequent mental health? A longitudinal analysis using data from the Avon Longitudinal Study of Parents and Children (ALSPAC). In principle acceptance of Version 2 by Peer Community in Registered Reports. https://osf.io/t6d3k
 
3. Prinzing, M. (2023). Proenvironmental Behavior Increases Subjective Well-Being: Evidence From an Experience-Sampling Study and a Randomized Experiment. Psychological Science. https://doi.org/10.1177/09567976241251766
 
4. Vlasceanu, M., Doell, K. C., Bak-Coleman, J. B., Todorova, B., Berkebile-Weinberg, M. M., Grayson, S. J., ... & Lutz, A. E. (2024). Addressing climate change with behavioral science: A global intervention tournament in 63 countries. Science Advances, 10, eadj5778. https://doi.org/10.1126/sciadv.adj5778
Does concern regarding climate change impact subsequent mental health? A longitudinal analysis using data from the Avon Longitudinal Study of Parents and Children (ALSPAC)Daniel Major-Smith, Isaac Halstead, Katie Major-Smith<p>Climate change is having a substantial – and increasingly severe – impact on our planet, affecting people’s health, security and livelihoods. As a consequence, the concept of ‘climate anxiety’ has recently been developed to characterise the psy...Medical Sciences, Social sciencesThomas Evans2024-05-24 15:50:50 View
17 Jan 2024
STAGE 1

The Efficacy of Attentional Bias Modification for Anxiety: A Registered Replication

Examining attentional retraining of threat as an intervention in pathological worry

Recommended by ORCID_LOGO based on reviews by Thomas Gladwin, Jakob Fink-Lamotte and 1 anonymous reviewer
Cognitive models ascribe a pivotal role to cognitive biases in the development and maintenance of mental disorders. For instance, attentional biases that prioritize the processing of threat-related stimuli have been suggested to be causally involved in the development and maintenance of anxiety disorders, including generalized anxiety disorder (GAD), which is marked by pathological worry. Therefore, these biases have garnered significant interest as potential diagnostic indicator and as targets for modification.
 
The idea that attention bias modification (ABM) can serve as a therapeutic intervention for GAD and other disorders was fueled by a seminal study by Hazen et al. (2009). In this study, 23 individuals experiencing high levels of worry underwent a computerized attentional retraining of threat stimuli (ARTS) or placebo control training during five training sessions. Relative to control, attention retraining was found to reduce preferential attention to threat, as well as depression and anxiety symptoms. However, as Pond et al. (2024) highlight in their review of the literature, the evidence endorsing the efficacy of ABM in alleviating anxiety disorders is still inconclusive. Moreover, some researchers contend that early positive findings might have been inflated due to demand effects.
 
Based on these considerations, Pond et al. (2024) propose a direct replication of Hazen et al. (2009) by subjecting a high-worry sample to five sessions of ARTS or placebo control. Departing from the frequentist analyses used in the original study, the authors will employ Bayesian analyses that allow more nuanced interpretation of the results, allowing consideration of evidence in support of the null hypothesis. The sampling plan will adhere to a Bayesian stopping rule, whereby the maximal sample size will be set at n=200. Furthermore, the authors extend the original study by addressing potential demand effects. For this purpose, they include a measure of phenomenological control (i.e., the ability to generate experiences align with the expectancies of a given situation) and evaluate its potential moderating impact on the attention bias training.
 
The Stage 1 manuscript was evaluated by three expert reviewers in two rounds of in-depth review. Following responses from the authors, the recommender determined that Stage 1 criteria were met and awarded in-principle acceptance (IPA).
 
URL to the preregistered Stage 1 protocol: https://osf.io/5f7u9
 
Level of bias control achieved: Level 6. No part of the data or evidence that will be used to answer the research question yet exists and no part will be generated until after IPA. 
 
