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IdTitle * Authors * Abstract * PictureThematic fields * RecommenderReviewers▲Submission date
13 Sep 2024
STAGE 2
(Go to stage 1)

Appreciation of singing and speaking voices is highly idiosyncratic

Exploring the enjoyment of voices

Recommended by ORCID_LOGO based on reviews by Patrick Savage
Beyond the semantics communicated by speech, human vocalisations can convey a wealth of non-verbal information, including the speaker’s identity, body size, shape, health, age, intentions, emotional state, and personality characteristics. While much has been studied about the neurocognitive basis of voice processing and perception, the richness of vocalisations leaves open fundamental questions about the aesthetics of (and across) song and speech, including which factors determine our preference (liking) for different vocal styles.
 
In the current study, Bruder et al. (2024) examined the characteristics that determine the enjoyment of voices in different contexts and the extent to which these preferences are shared across different types of vocalisation. Sixty-two participants reported their degree of liking across a validated stimulus set of naturalistic and controlled vocal performances by female singers performing different melody excerpts as a lullaby, as a pop song and as opera aria, as well as reading the corresponding lyrics aloud as if speaking to an adult audience or to an infant. The authors then asked two main questions: first if there is a difference in the amount of shared taste (interrater agreement) across contrasting vocal styles, and second, as suggested by sexual selection accounts of voice attractiveness, whether the same performers are preferred across styles.
 
Support for the preregistered hypotheses was mixed. Shared taste differed significantly between singing styles, but contrary to the hypothesis that it would be higher for more “natural”/ universal styles (lullabies) than for more “artificial” (operatic) forms of singing (with pop singing in an intermediary position), it was found to be higher for operatic than pop singing. At the same time, the hypothesis of low consistency in preferences for singers across styles was confirmed, contradicting the notion that singing and speaking voices convey the same information about an individual's physical fitness. Overall, the results suggest that enjoyment of singing and speaking is idiosynchratic and prone to substantial individual differences. The authors conclude that a broader approach is needed to studying this question that traverses geographic, linguistic, and cultural contexts.

The Stage 2 manuscript was evaluated over one round of in-depth review. Based on detailed responses to the reviewer's comments, the recommender judged that the manuscript met the Stage 2 criteria and awarded a positive recommendation.
 
URL to the preregistered Stage 1 protocol: https://osf.io/7dvme
 
Level of bias control achieved: Level 6. No part of the data or evidence that was used to answer the research question was generated until after IPA. 
 
List of eligible PCI RR-friendly journals:
 
References
 
1. Bruder, C., Frieler, K. and Larrouy-Maestri, P. (2024). Appreciation of singing and speaking voices is highly idiosyncratic [Stage 2]. Acceptance of Version 2 by Peer Community in Registered Reports. https://osf.io/rp5jx?view_only=506d243a6e7a4d3680c81e696ca81025
Appreciation of singing and speaking voices is highly idiosyncraticCamila Bruder, Klaus Frieler, Pauline Larrouy-Maestri<p>Voice preferences are an integral part of interpersonal interactions and shape how people connect with each other. While a large number of studies has investigated the mechanisms behind (speaking) voice attractiveness, very little research was ...Social sciencesChris Chambers2024-06-04 22:06:03 View
06 Sep 2024
STAGE 2
(Go to stage 1)

One and only SNARC? Spatial-Numerical Associations are not fully flexible and depend on both relative and absolute magnitude

A Registered Report demonstration that the SNARC effect depends on absolute as well as relative number magnitude

Recommended by ORCID_LOGO based on reviews by Claudia Gianelli
The Spatial-Numerical Association of Response Codes (SNARC) effect refers to the fact that smaller numbers receive faster responses with the left hand, and larger numbers with the right hand (Dehaene et al., 1993). This robust finding implies that numbers are associated with space, being represented on a mental number line that progresses from left to right. The SNARC effect is held to depend on relative number magnitude, with the mental number line dynamically adjusting to the numerical range used in a given context. This characterisation is based on significant effects of relative number magnitude, with no significant influence of absolute number magnitude. However, a failure to reject the null hypothesis is not firm evidence for the absence of an effect. In this Registered Report, Roth and colleagues (2024) report two large-sample online experiments, with a Bayesian statistical approach to confirm—or refute—a role for absolute number magnitude in modulating the classic SNARC effect (smallest effect size of interest, d = 0.15).
 
