Announcements
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IMPORTANT ANNOUNCEMENT: To accommodate reviewer and recommender holiday schedules, we will be closed to ALL submissions from 1st Jul - 1st Sep. During this time, reviewers can submit reviews and recommenders can issue decisions, but no new or revised submissions can be made by authors.
The one exception to this rule is that authors using the scheduled track who submit their initial Stage 1 snapshot prior to 1st Jul can choose a date within the shutdown period to submit their full Stage 1 manuscript.
We recommend that authors submit at least 1-2 weeks prior to commencement of the shutdown period to enable time to make any required revisions prior to in-depth review.
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Latest recommendations
Id | Title * | Authors * | Abstract * | Picture | Thematic fields * ▼ | Recommender | Reviewers | Submission date | |
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10 Feb 2024
STAGE 1
![]() Using Shakespeare to Answer Psychological Questions: Complexity and Mental Representability of Character NetworksChristian M. Thurn; Simone Sebben; Zoran Kovacevic https://osf.io/3zsvnComplexity of Shakespeare’s Social NetworksRecommended by Veli-Matti KarhulahtiThe rapid methodological development in digital humanities keeps opening new possibilities to better understand our cultural artifacts and, in the process, also ourselves. Some of the historically most influential works of literary human culture are the plays of Shakespeare, which continue to be read and treasured around the world. Although the social networks of Shakespeare’s plays have attracted scientific attention already more than two decades (Stiller et al. 2003), the understanding of their complexity in terms of character networks remains limited and not fully contextualized in the larger landscape of European drama.
In the present registered report, Thurn and colleagues (2024) apply Kolmogorov complexity analysis to investigate the social networks in 37 existing plays of Shakespeare. The authors replicate the original work by Stiller et al. (2003) and situate the findings in a larger regional context by further analyzing over 3,000 plays available in the European Drama Corpus. Ultimately, the authors explore the relationships between (Kolmogorov) complexity and the size of character networks as well as the robustness of their results in relation to possible researcher decisions in the analytic process.
This Stage 1 manuscript was evaluated over three rounds of in-depth review by four expert reviewers from the research fields of literature, networks, and social analysis. Based on the authors’ careful revisions and responses to the reviewers’ feedback, the recommender judged that the manuscript met the Stage 1 criteria and therefore awarded in-principle acceptance (IPA).
URL to the preregistered Stage 1 protocol: https://osf.io/6uw27
Level of bias control achieved: Level 3. At least some data/evidence that will be used to the answer the research question has been previously accessed by the authors (e.g. downloaded or otherwise received), but the authors certify that they have not yet observed ANY part of the data/evidence. List of eligible PCI RR-friendly journals: References
1. Stiller, J., Nettle, D. & Dunbar, R. I. M. (2003). The small world of shakespeare’s plays. Human Nature, 14, 397-408. https://doi.org/10.1007/s12110-003-1013-1
2. Thurn, C., Sebben, S. & Kovacevic, Z. (2024) Using Shakespeare to Answer Psychological Questions: Complexity and Mental Representability of Character Networks. In principle acceptance of Version 3 by Peer Community in Registered Reports. https://osf.io/6uw27 | Using Shakespeare to Answer Psychological Questions: Complexity and Mental Representability of Character Networks | Christian M. Thurn; Simone Sebben; Zoran Kovacevic | <p>Theater plays are a cultural product that can be used to learn about the capacity of human cognition. We argue that Kolmogorov complexity may be suited to operationalize the demand that is put onto a<br>recipient's cognitive system to represent... | Humanities, Social sciences | Veli-Matti Karhulahti | 2023-06-16 12:40:14 | View | ||
08 Dec 2023
STAGE 1
![]() An #EEGManyLabs study to test the role of the alpha phase on visual perception (a replication and new evidence)Manuela Ruzzoli, Mireia Torralba Cuello, Nicola Molinaro, Christopher S.Y. Benwell, Daniel Berkowitz, Debora Brignani, Luca Falciati, Anthony M. Harris, Christian Keitel, Martina Kopčanová, Christopher R. Madan, Kyle Mathewson, Sudhakar Mishra, Piermatteo Morucci, Nicholas Myers, Francesca Nannetti, Sanjeev Nara, Jose Pérez-Navarro, Tony Ro, Natalie Schaworonkow, Joel S. Snyder, Salvador Soto-Faraco, Narayanan Srinivasan, Darinka Trübutschek, Agnese Zazio, Faisal Mushtaq, Yuri G. Pavlov, Domenic... https://osf.io/scqj8Understanding the relationship between alpha oscillations and visual perceptionRecommended by Chris ChambersFor nearly a century, rhythmic patterns in electrical brain activity have been of major interest in neuroscience and electrophysiology, but much remains to be discovered about their causal contribution to cognition and behaviour. Low-frequency oscillations in the alpha band (~8-13 Hz) have been suggested to facilitate the organisation and delivery of visual information to higher-level systems, including those involved in perception and decision-making. If so, visual perception should also operate in cycles that are synchronous with – and determined by – the phase of ongoing low-frequency oscillatory activity.