List of eligible PCI RR-friendly journals:
 
 
References
 
1. Hazen, R. A., Vasey, M. W., & Schmidt, N. B. (2009). Attentional retraining: A randomized clinical trial for pathological worry. Journal of Psychiatric Research, 43, 627-633. https://doi.org/10.1016/j.jpsychires.2008.07.004 
 
2. Pond, N., Meeten, F., Clarke, P., Notebaert, L., & Scott, R. B. (2024). The efficacy of attentional bias modification for anxiety: A registered replication. In principle acceptance of Version 5 by Peer Community in Registered Reports. https://osf.io/5f7u9
 
The Efficacy of Attentional Bias Modification for Anxiety: A Registered ReplicationNathan Pond, Frances Meeten, Patrick Clarke, Lies Notebaert, Ryan Scott<p>Generalised anxiety disorder (GAD) is a prevalent condition that has been linked to the presence of certain cognitive biases, including attention bias. Attention bias is the tendency to attend preferentially to threat-related stimuli and has be...Social sciencesThomas Meyer2023-09-15 19:25:47 View
09 Sep 2024
STAGE 1

How Effortful is Boredom? Studying Self-Control Demands Through Pupillometry

Unmasking the effort of boredom: A deeper look into self-control dynamics

Recommended by ORCID_LOGO based on reviews by Jonas Dora, Julia Englert, Erik Bijleveld and 1 anonymous reviewer
Effective effort regulation is central for self-control and has been a focus of psychological research for many decades. It is well established that challenging cognitive tasks, which impose self-control demands due to their complexity, are perceived as more effortful and require greater physiological activation than simpler tasks. However, the experience and allocation of effort during a task, whether easy or difficult, likely depends on more than these inherent self-control demands. Another key factor is boredom, which can arise during task execution. Yet, the role of boredom and the interplay with perceived task difficulty over time remains underexamined.
 
Based on these considerations, Radtke et al. (2024) aim to examine how boredom and task difficulty influence both subjective and objective measures of effort. They propose that subjective cognitive effort consists of both boredom-related and difficulty-related components, hypothesizing that both factors together more accurately predict objective effort allocation than task difficulty alone. The proposed study will use a within-subject design, in which participants perform two versions of the Stroop task: an easy version with only congruent trials and a hard version. Thought probes during the task will track subjective boredom, fatigue, perceived difficulty, and effort. Phasic and stimulus-evoked pupil dilation will serve as an objective index of cognitive effort, while a subsequent flanker task will assess effects on secondary task performance. 
 
The authors predict that the easy Stroop version will result in lower perceived difficulty but higher boredom, as well as fewer errors and faster reaction times compared to the hard version. Over time, boredom and perceived effort due to boredom are expected to increase, while perceived task difficulty and effort attributed to difficulty are anticipated to decrease. Linear Mixed Models will be employed to determine whether phasic and stimulus-evoked pupil dilation can be predicted by effort attributed to boredom, difficulty, or both. This innovative approach combines objective and subjective measures and promises to deepen our understanding of the cognitive demands posed by boredom, with significant implications for research on effort regulation and motivation. 
 
The Stage 1 manuscript was evaluated by four expert reviewers in two rounds of in-depth review. Following responses from the authors, the recommender determined that Stage 1 criteria were met and awarded in-principle acceptance (IPA).
 
URL to the preregistered Stage 1 protocol: https://osf.io/38qz4

Level of bias control achieved: Level 6. No part of the data or evidence that will be used to answer the research question yet exists and no part will be generated until after IPA.
 
List of eligible PCI RR-friendly Journals:
 
 
References

Radtke, V., Wolff, W., & Martarelli, C. S. (2024). How effortful is boredom? Studying self-control demands through pupillometry. In principle acceptance of Version 2 by Peer Community in Registered Reports. https://osf.io/38qz4
How Effortful is Boredom? Studying Self-Control Demands Through PupillometryVanessa C. Radtke, Wanja Wolff, Corinna S. Martarelli<p>Self-control is essential for managing our actions, yet its exertion is perceived as effortful. Performing a task may require effort not only because of its inherent difficulty but also due to its potential for inducing boredom, as boredom has ...Humanities, Social sciencesThomas Meyer2023-11-21 17:56:13 View
05 Aug 2022
STAGE 1

Through the lens of Developmental Coordination Disorder (DCD): experiences of a late diagnosis