Experiment 1 closely followed Dehaene’s (1993) original methods, and found strong evidence for an influence of relative magnitude, and moderate-to-strong evidence against an influence of absolute magnitude. Experiment 2 was designed to exclude some potential confounds in the original method, and this second experiment found strong evidence for both relative and absolute magnitude effects, of comparable effect sizes (in the range of d = .24 to .42). This registered study demonstrates that the SNARC effect is not ‘fully flexible’, in the sense of depending only on relative number magnitude; it is also shaped by absolute magnitude.
 
This Stage 2 manuscript was evaluated by the recommender and one external reviewer. Following appropriate minor revisions, the recommender judged that the manuscript met the Stage 2 criteria for recommendation.
 
URL to the preregistered Stage 1 protocol: https://osf.io/ae2c8
 
Level of bias control achieved: Level 6. No part of the data or evidence that was used to answer the research question was generated until after IPA.
 
List of eligible PCI RR-friendly journals:
 
 
References
 
1. Dehaene, S., Bossini, S., & Giraux, P. (1993). The mental representation of parity and number magnitude. Journal of Experimental Psychology: General, 122, 371–396. https://doi.org/10.1037/0096-3445.122.3.371
 
2. Roth, L., Caffier, J., Reips, U.-D., Nuerk, H.-C., Overlander, A. T. & Cipora, K. (2023). One and only SNARC? Spatial-Numerical Associations are not fully flexible and depend on both relative and absolute magnitude [Stage 2]. Acceptance of Version 3 by Peer Community in Registered Reports. https://osf.io/epnd4
One and only SNARC? Spatial-Numerical Associations are not fully flexible and depend on both relative and absolute magnitudeLilly Roth, John Caffier, Ulf-Dietrich Reips, Hans-Christoph Nuerk, Annika Tave Overlander, Krzysztof Cipora<p>Numbers are associated with space, but it is unclear how flexible these associations are. We investigated whether the SNARC effect (Spatial-Numerical Association of Response Codes; Dehaene et al., 1993; i.e., faster responses to small/large num...Life SciencesRobert McIntosh2024-06-10 15:00:30 View
20 Jan 2025
STAGE 1

How Interviewees Determine What Interviewers Want to Know

Decoding Interviewer’s Intent: How Interviewees Infer Information Goals

Recommended by ORCID_LOGO based on reviews by Feni Kontogianni and 2 anonymous reviewers
Investigative interviews are structured social interactions where interviewers seek information from interviewees to address various objectives (e.g., Neequaye, 2023). Across diverse contexts such as eyewitness recall or intelligence gathering (e.g., Geiselman et al., 1986; Granhag & Hartwig, 2015), interviewees must first identify their interviewer’s goals before deciding whether to cooperate or resist their requests. This is the central focus of the current study.
 
In a prior study, Neequaye and Lorson (2023) made an unexpected discovery: interviewees tended to assume their interviewer was interested in all the information they possessed on a topic, regardless of the specificity of the questions (high vs. low specificity). The current submission by Neequaye and Lorson (2025) seeks to replicate these findings while addressing two potential confounds from the earlier research.
 
Replication 1 utilizes a within-subjects design for question-specificity trials, while Replication 2 employs a between-subjects design. In both replications, participants indicate what they believe their interviewer wants to know using free-text responses rather than selecting from predefined options. The authors present clear hypotheses, predicted outcomes, and alternative predictions, supported by well-reasoned rationales. Furthermore, the methodology, including data collection and analysis plans, is described in detail and has undergone review by three experts. Based on the expert reviews and the authors’ responses, the recommender concluded that the manuscript met the Stage 1 criteria and granted in-principle acceptance.
 
URL to the preregistered Stage 1 protocol: https://osf.io/9suze
 
Level of bias control achieved: Level 4. At least some of the data/evidence that will be used to answer the research question already exists AND is accessible in principle to the authors, but the authors certify that they have not yet accessed any part of that data/evidence.
 