In this #EEGManyLabs study, Ruzzoli et al. (2023) propose a large-scale, multi-lab investigation (9 labs; N=315 human participants) of the relationship between the phase of alpha oscillations and visual perception. The authors focus in particular on replicating a formative study by Mathewson et al. (2009) which reported that during high-amplitude alpha fluctuations, stimulus visibility depended on the time the stimulus was presented relative to the phase of the pre-stimulus alpha activity. In addition, the amplitude of visual evoked potentials recorded with EEG was larger when the target was presented at peaks in pre-stimulus alpha. To explain their findings, Mathewson proposed an influential pulsed inhibition hypothesis in which low alpha power boosts both cortical excitability and stimulus processing (and hence perception), while high alpha power makes stimulus processing dependent on the phase during the alpha cycle at which the stimulus is presented.
In the first of (up to) two studies, the authors will seek to directly replicate the key finding of Mathewson et al: that when alpha power is high, the oscillatory phase determines perceptual performance and event-related electrophysiological correlates in a masked visual detection task. Specifically, (a) alpha oscillations are predicted to modulate the probability of perceiving a target stimulus within a single oscillatory cycle, with detection rate associated with separated (and potentially opposite) phase angles, and (b) alpha phase at the onset of the stimulus should drive electrophysiological correlates of stimulus processing (including the amplitude and/or latency of the N1 ERP component).
Provided the results of this first study do not conclusively disconfirm these hypotheses, the authors will then conduct a follow-up study in which the temporal predictability of the target onset (in relation to a fixation stimulus) is reduced to test the more severe hypothesis that the observed correlations between alpha phase and perception are linked directly to ongoing oscillations, independent of temporal expectations.
The Stage 1 manuscript was evaluated over two rounds of in-depth review. Based on detailed responses to the reviewers' comments, the recommender judged that the manuscript met the Stage 1 criteria and therefore awarded in-principle acceptance (IPA).
URL to the preregistered Stage 1 protocol: https://osf.io/scqj8 (under temporary private embargo)
Level of bias control achieved: Level 6. No part of the data or evidence that will be used to answer the research question yet exists and no part will be generated until after IPA.
List of eligible PCI RR-friendly journals:
References 1. Ruzzoli, M., Cuello, M. T., Molinaro, N., Benwell, C. S. Y., Berkowitz, D., Brignani, D., Falciati, L., Harris, A. M., Keitel, C., Kopčanová, M., Madan, C. R., Mathewson, K., Mishra, S., Morucci, P., Myers, N., Nannetti, F., Nara, S., Pérez-Navarro, J., Ro, T., Schaworonkow, N., Snyder, J. S., Soto-Faraco, S., Srinivasan, N., Trübutschek, D., Zazio, A., Mushtaq, F., Pavlov, Y. G., & Veniero, D. (2023). In principle acceptance of Version 2 by Peer Community in Registered Reports. https://osf.io/scqj8
2. Mathewson, K. E., Gratton, G., Fabiani, M., Beck, D. M., & Ro, T. (2009). To see or not to see: prestimulus α phase predicts visual awareness. Journal of Neuroscience, 29, 2725-2732. https://doi.org/10.1523/JNEUROSCI.3963-08.2009
| An #EEGManyLabs study to test the role of the alpha phase on visual perception (a replication and new evidence) | Manuela Ruzzoli, Mireia Torralba Cuello, Nicola Molinaro, Christopher S.Y. Benwell, Daniel Berkowitz, Debora Brignani, Luca Falciati, Anthony M. Harris, Christian Keitel, Martina Kopčanová, Christopher R. Madan, Kyle Mathewson, Sudhakar Mishra, Pi... | <p>Several studies have suggested that low-frequency brain oscillations could be key to understanding how the brain samples sensory information via rhythmic alternation of low and high excitability periods. However, this hypothesis has recently be... | Humanities, Social sciences | Chris Chambers | 2023-08-03 12:59:33 | View | ||
25 Mar 2024
STAGE 1
![]() Assessing compliance with UK loot box industry self-regulation on the Apple App Store: a 6-month longitudinal study on the implementation processLeon Y. Xiao https://osf.io/7xft9Does self regulation by gaming companies for the use of loot boxes work?Recommended by Zoltan DienesVideo games may provide the option of spending real money in exchange for probabilistically receiving game-relevant rewards; in effect, encouraging potentially young teenagers to gamble. The industry has subscribed to a set of regulatory principles to cover the use of such "loot boxes", including 1) that they will prevent loot box purchasing by under 18s unless parental consent is given; 2) that they will make it initially clear that the game contains loot boxes; and 3) that they will clearly disclose the probabilities of receiving different rewards.