Developmental Coordination Disorder Diagnosis as Part of Evolving Self-Concepts

Recommended by ORCID_LOGO based on reviews by Moin Syed, Gill Waters and Catherine Purcell
Although developmental coordination disorder (DCD) is a common neurodevelopmental disorder with an estimated prevalence of up to 6% in children (APA, 2013), many DCD diagnoses are not made before late adulthood. Receiving a neurodevelopmental disorder diagnosis has been found adding to people’s self-concepts, for instance, with autism spectrum disorder (Tan, 2018), but it is not well known if and how such events unfold in late DCD diagnoses. In this Stage 1 Registered Report, Topor et al. (2022) present a careful plan to qualitatively investigate the lived experiences of individuals with a late DCD diagnosis in order to map out the variety of emotional responses to diagnoses and their effects on self-concepts.

Topor et al. (2022) will carry out 10–15 semi-structured interviews with participants who received a DCD diagnosis at the age of 30 or after. They commit to realist epistemology when utilizing thematic analysis; namely, instructions have been preregistered for two separate analysts who will code the transcript data independently. At the same time, the methodology involves reflexive components. The authors have prepared strong positionality statements through which their analyses will be carried out with post-analysis reflections to be written at Stage 2. The coding process will explicitly involve a data analysis log that pursues interpretive transparency. The data and materials will be shared, which adds to the work's value in the context of open qualitative psychology in general.   
 
The study will help us better understand the process of receiving (late) DCD diagnoses and, specifically, how the emotional aftermath is potentially related to one’s evolving self-concept. In addition to making a clear contribution to cumulative scientific knowledge, the findings can be useful for professionals working with DCD-diagnosed individuals as well as for the development of related support services. The Registered Report format allowed the research design to be reviewed in three rounds before data collection. Initially, three experts representing developmental psychology and DCD reviewed the Stage 1 manuscript, after which the recommender carried out two iterations with further requested revisions. This was followed by in-principle acceptance.
 
URL to the preregistered Stage 1 protocol: https://osf.io/67h3f
 
Level of bias control achieved: Level 6. No part of the data or evidence that will be used to answer the research question yet exists and no part will be generated until after IPA. 
 
List of eligible PCI RR-friendly journals:
 
 
References
 
1. APA (2013) Diagnostic and statistical manual of mental disorders, 5th ed, American Psychiatric Association, Washington, DC.

2. Tan, C. D. (2018). “I'm a normal autistic person, not an abnormal neurotypical”: Autism Spectrum Disorder diagnosis as biographical illumination.” Social Science & Medicine, 197, 161-167.
 
3. Topor, M., Armstrong, G., Gentle, J. (2022). Through the lens of Developmental Coordination Disorder (DCD): experiences of a late diagnosis, in principle acceptance of Version 4 by Peer Community in Registered Reports. https://osf.io/67h3f
Through the lens of Developmental Coordination Disorder (DCD): experiences of a late diagnosisMarta Topor, Gemma Armstrong, Judith Gentle<p>A late diagnosis of a lifelong neurodevelopmental condition has been shown to be an important life event with strong emotional consequences and deep personal reflections. &nbsp; Developmental Coordination Disorder (DCD/Dyspraxia) is a common, y...Medical Sciences, Social sciencesVeli-Matti Karhulahti2022-01-11 21:48:18 View
07 Apr 2022
STAGE 1

Breaking Ban: Assessing the effectiveness of Belgium’s gambling law regulation of video game loot boxes

Has the “ban” of loot boxes eliminated them from Belgian mobile games?

Recommended by ORCID_LOGO based on reviews by Andrew Moshirnia, Joseph Macey and Jason Chin
Paid loot boxes, i.e. randomised monetization methods that are similar to lottery-type gambling, have become prominent features of contemporary gaming (e.g., Macey & Bujić, 2022). Because the design structures of loot boxes vary and the value of their virtual rewards is not always clear-cut, many countries now struggle how to deal with them legally and in practice (see Drummond et al., 2020). Belgium is one of the few countries that have officially interpreted loot box monetization to widely belong under gambling regulation. Mobile games that monetize with paid loot boxes in Belgium should thus apply for a gambling license, and companies should generally not offer paid loot boxes to local underage players at all.
 