List of eligible PCI-RR-friendly journals:
 
References
 
1. Geiselman, R. E., Fisher, R. P., MacKinnon, D. P., & Holland, H. L. (1986). Enhancement of eyewitness memory with the cognitive interview. The American Journal of Psychology, 99, 385-401. https://doi.org/10.2307/1422492
 
2. Granhag, P. A., & Hartwig, M. (2015). The Strategic Use of Evidence Technique: A Conceptual Overview. In A. Vrij & B. Verschuere (Eds.), Deception detection: Current challenges and new directions (pp. 231–251). John Wiley & Sons, Ltd. https://doi.org/10.1002/9781118510001.ch10
 
3. Neequaye, D. A. (2023). Why Rapport Seems Challenging to Define and What to Do About the Challenge. Collabra: Psychology, 9, 90789. https://doi.org/10.1525/collabra.90789
 
4. Neequaye, D. A., & Lorson, A. (2023). How intelligence interviewees mentally identify relevant information. Royal Society Open Science, 10(8), 230986. https://doi.org/10.1098/rsos.230986
 
5. Neequaye, D. A., & Lorson, A. (2025). How Interviewees Determine What Interviewers Want to Know. In principle acceptance of Version 4 by Peer Community in Registered Reports. https://osf.io/9suze
How Interviewees Determine What Interviewers Want to KnowDavid A. Neequaye, Alexandra Lorson<p>We examine the mechanisms by which interviewees in investigative interviews mentally organize information when deciphering what an interviewer wants to know. The overarching idea is that such a process stems from the extent to which an intervie...Social sciencesYikang Zhang2024-06-14 22:53:12 View
17 Oct 2024
STAGE 1

Is subjective perceptual similarity metacognitive?

The relationship between perceptual discriminability and subject similarity

Recommended by ORCID_LOGO based on reviews by Haiyang Jin and 1 anonymous reviewer
Much of how we use our perception involves judgements on how similar things are: You might vaguely recognise an actor's face in a movie but not immediately recognise where you have seen it before. Some people claim to be "bad with faces". Is that in fact based on objectively poorer ability to recognise faces? Psychophysical lab studies of perception typically use forced-choice discrimination tasks in which participants must make explicit, and usually binary, decisions. Such designs can yield parametric information about underlying perceptual processes, but it is very different from how we use perception in daily life.
 
Here, Moharramipour and colleagues (2024) seek to better understand the link between such subjective similarity jugdements and objective discrimination ability. They argue that subjective similarity can be considered a metacognitive process, reflecting the person's awareness of their perceptual capacity. Participants will be asked to discriminate face pairs across a spectrum of morphing steps in a classical forced-choice paradigm to estimate perceptual threshold performance, as well as provide subjective ratings of similarity of the face pairs. The researchers hypothesise a correlation between objective perceptual ability and subjective similarity judgements. They will evaluate this at the group level, and also use a resampling approach to determine the specificity of this relationship in individual participants. Confirming this hypothesis would advance our knowledge of how perceptual ability links with our metacognitive introspection of it. Are you really "bad with faces" or do you only think you are?
 
The Stage 1 manuscript was evaluated over two rounds of in-depth review. Based on detailed responses to the reviewers' comments, the recommender judged that the manuscript met the Stage 1 criteria and awarded in-principle acceptance (IPA).
 
URL to the preregistered Stage 1 protocol: https://osf.io/pzugy
 
Level of bias control achieved: Level 6. No part of the data or evidence that will be used to answer the research question yet exists and no part will be generated until after IPA.
 