Can the industry effectively self regulate? Xiao (2024) will evaluate this important question by investigating the 100 top selling games on the Apple App Store and estimating the percentage compliance to these three regulatory principles at two time points 6 months apart.
The Stage 1 manuscript was evaluated over one round of in-depth review. Based on detailed responses to the reviewers' comments, the recommender judged that the manuscript met the Stage 1 criteria and therefore awarded in-principle acceptance (IPA).
URL to the preregistered Stage 1 protocol: https://osf.io/3knyb
Level of bias control achieved: Level 2. At least some data/evidence that will be used to answer the research question has been accessed and partially observed by the authors, but the authors certify that they have not yet observed the key variables within the data that will be used to answer the research question. List of eligible PCI RR-friendly journals:
References 1. Xiao, L. (2024). Assessing compliance with UK loot box industry self-regulation on the Apple App Store: a 6-month longitudinal study on the implementation process. In principle acceptance of Version 3 by Peer Community in Registered Reports. https://osf.io/3knyb | Assessing compliance with UK loot box industry self-regulation on the Apple App Store: a 6-month longitudinal study on the implementation process | Leon Y. Xiao | <p>Loot boxes in video games can be purchased with real-world money in exchange for random rewards. Stakeholders are concerned about loot boxes’ similarities with gambling and their potential harms (e.g., overspending). The UK Government has decid... | ![]() | Humanities, Social sciences | Zoltan Dienes | 2023-08-27 22:47:03 | View | |
The Effect of Brooding about Societal Problems on Conspiracy Beliefs: A Registered ReportLuisa Liekefett, Simone Sebben, Julia C. Becker https://osf.io/3e8wcBrooding increases conspiracy beliefs but with practical significance to be determinedRecommended by Chris ChambersThe world is seemingly awash with conspiracy theories – from well-trodden examples such as fake Moon landings, the 9/11 truth movement, and Holocaust denial, to relative newcomers including COVID as a bioweapon, QAnon, and the belief that the science of climate change has been invented or falsified. While there is a public perception that conspiracy theories are becoming more prevalent, recent evidence suggests that the rate of conspiracism is relatively stable over time (Uscinski et al., 2022). At any point in history, it seems that a certain proportion of people find themselves vulnerable to conspiracy beliefs, but what distinguishes those who do from those who don’t, and what are the causal factors?
In the current study, Liekefett et al. (2023) investigated the critical role of rumination – a perseverative and repetitive focus on negative content leading to emotional distress. In particular, the authors asked whether one component of rumination referred to as brooding (dwelling on one’s worries and distressing emotions) has a specific causal role in the formation of conspiracy beliefs. In a series of preliminary experiments, the authors first established a procedure for successfully inducing rumination, identifying various boundary conditions and requirements for a successful design. In the main study (N=1,638 to 2,007 depending on the analysis), they asked whether the induction of brooding causes a significant increase in conspiracy beliefs. Manipulation checks were also included to confirm intervention fidelity (independently of this hypothesis), and exploratory analyses tested the effect of various moderators, as well as the causal role of a complementary manipulation of reflection – a component of rumination in which attention is focused on the issue at hand rather than one’s emotions.
