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IdTitle * Authors * Abstract * PictureThematic fields * RecommenderReviewersSubmission date
31 Dec 2024
STAGE 1

How Does Model (Mis)Specification Impact Statistical Power, Type I Error Rate, and Parameter Bias in Moderated Mediation?

Dependence of power and type I error on model misspecification for mediated moderation

Recommended by ORCID_LOGO based on reviews by Mijke Rhemtulla, Pier-Olivier Caron and Reny Baykova
Researchers are often interested in moderated mediation. A predictor variable, such as number of counselling sessions, may predict an outcome, such as approach to a feared object, by way of a mediator, for example number of times the object was described in counselling. The strength of mediation in turn may depend on a moderator, such as vividness of imagery: Counselling reduces fear by way of imaginative exposure, particularly in those with vivid imagery. There may be a number of mediators ("indirect" paths), and any or all of these mediators may be moderated. In testing moderated mediation, a statistical model is specified which may or may not match the data generating process; in particular, there may or may not be moderators in the model corresponding to moderators that may or may not exist in the real data generating process, resulting in overspecification (more moderators of the indirect paths in the model than reality), underspecification (less moderators of indirect paths in the model than reality) or complete misspecification (where the moderated indirect paths in the model are not moderated in reality, and vice versa).

Researchers rely on the validity of tests (correct type I error rates), if they use frequentist statistics. Model misspecification may impact the validity of inferential tests for moderated mediation. Similarly, researchers need to be able to assess power for any analysis. In simulating power for mediated moderation, it may be important to know the possible extent to which the model is misspecified, and take this into account in planning numbers of participants. Fossum et al. (2024) will address this important problem with a series of simulations to determine if power is reduced meaningfully with over or under specification, or type I error and parameter estimates are biased for complete misspecification.
 
The Stage 1 manuscript was evaluated over two rounds of in-depth review. Based on ​detailed responses to reviewers’ and the recommender’s comments, the recommender judged that the manuscript met the Stage 1 criteria and therefore awarded in-principle acceptance.​​​
 
URL to the preregistered Stage 1 protocol: https://osf.io/8gwfu

Level of bias control achieved: Level 6. No part of the data or evidence that will be used to answer the research question yet exists and no part will be generated until after IPA.
 
List of eligible PCI-RR-friendly journals:
 
 
References
 
Fossum, J. L., Montoya, A. K., & Anderson, S. F. (2024). How Does Model (Mis)Specification Impact Statistical Power, Type I Error Rate, and Parameter Bias in Moderated Mediation? A Registered Report. In principle acceptance of Version 3 by Peer Community in Registered Reports. https://osf.io/8gwfu
How Does Model (Mis)Specification Impact Statistical Power, Type I Error Rate, and Parameter Bias in Moderated Mediation?Jessica L. Fossum, Amanda K. Montoya, and Samantha F. Anderson<p>Moderated mediation models are commonly used in psychological research and other academic fields to model when and how effects occur. Researchers must choose which paths in the mediation model are moderated when specifying this type of model. W...Life Sciences, Social sciencesZoltan Dienes2023-02-04 00:13:10 View
09 Feb 2023
STAGE 1

The Medusa effect: A registered replication report of Will, Merritt, Jenkins, and Kingstone (2021)

Looking (again) at Medusa: does pictorial abstraction influence mind perception?

Recommended by ORCID_LOGO based on reviews by Alan Kingstone, Brittany Cassidy and 3 anonymous reviewers
The Medusa effect is a recently described phenomenon in which people judge a person to be more mindful when they appear as a picture than as a picture within a picture. Across a series of experiments, Will et al. (2021) reported that at higher levels of abstraction, images of people were judged lower in realness (how real the person seemed), experience (the ability to feel) and agency (the ability to plan and act), and also benefited less from prosocial behaviour. The findings provide an intriguing window into mind perception – the extent to which we attribute minds and mental capacities to others.
 
In the current study, Han et al. (2023) propose a close replication of two experiments from the original report by Will et al. (2021), asking first, whether the level of pictorial abstraction influences ratings of realness, agency and experience, and second, whether it also influences prosocial behaviour as measured in the dictator game (with participants predicted to allocate more money to recipients presented as pictures than as pictures within pictures). In the event of a non-replication using the original materials, the authors will further repeat the experiments using newly generated stimuli that are better matched for cultural context and more tightly controlled along various dimensions.
 
The Stage 1 manuscript was evaluated over two rounds of in-depth review. Based on detailed responses to the reviewers' comments, the recommender judged that the manuscript met the Stage 1 criteria and therefore awarded in-principle acceptance (IPA).
 
URL to the preregistered Stage 1 protocol: https://osf.io/xj46z
 
Level of bias control achieved: Level 6. No part of the data or evidence that will be used to answer the research question yet exists and no part will be generated until after IPA. 
 