List of eligible PCI RR-friendly journals: 
 
References
 
Moharramipour, A., Zhou, W., Rahnev, D., & Lau, H. (2024). Is subjective perceptual similarity metacognitive? In principle acceptance of Version 4 by Peer Community in Registered Reports. https://osf.io/pzugy
Is subjective perceptual similarity metacognitive?Ali Moharramipour, William Zhou, Dobromir Rahnev, Hakwan Lau<p>Perceptual similarity is a cornerstone for human learning and generalization. However, in assessing the similarity between two stimuli differing in multiple dimensions, it is not well-defined which feature(s) one should focus on. The problem ha...Life Sciences, Social sciencesD. Samuel Schwarzkopf2024-06-15 15:27:08 View
24 Oct 2024
STAGE 2
(Go to stage 1)

When children can explain why they believe a claim, they suggest better empirical tests for those claims

The role of metacognition in how children test surprising claims

Recommended by ORCID_LOGO based on reviews by Elizabeth Lapidow and Amy Masnick
As children grow, their cognition develops alongside their metacognition – the awareness and understanding of their own thought processes. One important aspect of cognitive development is learning effective strategies for exploring new situations and testing surprising claims, prompting the question of how improvement in cognition and reasoning is related to metacognitive understanding of these processes. For example, as children develop more targeted and efficient exploration strategies to test a surprising claim (e.g. “of these three rocks, the smallest one is the heaviest”), metacognitive understanding of why they are uncertain or skeptical may be crucial to testing the claim effectively and, in the long run, developing more complex reasoning and logical skills.
 
In this lab-based study of 174 children, Hermansen et al. (2024) tested the role of metacognition in shaping how children search for information to test surprising claims. Using a series of measures – including an experimental task involving comparative claims (e.g. “this rubber duck sinks much faster than this metal button”) – the authors asked whether older (relative to younger) children express more uncertainty about surprising claims, propose more plausible reasons for their uncertainty, and are more likely to suggest specific empirical tests for a claim. Furthermore, they investigated whether prompting children to reflect on their uncertainty helps them devise an efficient test for the claim, and whether any such benefit of prompting is greater for younger children.
 
Results provided mixed support for the hypotheses. Contrary to expectations, older children were not more likely than younger children to express uncertainty about surprising claims -- although an exploratory analysis suggested that prior belief may moderate the relationship with age. Consistent with predictions, older children did, however, propose more plausible reasons for their uncertainty and were more likely to suggest specific empirical tests for a claim. Interestingly, prompting children to reflect on their uncertainty did not significantly increase the likelihood that they would generate an efficient test for a claim, although exploratory analysis again suggested that taking to account additional variables (in this case the type of explanation children provide when prompted) could moderate the effect. Taken together, these findings suggest that the development of children’s reasoning about their own beliefs influences their empirical evaluation of those beliefs. Overall, the study highlights the role of metacognition in the development of explicit scientific thinking and suggests a variety of promising avenues for future research.
 
The Stage 2 manuscript was evaluated over one round of in-depth review. Based on detailed responses to the reviewers' comments, the recommender judged that the manuscript met the Stage 2 criteria and awarded a positive recommendation.
 
URL to the preregistered Stage 1 protocol: https://osf.io/uq6dw
 
Level of bias control achieved: Level 6. No part of the data or evidence that was used to answer the research question was generated until after IPA. 
 
List of eligible PCI RR-friendly journals:
 
*Note: Despite being listed as a PCI RR-friendly outlet at Stage 1 (in 2022), Infant and Child Development was removed from the above listing at Stage 2 due to the decision by the journal's publisher (Wiley) in 2024 to withdraw its journals from all PCIs, including PCI RR. As part of this withdrawal, Wiley chose to renege on previous commitments issued by Infant and Child Development to PCI RR authors.
 
References
 
1. Hermansen T. K., Mathisen, K. F., & Ronfard, S. (2024). When children can explain why they believe a claim, they suggest better empirical tests for those claims [Stage 2]. Acceptance of Version 2 by Peer Community in Registered Reports. https://osf.io/6ket7?view_only=d86eb8b5296b4499801e052a6a22291f
When children can explain why they believe a claim, they suggest better empirical tests for those claimsTone K. Hermansen, Kamilla F. Mathisen, Samuel Ronfard<p>Hearing about surprising phenomena triggers exploration, even in young children. This exploration increases and changes with age. It becomes more targeted and efficient with children around 6-years-old clearly exploring with the intent to verif...Social sciencesChris Chambers2024-06-19 09:39:15 View
21 Oct 2024
STAGE 2
(Go to stage 1)