As expected by the authors' preliminary work, manipulation checks independently confirmed the effectiveness of the brooding intervention. In answer to the main research question, participants who brooded over the worries and negative emotions associated with an issue were more susceptible to conspiracy beliefs compared to a control group. However, while this effect of brooding was statistically significant, the confidence interval of the effect size estimate overlapped with the authors' proposed smallest effect size of interest (d = 0.20), suggesting that the practical value of the effect remains to be determined.
Overall the findings are consistent with a range of psychological theories suggesting that rumination induces negative affect and/or narrows attention to negative information, which in turn may make conspiracy theories seem more probable and render individuals more vulnerable to cognitive bias. The authors note the importance of future work to define the smallest effect of practical significance, analagous to the criteria used to determine the 'minimal clinically important difference’ in medical research.
The Stage 2 manuscript was evaluated over one round of in-depth review. Based on detailed responses to the reviewers' comments, the recommender judged that the manuscript met the Stage 2 criteria and awarded a positive recommendation.
URL to the preregistered Stage 1 protocol: https://osf.io/y82bs
Level of bias control achieved: Level 6. No part of the data or evidence that was used to answer the research question was generated until after IPA. List of eligible PCI RR-friendly journals: References
1. Uscinski, J., Enders, A., Klofstad, C., Seelig, M., Drochon, H., Premaratne, K. & Murthi, M. (2022) Have beliefs in conspiracy theories increased over time? PLOS ONE 17: e0270429. https://doi.org/10.1371/journal.pone.0270429
2. Liekefett, L. Sebben, S. & Becker, J. C. (2023). The Effect of Brooding about Societal Problems on Conspiracy Beliefs: A Registered Report. Acceptance of Version 2 by Peer Community in Registered Reports. https://osf.io/3e8wc | The Effect of Brooding about Societal Problems on Conspiracy Beliefs: A Registered Report | Luisa Liekefett, Simone Sebben, Julia C. Becker | <p>This Stage 2 Registered Report concerns the relationship between rumination, a repetitive style of negative thinking, and conspiracy beliefs (Stage 1 protocol: https://osf.io/y82bs, date of in-principle-acceptance: 23/05/2023). Based on four pi... | Humanities, Social sciences | Chris Chambers | 2023-10-19 17:46:59 | View | ||
09 Sep 2024
STAGE 1
![]() How Effortful is Boredom? Studying Self-Control Demands Through PupillometryVanessa C. Radtke, Wanja Wolff, Corinna S. Martarelli https://osf.io/eujpa?view_only=12191f02a5db4689b00b42bab7dbd522Unmasking the effort of boredom: A deeper look into self-control dynamicsRecommended by Thomas MeyerEffective effort regulation is central for self-control and has been a focus of psychological research for many decades. It is well established that challenging cognitive tasks, which impose self-control demands due to their complexity, are perceived as more effortful and require greater physiological activation than simpler tasks. However, the experience and allocation of effort during a task, whether easy or difficult, likely depends on more than these inherent self-control demands. Another key factor is boredom, which can arise during task execution. Yet, the role of boredom and the interplay with perceived task difficulty over time remains underexamined.
Based on these considerations, Radtke et al. (2024) aim to examine how boredom and task difficulty influence both subjective and objective measures of effort. They propose that subjective cognitive effort consists of both boredom-related and difficulty-related components, hypothesizing that both factors together more accurately predict objective effort allocation than task difficulty alone. The proposed study will use a within-subject design, in which participants perform two versions of the Stroop task: an easy version with only congruent trials and a hard version. Thought probes during the task will track subjective boredom, fatigue, perceived difficulty, and effort. Phasic and stimulus-evoked pupil dilation will serve as an objective index of cognitive effort, while a subsequent flanker task will assess effects on secondary task performance.
The authors predict that the easy Stroop version will result in lower perceived difficulty but higher boredom, as well as fewer errors and faster reaction times compared to the hard version. Over time, boredom and perceived effort due to boredom are expected to increase, while perceived task difficulty and effort attributed to difficulty are anticipated to decrease. Linear Mixed Models will be employed to determine whether phasic and stimulus-evoked pupil dilation can be predicted by effort attributed to boredom, difficulty, or both. This innovative approach combines objective and subjective measures and promises to deepen our understanding of the cognitive demands posed by boredom, with significant implications for research on effort regulation and motivation.