In this Stage 1 Registered Report, Xiao (2022) has constructed a careful plan for testing whether the “ban” in Belgium has made the local mobile game market distinct in terms of paid loot boxes. The work builds on a rapidly accumulating literature and evolving methods (e.g., Xiao et al., 2021). The author will carry out a systematic qualitative investigation of the country’s top 100 (iPhone) mobile games to investigate whether paid loot box design components have indeed been removed from the products -- and if not, whether related game companies operate with a required gambling license. Additionally, Xiao (2022) will assess Belgium’s overall paid loot box prevalence in comparison to other countries and carry out a field experiment to test whether players can easily circumvent the local regulation by transporting or downloading different versions of software.
 
The study will produce valuable evidence regarding the effectiveness of loot box regulation in general, and more specifically, the results should be of utmost interest to Belgian legal authorities. To ensure the transparency and validity of the chosen methods as well as upcoming interpretations, the registered report format allowed the research design to be reviewed in three rounds before data collection. Three experts, representing the fields of law and gaming, reviewed the Stage 1 manuscript twice and agreed upon the acceptance of all details. Finally, the recommender carried out a third iteration with further requested revisions, which was followed by in-principle acceptance. 
 

URL to the preregistered Stage 1 protocol: https://osf.io/5mxp6

Level of bias control achieved: Level 6. No part of the data or evidence that will be used to answer the research question yet exists and no part will be generated until after IPA.

List of eligible PCI RR-friendly journals:

References

  • Drummond, A., Sauer, J. D., Hall, L. C., Zendle, D., & Loudon, M. R. (2020). Why loot boxes could be regulated as gambling. Nature Human Behaviour, 4(10), 986-988.
  • Macey, J., & Bujić, M. (2022). "The Talk of the Town: Community Perspectiveson Loot Boxes." In Ruotsalainen et al. (eds), Modes of Esports Engagement in Overwatch (pp. 199-223). Palgrave Macmillan.
  • Xiao, L. (2022) “Breaking Ban: Assessing the effectiveness of Belgium’s gambling law regulation of loot boxes.” Stage 1 Registered Report, in principle acceptance of Version 5 by Peer Community in Registered Reports.
  • Xiao, L. Y., Henderson, L. L., Yang, Y., & Newall, P. W. (2021). Gaming the system: suboptimal compliance with loot box probability disclosure regulations in China. Behavioural Public Policy, 1-27.
Breaking Ban: Assessing the effectiveness of Belgium’s gambling law regulation of video game loot boxesLeon Y. Xiao<p>Loot boxes in video games are gambling-like mechanics that players buy to obtain randomised rewards of varying value. Loot boxes are conceptually and psychologically similar to gambling, and loot box expenditure is positively correlated with se...Humanities, Social sciencesVeli-Matti Karhulahti2022-02-07 22:54:50 View
14 Nov 2022
STAGE 2
(Go to stage 1)
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Breaking Ban: Belgium’s ineffective gambling law regulation of video game loot boxes

Loot boxes remain prevalent in Belgium despite their “ban”

Recommended by ORCID_LOGO based on reviews by Andrew Moshirnia, Joseph Macey and Jason Chin
Several countries currently struggle to legally interpret and deal with loot boxes, i.e. gambling-like mechanisms that have become common especially in contemporary videogame design. One of the few countries to take a clear regulation stance is Belgium, which officially announced that they interpret paid loot boxes as games of chance that violate their Gaming and Betting Act and can thus be criminally prosecuted (Naessens 2018). This announcement four years ago laid the basis for a unique social experiment where companies offering loot boxes in Belgium had to decide whether to modify their games, exit the market, or continue to monetize with loot boxes. In the present study, Xiao (2022) investigated the outcomes of this experiment both via hypotheses testing and exploratory analysis.
 