Inconclusive evidence for associations between adverse experiences in adulthood and working memory performance

Adversity and working memory: Nuanced effects underpinned by rigorous methodology

Recommended by ORCID_LOGO based on reviews by Kathryn Bates and 1 anonymous reviewer
Adverse environments involving threat, uncertainty, deprivation, and stress have been shown to have significant impacts on cognition and development. In this Stage 2 manuscript, Vermeent et al. (2024) adhere to their Stage 1 protocol, investigating the effects of adversity on working memory (WM) using a comprehensive, psychometric modeling approach. The authors aimed to clarify seemingly contradictory findings from previous research: The evidence for working memory capacity impairments in adverse environments versus the possibility that adversity might enhance specific aspects of WM, such as updating ability. Moreover, they examined the effects of distinct types of adversity—neighborhood threat, material deprivation, and unpredictability—on WM performance.
 
The results of the study were, overall, inconclusive: the authors did not find consistent associations between adversity and either WM capacity or WM updating ability. Despite using a large sample and employing latent variable modeling, the study did not reveal significant effects that were either clearly positive or negative for any type of adversity examined. In addition, no evidence for equivalence to zero associations was found. The lack of clear associations suggests that the relationship between adversity and WM is likely more complex than previously thought.
 
As with the Stage 1 evaluation, this manuscript has undergone a rigorous peer review process at Stage 2. The reviewers included specialists in child and youth cognitive development. The constructive feedback from the reviewers ensured that the pre-registered protocol was followed accurately, deviations were reported appropriately, and all concerns raised were addressed satisfactorily. These processes helped to refine Vermeent et al.'s methods and confirm that the planned analysis was followed. Despite the inconclusive results, this study makes a significant contribution to our understanding of the subtle effects of adversity on working memory by providing transparent and rigorous findings that add valuable data to the field. Therefore, I am fully confident that this manuscript is suitable for Stage 2 recommendation.
 
URL to the preregistered Stage 1 protocol: https://osf.io/dp7wc
 
Level of bias control achieved: Level 3. At least some data/evidence that was used to the answer the research question had been previously accessed by the authors (e.g. downloaded or otherwise received), but the authors certify that they had not yet observed ANY part of the data/evidence until after Stage 1 in-principle acceptance.
 
List of eligible PCI RR-friendly journals:
 
 
References
 
1. Vermeent, S., Schubert, A.-L., DeJoseph, M. L., Denissen, J. J. A, van Gelder, J.-L. & Frankenhuis, W. E. (2024). Inconclusive evidence for associations between adverse experiences in adulthood and working memory performance [Stage 2]. Acceptance of Version 3 by Peer Community in Registered Reports. https://github.com/StefanVermeent/liss_wm_profiles_2023/blob/master/manuscript/stage2_tracked.pdf
Inconclusive evidence for associations between adverse experiences in adulthood and working memory performance Stefan Vermeent, Anna-Lena Schubert, Meriah L. DeJoseph, Jaap J. A. Denissen, Jean-Louis van Gelder, Willem E. Frankenhuis<p>Decades of research have shown that adversity tends to be associated with lower working memory (WM) performance. This literature has mainly focused on impairments in the capacity to hold information available in WM for further processing. Howev...Social sciencesYuki Yamada2024-06-25 15:25:13 View
22 Nov 2024
STAGE 2
(Go to stage 1)

The capacity of response training to help resist the consumption of sugary drinks

Gamified response training with sugary drinks does not facilitate adherence to a restrictive diet

Recommended by ORCID_LOGO based on reviews by Matthias Aulbach and Pieter Van Dessel
Many people nowadays struggle with maintaining a healthy diet. Despite the intentions to eat healthily, they often over-consume highly palatable yet nutrient-poor foods and drinks, which in turn can lead to many health problems. There is therefore a need to develop tools that can help people resist the (over-)consumption of such foods and drinks. 