The Stage 1 manuscript was evaluated by four expert reviewers in two rounds of in-depth review. Following responses from the authors, the recommender determined that Stage 1 criteria were met and awarded in-principle acceptance (IPA).
URL to the preregistered Stage 1 protocol: https://osf.io/38qz4
Level of bias control achieved: Level 6. No part of the data or evidence that will be used to answer the research question yet exists and no part will be generated until after IPA. List of eligible PCI RR-friendly Journals:
References Radtke, V., Wolff, W., & Martarelli, C. S. (2024). How effortful is boredom? Studying self-control demands through pupillometry. In principle acceptance of Version 2 by Peer Community in Registered Reports. https://osf.io/38qz4
| How Effortful is Boredom? Studying Self-Control Demands Through Pupillometry | Vanessa C. Radtke, Wanja Wolff, Corinna S. Martarelli | <p>Self-control is essential for managing our actions, yet its exertion is perceived as effortful. Performing a task may require effort not only because of its inherent difficulty but also due to its potential for inducing boredom, as boredom has ... | Humanities, Social sciences | Thomas Meyer | 2023-11-21 17:56:13 | View | ||
08 May 2025
STAGE 1
![]() Cognitive, affective and behavioural effects of temporal comparison with prior aversive experiences in individuals with social anxietyPeter A. McCarthy, Nexhmedin Morina, Thomas Meyer https://osf.io/snyr8Does looking back reduce your anxiety now?Recommended by Anoushiravan ZahediSocial anxiety, which designates intense fear or anxiety of social situations due to the expectation of negative evaluation, is a relatively common disorder affecting 7-13% of the population (Modini & Abbott, 2016). Given the negative consequences that the disorder has on affected individuals (Matos et al., 2013; Modini & Abbott, 2016), looking for novel methods to ameliorate the symptoms is a societal imperative.
The current study by McCarthy et al. (2025) focuses on the comparison of the current self with previous selves, which, although well-studied in cognitive neuroscience, has not been widely applied as a treatment of clinical and sub-clinical disorders. Nevertheless, comparison with previous selves has been shown to alter cognitive and affective processes and improve current self-evaluation (Broemer et al., 2007; Hanko et al., 2009; Morina, 2021), making it a prime target for handling sub-clinical individuals with social anxiety. The current paper, therefore, investigates whether comparison with previous selves can help individuals with sub-clinical social anxiety in countering their negative affect, which offers valuable clinical and theoretical contributions.
The Stage 1 manuscript was evaluated over two rounds of in-depth review. Based on detailed responses to the recommender and reviewers' comments, the recommender judged that the manuscript met the Stage 1 criteria and therefore awarded in-principle acceptance (IPA).
URL to the preregistered Stage 1 protocol: https://osf.io/wumdj
Level of bias control achieved: Level 6. No part of the data or evidence that will be used to answer the research question yet exists and no part will be generated until after IPA. List of eligible PCI RR-friendly journals:
References
1. Broemer, P., Grabowski, A., Gebauer, J. E., Ermel, O., & Diehl, M. (2007). How temporal distance from past selves influences self‐perception. European Journal of Social Psychology, 38, 697-714. https://doi.org/10.1002/ejsp.469
2. Hanko, K., Crusius, J., & Mussweiler, T. (2009). When I and me are different: assimilation and contrast in temporal self‐comparisons. European Journal of Social Psychology, 40, 160-168. https://doi.org/10.1002/ejsp.625
3. Matos, M., Pinto-Gouveia, J., & Gilbert, P. (2013). The effect of shame and shame memories on paranoid ideation and social anxiety. Clinical Psychology & Psychotherapy, 20, 334-349. https://doi.org/10.1002/cpp.1766
4. McCarthy, P. A., Morina, N., & Meyer, T. (2025). Cognitive, affective and behavioural effects of temporal comparison with prior aversive experiences in individuals with social anxiety. In principle acceptance of Version 3 by Peer Community in Registered Reports. https://osf.io/wumdj
5. Modini, M., & Abbott, M. J. (2016). A Comprehensive Review of the Cognitive Determinants of Anxiety and Rumination in Social Anxiety Disorder. Behaviour Change, 33, 150-171. https://doi.org/10.1017/bec.2016.10
6. Morina, N. (2021). Comparisons Inform Me Who I Am: A General Comparative-Processing Model of Self-Perception. Perspect Psychol Sci, 16, 1281-1299. https://doi.org/10.1177/1745691620966788
| Cognitive, affective and behavioural effects of temporal comparison with prior aversive experiences in individuals with social anxiety | Peter A. McCarthy, Nexhmedin Morina, Thomas Meyer | <p>Temporal comparisons with past selves have been found to influence current self-appraisals of attributes, including well-being. The comparison process involves using a past self as a standard, while the current self serves as the target. Previo... | Humanities, Social sciences | Anoushiravan Zahedi | 2024-04-18 17:26:31 | View | ||
Mechanisms of secularization: Testing between the rationalization and existential insecurity theoriesMartin Lang, Radim Chvaja https://doi.org/10.31234/osf.io/gy7sjUnderstanding links between secularization, rationalisation and insecurityRecommended by Adrien FillonWhat relationship can be expected between secularization, rationalization and insecurity? While some authors argue that rationalization reduces the willingness to belong to religious groups, others have suggested that insecurity increases this need to belong to religious groups.