Using the 100 highest-grossing iPhone games in Belgium as data and applying comprehensive qualitative mechanical analysis to each title, Xiao (2022) tested three preregistered hypotheses regarding loot box prevalence. None of the hypotheses were confirmed: the prevalence rate of loot boxes in the Belgian App Store was not null but extremely high (82.0%), also among mobile games designed for minors (54.2–80.2%), and significantly more compared to global standards when assessed by a binomial test (p<.001). Corroborating a fourth hypothesis, Xiao was also able to access various UK loot boxes in Belgium. In exploratory research, Xiao received a confirmation from the Belgian Gaming Commission that even “simulated gambling games” (that do not yield monetary wins) also legally constitute gambling in Belgium.
 
The results are the first to describe outcomes of ban-driven loot box regulation globally. Despite Belgium’s clear statement that “paid loot boxes must be removed from the video games in order to comply with the Belgian Gaming and Betting Act” (Naessens 2018, p. 16), almost all highest-grossing iPhone games in the Belgian App Store keep offering them. The finding is important especially for the legal authorities around the world who are currently assessing their own positions in potential regulation: simple statements are unlikely to have immediate effects on international companies in local markets. On the other hand, it remains unknown how these companies have interpreted the statement and what are their distinct reasons for continuing to offer loot boxes in the Belgian App Store. It would be important in future research to investigate the companies’ perspectives.
 
This study (Xiao 2022) is important also from a meta-scientific perspective. It paves the way for Registered Reports in new disciplines and methods, and involves an exceptional field experiment that was carefully documented with open data and materials. Three external experts reviewed the Stage 2 manuscript twice, based on which the recommender awarded a positive recommendation.
 

URL to the preregistered Stage 1 protocol: https://osf.io/5mxp6

Level of bias control achieved: Level 6. No part of the data or evidence that was used to answer the research question existed prior to Stage 1 in-principle acceptance.

List of eligible PCI RR-friendly journals:

 

References
 
1. Naessens, P. (2018) Research Report on Loot Boxes [English Translation]. Belgian Gaming Commission. URL: https://www.gamingcommission.be/sites/default/files/2021-08/onderzoeksrapport-loot-boxen-Engels-publicatie.pdf
 
2. Xiao, L.Y. (2022) Breaking Ban: Belgium’s ineffective gambling law regulation of video game loot boxes. Stage 2 Registered Report, acceptance of Version 2 by Peer Community in Registered Reports. https://doi.org/10.31219/osf.io/hnd7w 
Breaking Ban: Belgium’s ineffective gambling law regulation of video game loot boxesLeon Y. Xiao<p>Loot boxes in video games are gambling-like mechanics that players buy to obtain randomised rewards of varying value. Loot boxes are conceptually and psychologically similar to gambling, and loot box expenditure is positively correlated with se...Humanities, Social sciencesVeli-Matti Karhulahti2022-07-28 12:29:57 View
27 Mar 2023
STAGE 1
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Optimizing Esports Performance Using a Synergistic Mindsets Intervention

Synergistic Mindset Intervention for Competitive Situations

Recommended by ORCID_LOGO based on reviews by Lee Moore, Ivan Ropovik , Ivana Piterová and Jacob Keech
Mindset theories suggest that the mere belief in the malleability of human abilities can already help one to develop related performance. On the other hand, one and the same performance situation can also be experienced in various affective ways, which differently contribute to performance outcomes. Arguably, appraising a performance situation as a “threat” instead of “challenge” is associated with maladaptive responses, such as impaired cardiovascular mobilization. If people could experience performance situations as positive challenges, this might also improve performance outcomes. Drawing from these connected theoretical premises, the synergistic mindset intervention was developed and tentatively found to help adolescents in stressful situations (Yeager et al., 2022).
 
In the present registered report, Behnke et al. (2023) build on the above and test whether the synergistic mindset intervention can help individuals in competitive gaming situations. The authors utilize one of the leading esport games, Counter-Strike: Global Offensive​, and recruit its active players into randomized control and intervention groups for two weeks. Ultimately, the participants compete in a cash-prize tournament involving measures of affective experience and cardiovascular responses. Behnke et al. (2023) hypothesize that the synergistic mindset group will show greater challenge affective responses and superior performance outcomes. As such, the study design has significant potential to generate valuable evidence for various theoretical models and the synergistic mindset model in particular.
 