Previous work has shown that training people to execute certain motor responses toward food items can modify their liking for these items, which may also influence their subsequent consumption behavior. Based on these findings, Najberg et al. (2023) developed a mobile game that combined two food-related response training tasks, namely the go/no-go training (Veling et al., 2017) and the cue-approach training (Schonberg et al., 2014). The experimental group was trained to consistently inhibit their responses toward sugary drinks in the go/no-go training, and consistently respond to water items in the cue-approach training (i.e., 100% consistent mapping). In the control group, the mapping between an item and response requirement was 50%, such that participants executed both go and no-go responses toward sugary drinks and water. Najberg et al. (2023) found that after the training, the experimental group reported more reduction in liking for sugary drinks and more increase in liking for water items compared to the control group. However, both groups showed equivalent reduction in self-reported consumption of sugary drinks. 

Using the same design (i.e., 100% vs. 50% consistency), in the current study, Najberg et al. (2024) further examined whether the combined go/no-go and cue-approach training game could help people resist the consumption of sugary drinks. Participants were divided into the experimental and control group (N = 100 and 92, respectively), and received the respective training for a minimum of seven days (and up to 20 days). After completing the training, they were asked to avoid the trained sugary drinks. The number of days in which they reported to successfully adhere to this restrictive diet was used as the main dependent variable. Contrary to their predictions, the two groups did not differ in how long they resisted the consumption of sugary drinks after training. Both groups showed equivalent reductions in liking for sugary drinks (contrary to the finding in Najberg et al., 2023), but this reduction in liking was not correlated with the number of successful days of diet in the experimental group. Lastly, those who trained for more days in the experimental group also adhered to the diet for a longer duration, but this correlation might be explained by differences in motivation across individuals.

Together, these results suggest that consistently withholding responses toward sugary drinks and responding to water items does not help people resist the consumption of sugary drinks, compared to a control intervention in which the mapping is 50%. More research is therefore needed to test the effectiveness of food-related response training in changing consumption behavior outside of laboratory contexts.

The Stage 2 manuscript was evaluated over three rounds of review by two expert reviewers who also assessed the Stage 1 manuscript. Following detailed responses to the recommender and the reviewers’ comments, the recommender judged that the manuscript met the Stage 2 criteria and awarded a positive recommendation.
 
URL to the preregistered Stage 1 protocol: https://osf.io/97aez

Level of bias control achieved: Level 6. No part of the data or evidence that was used to answer the research question was generated until after IPA.
 
List of eligible PCI-RR-friendly journals: 
 
 
References

1. Najberg, H., Mouthon, M., Coppin, G., & Spierer, L. (2023). Reduction in sugar drink valuation and consumption with gamified executive control training. Scientific Reports, 13, 10659. https://doi.org/10.1038/s41598-023-36859-x
 
2. Veling, H., Lawrence, N. S., Chen, Z., van Koningsbruggen, G. M., & Holland, R. W. (2017). What Is Trained During Food Go/No-Go Training? A Review Focusing on Mechanisms and a Research Agenda. Current Addiction Reports, 4, 35–41. https://doi.org/10.1007/s40429-017-0131-5
 
3. Schonberg, T., Bakkour, A., Hover, A. M., Mumford, J. A., Nagar, L., Perez, J., & Poldrack, R. A. (2014). Changing value through cued approach: An automatic mechanism of behavior change. Nature Neuroscience, 17, 625–630. https://doi.org/10.1038/nn.3673

4. Najberg, H., Tapparel, M., & Spierer, L. (2024). The capacity of response training to help resist the consumption of sugary drinks [Stage 2]. Acceptance of Version 4 by Peer Community in Registered Reports. https://osf.io/eu7j4?view_only=4934c0215f2943cfb42e019792a30b53
The capacity of response training to help resist the consumption of sugary drinksHugo Najberg, Malika Tapparel, Lucas Spierer<p style="text-align: justify;">Food response training has been shown to reduce the reported value of palatable food items. These approaches may thus help to reduce unhealthy (over)consumption behaviors and its related diseases. Yet, whether and h...Medical Sciences, Social sciencesZhang Chen2024-06-26 11:41:16 View
06 Feb 2025
STAGE 1

Disentangling the Influences of Curiosity and Active Exploration on Cognitive Map Formation