In the current study, Lang and Chvaja (2024) adjudicated between these two possibilities using an economics game with 811 participants from two countries: US and Poland. The central question posed by the authors is whether cooperative insecurity increases the probability of joining a religious normative group. They tested the relationship between an environment (secure and insecure) and institution (which related to the norm context: religious and secular) on the probability of choosing the normative group in an experimental setting.
The authors included an adequate power analysis, alternatives for non-supported hypotheses, and filtering to ensure a high quality of data collection. They also undertook a pilot study to ensure the quality of the procedure and sensitivity of the analyses. There were only a few, minor, and well documented deviations from stage 1.
For the non-religious group, secularity increased the odds of joining the normative group when faced with insecurity. For the religious group, the results were mixed, mostly due to the unexpected high rate of participants joining the religious group in the secure environment. The researchers then pooled the regular and reversed scenarii and found support for the existential insecurity theory.
The authors concluded that both theories (the rationalization theory and the existential insecurity theory) can be at work, as the majority of the sample did not choose the religious normative group due to a potential rationalization, but they do slightly more when faced with (existential) insecurity.
The Stage 2 manuscript was evaluated over two rounds of review. Based on detailed responses to reviewers’ and the recommender’s comments, the recommender judged that the manuscript met the Stage 2 criteria and therefore awarded a positive recommendation.
URL to the preregistered Stage 1 protocol: https://osf.io/yzgek
Level of bias control achieved: Level 6. No part of the data or evidence that was used to answer the research question was generated until after IPA.
List of eligible PCI RR-friendly journals:
References 1.Lang, M. & Chvaja, R. (2024). Mechanisms of secularization: Testing between the rationalization and existential insecurity theories [Stage 2]. Acceptance of Version 2 by Peer Community in Registered Reports. https://doi.org/10.31234/osf.io/gy7sj
| Mechanisms of secularization: Testing between the rationalization and existential insecurity theories | Martin Lang, Radim Chvaja | <p>The study tests two competing explanations of the secularization process related to rationalizing worldviews and decreasing existential insecurity. While the former explanation argues that people are unwilling to join religious groups because o... | Humanities, Social sciences | Adrien Fillon | 2024-09-06 15:23:11 | View | ||
Non-compliance with and non-enforcement of UK loot box industry self-regulation on the Apple App Store: A longitudinal study on poor implementationLeon Y. Xiao, Mie Lund https://osf.io/3re4nSelf regulation by gaming companies for the use of loot boxes is not workingRecommended by Zoltan DienesVideo games may provide the option of spending real money in exchange for probabilistically receiving game-relevant rewards; in effect, encouraging potentially young teenagers to gamble. The industry has subscribed to a set of regulatory principles to cover the use of such "loot boxes", including 1) that they will prevent loot box purchasing by under 18s unless parental consent is given; 2) that they will make it initially clear that the game contains loot boxes; and 3) that they will clearly disclose the probabilities of receiving different rewards.