The Stage 1 manuscript was evaluated over two rounds by four experts with experimental psychology specializations in mindsets, stress, and statistics. Based on the comprehensive responses to the reviewers' feedback, the recommender judged that the manuscript met the Stage 1 criteria and therefore awarded in-principle acceptance (IPA).
 
URL to the preregistered Stage 1 protocol: https://osf.io/z3adb
 
Level of bias control achieved: Level 6. No part of the data or evidence that will be used to answer the research question yet exists and no part will be generated until after IPA.
 
List of eligible PCI RR-friendly journals: 
 
 
References
 
Behnke M., Lakens D., Petrova K., Chwiłkowska P., Kaczmarek L. D., Jamieson J. P., & Gross J. J. (2023) Optimizing Esports Performance Using a Synergistic Mindsets Intervention. In principle acceptance of Version 3 by Peer Community in Registered Reports. https://osf.io/z3adb

Yeager D.S., Bryan C.J., Gross J.J., Murray J., Krettek D., Santos P., ... & Jamieson J.P. (2022) A synergistic mindsets intervention protects adolescents from stress. Nature 607, 512–520. https://doi.org/10.1038/s41586-022-04907-7
Optimizing Esports Performance Using a Synergistic Mindsets InterventionMaciej Behnke, Daniël Lakens, Kate Petrova, Patrycja Chwiłkowska, Lukasz D. Kaczmarek, Jeremy P. Jamieson, James J. Gross<p>Affective responses during stressful high-stakes situations can play an important role in shaping performance outcomes. For example, feeling shaky and nervous at a job interview can undermine performance, whereas feeling pumped and excited duri...Social sciencesVeli-Matti Karhulahti2023-01-04 10:12:55 View
14 Apr 2023
STAGE 1

Can playing Dungeons and Dragons be good for you? A registered exploratory pilot program using offline Tabletop Role-Playing Games (TTRPGs) to mitigate social anxiety and reduce problematic involvement in multiplayer online videogames

Expanding the Intervention Potential of Tabletop Role-Playing Games

Recommended by ORCID_LOGO based on reviews by Charlotte Pennington, Matúš Adamkovič and Matti Vuorre
The human capacity and need for play has been recognized as a central psychotherapeutic component for a long time (e.g. Winnicott 1971). More recently, experts have started developing specialized digital gameplay to be used as therapeutic tools and even utilizing existing videogames for similar purposes (see Ceranoglu 2010). On the other hand, the concerns about some players becoming overinvolved in videogames also led the World Health Organization to include “gaming disorder” in the 11th edition of the International Classification of Diseases, which echoes the nuance required to address human-technology relationships in general.  
 
In the present registered report, Billieux et al. (2023) make use of analog structured role-play in a new intervention aiming to mitigate social anxiety and problematic gaming patterns in online gamers. The authors carry out an exploratory pilot to test a 10-week protocol over three modules inspired by the well-known Dungeons & Dragons franchise. Through multiple single-case design, the authors explore the feasibility of the intervention and its effectiveness on social skills, self-esteem, loneliness, assertiveness, and gaming disorder symptoms.
 
The Stage 1 manuscript was evaluated over two rounds by three experts with experimental specializations in psychopathology and gaming. Based on the comprehensive responses to the reviewers' feedback, the recommender judged that the manuscript met the Stage 1 criteria and therefore awarded in-principle acceptance (IPA).
 
URL to the preregistered Stage 1 protocol: https://osf.io/h7qat

Level of bias control achieved: Level 6. No part of the data or evidence that will be used to answer the research question yet exists and no part will be generated until after IPA.
 