Investigating influences of curiosity and active exploration on spatial memory

Recommended by ORCID_LOGO based on reviews by Alexandr Ten and 2 anonymous reviewers
A growing body of research suggests that feelings of curiosity are associated with better memory for new information. However, while curiosity has been broadly defined as an instrinsic drive to obtain information, much of this existing work has focused on learning of trivia facts or factual information, settings where people have relatively little freedom to actively explore aspects of the environment that generate those feelings of curiosity. In this Stage 1 manuscript, O'Donoghue, Cen, and Gruber (2025) propose to conduct an experiment to examine whether feelings of curiosity promote the formation of cognitive maps when exploring novel spatial environments. Participants will encounter a series of virtual rooms for which they report their level of curiosity before exploring each room. The experiment will compare groups of participants who can actively explore for themselves vs. passive observers of the same exploration patterns. The proposed analyses will examine whether anticipatory curiosity leads to better memory for the spatial environments for both active or passive participants, or if benefits to memory are mediated by active participants' ability to act of their feelings of curiosity through their exploration of the environment. The findings of the study will provide new insight into the mechanisms through which anticipatory curiosity enhances memory.
 
The Stage 1 submission was evaluated by three expert reviewers. After three rounds of revision, the recommender determined that the manuscript met the Stage 1 criteria and awarded in-principle acceptance (IPA).
 
URL to the preregistered Stage 1 protocol: https://osf.io/86r3x
 
Level of bias control achieved: Level 6. No part of the data or evidence that will be used to answer the research question yet exists and no part will be generated until after IPA.
 
List of eligible PCI RR-friendly journals:
 
 
References
 
1. O'Donoghue, E. M., Cen, D., & Gruber, M. (2025). Disentangling the Influences of Curiosity and Active Exploration on Cognitive Map Formation. In principle acceptance of Version 3 by Peer Community in Registered Reports. https://osf.io/86r3x
Disentangling the Influences of Curiosity and Active Exploration on Cognitive Map FormationEllen M. O'Donoghue, Danlu Cen, Matthias J. Gruber<p>Curiosity has long been assumed to promote exploration, and in turn, to support cognitive map formation. However, little research has directly investigated these claims. Recently, Cen et al. (2024) demonstrated that when participants feel more ...Social sciencesDouglas Markant2024-06-28 10:30:38 View
16 Oct 2024
STAGE 1

Psychological Wellbeing, Sleep, and Video Gaming: Analyses of Comprehensive Digital Traces

What is the relationship between video gaming and wellbeing?

Recommended by ORCID_LOGO based on reviews by Chris Chambers, Valtteri Kauraoja and 1 anonymous reviewer
The popularity of gaming has spurred interest in understanding its impact on wellbeing. Significant research has investigated the impact of gaming from multiple angles. However, prior research has been limited by a lack of behavioural data that could be more reliable in examining the impact of gaming than self-reports of behavior. Similarly, previous research has called for examining the impact of gaming while taking genre differences into consideration.
 
In this programmatic submission (3 x Stage 2 outputs), Ballou et al. (2024) address these gaps by combining digital trace data of gamers across multiple gaming platforms (Nintendo Switch, Xbox (US only), Steam, and mobile systems (iOS and Android)) with psychological surveys measuring the gamers’ basic psychological needs, sleep quality, and subjective wellbeing over a three-month period. Participants will complete 30 daily surveys (US only) and six bi-weekly panel surveys.
 
The combination of behavioral trace data and psychological self-reports offers a rare and comprehensive look at how gaming influences different important aspects of wellbeing. This work is ambitious and addresses scientifically and socially important questions on the impact of gaming.
 
The manuscript underwent one round of in-depth review, where three reviewers with a combination of methodological and domain expertise gave generally positive feedback on the manuscript, providing directions to further strengthen the research. The authors – as judged by the recommender – thoroughly addressed the reviewer comments and have worked to further strengthen the rigour of the manuscript. A further revision round was issued by the recommender to address a minor issue with one hypothesis and other small linguistic edits.
 
Based on detailed responses to the recommender and reviewers' comments, the recommender judged that the manuscript met the Stage 1 criteria and therefore awarded in-principle acceptance (IPA).
 