Can the industry effectively self regulate? Xiao and Lund (2025) evaluated this important question by investigating the 100 top selling games on the Apple App Store and estimating the percentage compliance to these three regulatory principles at two time points 6 months apart. In all cases compliance was minimal, or even non-existent. The authors recommend stricter legal regulations of loot boxes.
The Stage 2 manuscript was evaluated over one round of review. The recommender judged that the manuscript met the Stage 2 criteria for recommendation.
URL to the preregistered Stage 1 protocol: https://osf.io/3knyb
Level of bias control achieved: Level 2. At least some data/evidence that was used to answer the research question had been accessed and partially observed by the authors prior to IPA, but the authors certify that they had not yet observed the key variables within the data that were used to answer the research question. List of eligible PCI RR-friendly journals:
References Xiao, L. & Lund, M. (2025). Non-compliance with and non-enforcement of UK loot box industry self-regulation on the Apple App Store: A longitudinal study on poor implementation [Stage 2]. Acceptance of Version 2 by Peer Community in Registered Reports. https://osf.io/3re4n | Non-compliance with and non-enforcement of UK loot box industry self-regulation on the Apple App Store: A longitudinal study on poor implementation | Leon Y. Xiao, Mie Lund | <p>Loot boxes in video games can be purchased with real-world money in exchange for random rewards. Stakeholders are concerned about loot boxes’ similarities with gambling and their potential harms (e.g., overspending money and developing gambling... | Humanities, Social sciences | Zoltan Dienes | 2025-01-13 12:43:11 | View | ||
15 Apr 2023
STAGE 1
![]() Reconstructing Gaming Disorder: A Taxonomy by Registered ReportVeli-Matti Karhulahti, Marcel Martončik, Miia Siutila, Solip Park, Yaewon Jin, Matúš Adamkovič, Tiina Auranen, Bora Na, Tae-Jin Yoon https://osf.io/xtbgyHow can the experiences of those who engage in video games in healthy and unhealthy ways be systematically organised?Recommended by Zoltan DienesPeople are often drawn into intensive video game use in ways they or others may find troubling, harmless or even praiseworthy. Understanding these different experiences may help with integrating intensive technology use into everyday life in a healthy way.
In this programmatic submission, Karhulahti et al. (2023) will explore the gaming experiences of three groups of people (those who have sought treatment for gaming, esport players, and adolescents who play around two hours every day), using phenomenological and clinical interviews, and gaming diary logs every four months over three years. Around 200-300 participants will be recruited initially from Finland, Slovakia, and South Korea. In order to further increase cross-cultural range, the study will apply a new duplication method to collect similar data also in countries that have been studied little in the past. The aim will be to answer the questions of a) Is it possible to distinguish passionate from pathological gaming by the meanings and values that players attach to videogame play? and b) What are the design structures of videogames, which are played intensively and/or with gaming-related health problems? Ultimately, the study aims to synthesise all its data into a new taxonomic system, which can help better understand the differences and idiosyncrasies of gaming in lives across cultures.
This Stage 1 manuscript was evaluated over two rounds of in-depth review. Based on the comprehensive responses to the reviewers' feedback, the recommender judged that the manuscript met the Stage 1 criteria and therefore awarded in-principle acceptance (IPA).
URL to the preregistered Stage 1 protocol: https://osf.io/ekm8x Level of bias control achieved: Level 4. At least some of the data/evidence that will be used to answer the research question already exists AND is accessible in principle to the authors (e.g. residing in a public database or with a colleague) BUT the authors certify that they have not yet accessed any part of that data/evidence List of eligible PCI RR-friendly journals: References
Karhulahti, V.-M., Martončik. M., Siutila, M., Park, S., Jin, J., Adamkovič, M., Auranen, T., Na, B., & Yoon, T.-J. (2023). Reconstructing Gaming Disorder: A Taxonomy by Registered Report, in principle acceptance of Version 3 by Peer Community in Registered Reports. https://osf.io/ekm8x
| Reconstructing Gaming Disorder: A Taxonomy by Registered Report | Veli-Matti Karhulahti, Marcel Martončik, Miia Siutila, Solip Park, Yaewon Jin, Matúš Adamkovič, Tiina Auranen, Bora Na, Tae-Jin Yoon | <p style="text-align: justify;">Videogames have become one of the most prevalent cultural forms around the world. While their role in art, pedagogy, and everyday life keeps growing, the health debates on videogame play—gaming—culminated in 2022 wi... | ![]() | Humanities, Medical Sciences, Social sciences | Zoltan Dienes | Oluwaseyi Adeliyi, Abiola Akinnubi | 2022-10-10 15:09:55 | View |
Life Thinning and Gaming Disorder: A Longitudinal Qualitative Registered ReportVeli-Matti Karhulahti, Miia Siutila, Jukka Vahlo, Raine Koskimaa https://doi.org/10.31234/osf.io/rfbcuHow do intensive gaming experiences evolve over time in clinical and non-clinical contexts?Recommended by Chris ChambersOver the last 5 years the inclusion of “gaming disorder” in the ICD-11 been controversial (Van Rooij et al, 2018), mirroring wider public debate about the effects of gaming on mental health. One of the major gaps in understanding the validity of gaming disorder as an identifiable mental illness is the absence of qualitative studies comparing the lived experience of gamers who seek treatment with esports players who do not report health problems.