List of eligible PCI RR-friendly journals
 
 
References
 
1. Billieux  J., Bloch J., Rochat L., Fournier L., Georgieva I., Eben C., Andersen M. M., King D. L., Simon O., Khazaal Y. & Lieberoth A. (2023). Can playing Dungeons and Dragons be good for you? A registered exploratory pilot program using offline Tabletop Role-Playing Games (TTRPGs) to mitigate social anxiety and reduce problematic involvement in multiplayer online videogames. In principle acceptance of Version 2 by Peer Community in Registered Reports. https://osf.io/h7qat
 
2. Ceranoglu, T. (2010). Video Games in Psychotherapy. Review of General Psychology, 14 (2). https://doi.org/10.1037/a0019439
 
3. Winnicott, D. (1971/2009). Playing and Reality. Routledge.
Can playing Dungeons and Dragons be good for you? A registered exploratory pilot program using offline Tabletop Role-Playing Games (TTRPGs) to mitigate social anxiety and reduce problematic involvement in multiplayer online videogamesJoël Billieux, Jonathan Bloch, Lucien Rochat, Loïs Fournier, Iliyana Georgieva, Charlotte Eben, Marc Malmdorf Andersen, Daniel Luke King, Olivier Simon, Yasser Khazaal, Andreas Lieberoth<p><strong>Background</strong>. Gamers with poor self-concept, high social anxiety, and high loneliness are more at risk of problematic involvement in videogames and particularly in massively multiplayer online role-playing games (MMORPGs) than ot...Social sciencesVeli-Matti Karhulahti Matti Vuorre, Matúš Adamkovič, Charlotte Pennington2023-02-06 11:09:55 View
28 Sep 2023
STAGE 1

Investigating the barriers and enablers to data sharing behaviours: A qualitative Registered Report

Capability, Opportunity, and Motivation in Data Sharing Behaviour

Recommended by ORCID_LOGO based on reviews by Moin Syed, Peter Branney and Libby Bishop
In the past two decades, most academic fields have witnessed an open science revolution that has led to significant increases in open access publishing, reproducibility efforts, and scientific transparency in general (e.g., Spellman et al. 2018). One of the key areas in this ongoing change is data sharing. Although some evidence already points at progress in data sharing practices, many new datasets remain unshared (see Tedersoo et al. 2021).
 
In the present registered report, Henderson et al. (2023) empirically explore the factors that either hinder or facilitate data sharing in the UK. By means of semi-structured interviews, the team will chart researchers’ experiences of sharing and non-sharing. Thematic template analysis will be applied to organise the data into a hierarchical map of capabilities, opportunities, and motivations in a theoretical domains framework (COM-B-TDF). The research plan itself meets the highest open science standards and reflects on the authors own positions, from which the current qualitative interview data sharing efforts will be made.
 
The Stage 1 manuscript was reviewed over three rounds by three experts with familiary of the UK cultural context and specializations in open science practices, qualitative research, and data infrastructures. Based on careful revisions and detailed responses to the reviewers’ comments, the recommender judged that the manuscript met the Stage 1 criteria and therefore awarded in-principle acceptance.
 
URL to the preregistered Stage 1 protocol: https://osf.io/2gm5s (under temporary private embargo)
 
Level of bias control achieved: Level 6. No part of the data or evidence that will be used to answer the research question yet exists and no part will be generated until after IPA.  
 
List of eligible PCI RR-friendly journals:
 
 
References
 
1. Henderson, E., Marcu, A., Atkins, L. & Farran, E.K. (2023). Investigating the barriers and enablers to data sharing behaviours: A qualitative Registered Report. In principle acceptance of Version 3 by Peer Community in Registered Reports. https://osf.io/2gm5s
 
2. Spellman, B. A., Gilbert, E. A. & Corker, K. S. (2018). Open Science. Stevens' Handbook of Experimental Psychology and Cognitive Neuroscience, 5, 1-47. https://doi.org/10.1002/9781119170174.epcn519
 
3. Tedersoo, L., Küngas, R., Oras, E., Köster, K., Eenmaa, H., Leijen, Ä., ... & Sepp, T. (2021). Data sharing practices and data availability upon request differ across scientific disciplines. Scientific data, 8, 192. https://doi.org/10.1038/s41597-021-00981-0
Investigating the barriers and enablers to data sharing behaviours: A qualitative Registered ReportEmma L Henderson, Afrodita Marcu, Lou Atkins, Emily K Farran<p>Data sharing describes the process of making research data available for reuse. The availability of research data is the basis of transparent, effective research systems that democratise access to knowledge and advance discovery. Despite a broa...Social sciencesVeli-Matti Karhulahti2023-05-11 19:18:48 View