URL to the preregistered Stage 1 protocol: https://osf.io/mvngt
 
Level of bias control achieved: Level 6. No part of the data or evidence that will be used to answer the research question yet exists and no part will be generated until after IPA.
 
List of eligible PCI RR-friendly journals:
 
 
References
 
1. Ballou, N., Hakman, T., Földes, T., Vuorre, M., Magnusson, K., & Przybylski, A. K. (2024). Psychological Wellbeing, Sleep, and Video Gaming: Analyses of Comprehensive Digital Traces. In principle acceptance of Version 3 by Peer Community in Registered Reports. https://osf.io/mvngt
Psychological Wellbeing, Sleep, and Video Gaming: Analyses of Comprehensive Digital TracesNick Ballou, Thomas Hakman, Tamas Foldes, Matti Vuorre, Kristoffer Magnusson, Andrew K. Przybylski<p>The increasing prevalence of video gaming has raised questions about its psychological effects, yet research has been hampered by challenges in accessing comprehensive behavioral and psychological data. We aim to address these gaps by collectin...Social sciencesLobna Hassan2024-06-28 15:59:07 View
09 Sep 2024
STAGE 2
(Go to stage 1)

The effects of isolated game elements on adherence rates in food response inhibition training

Using gamification to improve food response inhibition training

Recommended by ORCID_LOGO based on reviews by Miguel Vadillo and Daniel Phipps
A poor diet has severe detrimental health effects, and attempts to reduce caloric intake often prove unsuccessful. Unhealthy foods, high in fat, sugar, and salt tend to be highly appetitive, and can undermine individuals’ ability to refrain themselves from consuming them. Computerized cognitive retraining techniques have shown promise in curbing the intake of unhealthy foods and promoting weight loss. However, in real-world scenarios, adherence to such retraining programs can be suboptimal, potentially diminishing their effectiveness.
 
In the present study, Maclellan et al. (2024) aimed to investigate whether the incorporation of gamified elements, transforming the cognitive retraining task into a game-like experience, can enhance adherence and overall intervention effectiveness by boosting engagement and motivation.
 
Upon testing the main hypotheses, the authors found mostly non-significant effects of adding gamified elements to adherence, motivation, or effectiveness of food response inhibition training programs. These results hold high relevance, as indeed there has been a push in introducing gamified elements to cognitive retraining programs. These findings should guide future developments in the field of cognitive retraining.
 
The Stage 2 manuscript was evaluated over one round of review and revision. Based on detailed evaluations by two expert reviewers, the recommender judged that the manuscript met the Stage 2 criteria and awarded a positive recommendation.
 
URL to the preregistered Stage 1 protocol: https://osf.io/jspf3

Level of bias control achieved: Level 6. No part of the data or evidence that was used to answer the research question was generated until after IPA.
 
List of eligible PCI RR-friendly journals:
 
References
 
MacLellan, A., Pennington, C. R., Lawrence, N., Westwood, S. J., Jones, A., Slegrova, A., Sung, B., Parker, L., Relph, L., Miranda, J. O., Shakeel, M., Mouka, E., Lovejoy, C., Chung, C., Lash, S., Suhail, Y., Nag M., and Button​, K. S. (2024). The effects of isolated game elements on adherence rates in food response inhibition training​ [Stage 2]. Acceptance of Version 3 by Peer Community in Registered Reports.
The effects of isolated game elements on adherence rates in food response inhibition trainingAlexander MacLellan, Charlotte R. Pennington, Natalia Lawrence, Samuel J. Westwood, Andrew Jones, Anna Slegrova, Beatrice Sung, Louise Parker, Luke Relph, Jessica O. Miranda, Maryam Shakeel, Elizabeth Mouka, Charlotte Lovejoy, Chaebin Chung, Sabel...<p>Introduction: Poor diet and the consumption of foods high in fat, sugar and salt are common causes of numerous health conditions and premature mortality. Computerised food response inhibition training (food-RIT) is a type of intervention found ...Social sciencesMateo Leganes-Fonteneau2024-06-28 23:29:31 View