Here, Karhulahti et al. (2023) tackle this question in the second of two Stage 2 Registered Reports associated with their previous programmatic Stage 1 submission. Using interpretative phenomenological analysis, the authors undertook in-depth interviews over a 1-year period with treatment-seeking participants (N=5) and esports-playing participants (N=4) who did not experience gaming-related health problems. The authors sought to answer the folllwing primary question: How do the experiences and meanings of playing videogames—shaped by the individuals’ diverse sociocultural contexts—evolve in those with related health problems (as defined by treatment-seeking) and those who play esports games several hours per day while self-reporting no related health problems?
Both groups exhibited intense relationships with gaming that were cyclical over time across various dimensions, with fluctuations occurring in response to changes in health, occupation, and social networks. The observed variation over time was substantial, with individuals attaching and detaching from games involving hundreds or thousands of hours. The authors report treatment-seeking being followed by a search of new gaming and life meanings, while intensive gaming without related problems continued as an integrated part of the self, with resilience adapting and evolving in the face of unexpected life events. Taking into account their findings, the authors propose life thinning and resilience integration processes to help describe and explain how some individuals end up seeking treatment for their gaming, while for others gaming supports them and becomes integrated into their identity.
Following one round of in-depth review and revision, the recommender judged that the manuscript met the Stage 2 criteria and awarded a positive recommendation.
URL to the preregistered Stage 1 protocol: https://osf.io/a2rwg
Level of bias control achieved: Level 4. At least some of the data/evidence that was used to answer the research question existed prior to in-principle acceptance(IPA) but the authors certify that they did not access any part of that data/evidence prior to IPA.
List of eligible PCI RR-friendly journals:
References
1. van Rooij AJ, Ferguson CJ, Carras MC, Kardefelt-Winther D, Shi J, Aarseth E, Bean AM, Bergmark KH, Brus A, Coulson M, Deleuze J, Dullur P, Dunkels E, Edman J, Elson M, Etchells PJ, Fiskaali A, Granic I, Jansz J, Karlsen F, Kaye LK, Kirsh B, Lieberoth A, Markey P, Mills KL, Nielsen RKL, Orben A, Poulsen A, Prause N, Prax P, Quandt T, Schimmenti A, Starcevic V, Stutman G, Turner NE, Looy J van, Przybylski AK (2018) A weak scientific basis for gaming disorder: Let us err on the side of caution. Journal of Behavioral Addictions, 7, 1–9. https://doi.org/10.1556/2006.7.2018.19
2. Karhulahti V-M, Siutila M, Vahlo J, Koskimaa R (2023). Life Thinning and Gaming Disorder: A Longitudinal Qualitative Registered Report [Stage 2 Registered Report], acceptance of Version 2 by Peer Community in Registered Reports. https://osf.io/hmcqz
| Life Thinning and Gaming Disorder: A Longitudinal Qualitative Registered Report | Veli-Matti Karhulahti, Miia Siutila, Jukka Vahlo, Raine Koskimaa | <p>The academic debates regarding the psychiatric relevance of gaming disorder continue largely because the lived experiences of treatment-seekers remain mostly unstudied. This registered report addresses the above research gap with a longitudinal... | ![]() | Humanities, Medical Sciences, Social sciences | Chris Chambers | 2023-05-15 11:01:37 | View |
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