List of eligible PCI RR-friendly journals:
 
References
 
1. Will, P., Merritt, E., Jenkins, R., & Kingstone, A. (2021). The Medusa effect reveals levels of mind perception in pictures. Proceedings of the National Academy of Sciences, 118(32), e2106640118. https://doi.org/10.1073/pnas.2106640118
 
2. Han, J., Zhang, M., Liu, J., Song, Y. & Yamada, Y. (2023).The Medusa effect: A registered replication report of Will, Merritt, Jenkins, and Kingstone (2021), in principle acceptance of Version 2 by Peer Community in Registered Reports. https://osf.io/xj46z
The Medusa effect: A registered replication report of Will, Merritt, Jenkins, and Kingstone (2021) Jing Han, Minjun Zhang, Jiaxin Liu, Yu Song, Yuki Yamada<div>The medusa effect refers to the tendency of people to evaluate a "picture of a person" as more mindful than a "picture of a picture of a person". This phenomenon is strikingly intriguing because it suggests that when people evaluate the human...Social sciencesChris ChambersAnonymous, Alan Kingstone, Anonymous, Anonymous2022-08-18 09:50:35 View
23 Nov 2023
STAGE 2
(Go to stage 1)

The Medusa effect: A registered replication report of Will, Merritt, Jenkins, and Kingstone (2021)

Looking (again) at Medusa: Evidence that pictorial abstraction influences mind perception

Recommended by ORCID_LOGO based on reviews by Alan Kingstone and 1 anonymous reviewer
The Medusa effect is a recently described phenomenon in which people judge a person to be more mindful when they appear as a picture (termed L1) than as a picture within a picture (L2). Across a series of experiments, Will et al. (2021) reported that at higher levels of abstraction, images of people were judged lower in realness (how real the person seemed), experience (the ability to feel) and agency (the ability to plan and act), and also benefited less from prosocial behaviour. The findings provide an intriguing window into mind perception – the extent to which we attribute minds and mental capacities to others.
 
In the current study, Han et al. (2023) undertook a close replication of two experiments from the original report by Will et al. (2021), asking first, whether the level of pictorial abstraction influences ratings of realness, agency and experience, and second, whether it also influences prosocial behaviour as measured in the dictator game (with participants predicted to allocate more money to recipients presented as pictures than as pictures within pictures). In the event of a non-replication using the original materials, the authors planned to further repeat the experiments using newly generated stimuli that are better matched for cultural context and more tightly controlled along various dimensions.
 
Results supported all pre-registered hypotheses. Participants rated and perceived L1 stimuli as having significantly higher levels of realness, agency, and experience than L2, and they also allocated significantly more money to L1 recipients than L2 recipients in a dictator game. Furthermore, participants who judged L1 as higher than L2 on all three dimensions also differentiated significantly between L1 and L2 in the dictator game, indicating a relationship between mind perception and prosociality. Overall, the findings confirm that pictures with lower levels of abstraction are perceived as more mindful and are associated with higher levels of prosocial behavior. Consequently, the results suggest that the Medusa effect is a reproducible phenomenon.
 
The Stage 2 manuscript was evaluated over one round of in-depth review. Based on detailed responses to the reviewers' comments, the recommender judged that the manuscript met the Stage 2 criteria and awarded a positive recommendation.
 
URL to the preregistered Stage 1 protocol: https://osf.io/xj46z
 
Level of bias control achieved: Level 6. No part of the data or evidence that was used to answer the research question was generated until after IPA. 
 
List of eligible PCI RR-friendly journals:
 
References
 
1. Will, P., Merritt, E., Jenkins, R., & Kingstone, A. (2021). The Medusa effect reveals levels of mind perception in pictures. Proceedings of the National Academy of Sciences, 118(32), e2106640118. https://doi.org/10.1073/pnas.2106640118
 
2. Han, J., Zhang, M., Liu, J., Song, Y. & Yamada, Y. (2023).The Medusa effect: A registered replication report of Will, Merritt, Jenkins, and Kingstone (2021). Acceptance of Version 2 by Peer Community in Registered Reports. https://osf.io/yqnu8
The Medusa effect: A registered replication report of Will, Merritt, Jenkins, and Kingstone (2021)Jing Han, Minjun Zhang, Jiaxin Liu, Yu Song, Yuki Yamada<p>Will et al.'s (2021) found the Medusa effect, which refers to the tendency that people evaluate a “person in picture” more mindful than a “person in picture of a picture”. The present study tried to directly replicate the Experiments 2 and 5 of...Social sciencesChris Chambers2023-10-24 03:42:14 View
17 Jun 2024
STAGE 1

Loneliness in the Brain: Distinguishing Between Hypersensitivity and Hyperalertness

A new look at loneliness by testing hyperalterness

Recommended by ORCID_LOGO and ORCID_LOGO based on reviews by Marta Andreatta and 1 anonymous reviewer
Do people who are more alert towards social stimuli vary in loneliness? This report addresses the question how loneliness relates to hypersensitivity to social stimuli using an oddball paradigm. Based on preliminary results, the study plans to compare high and low lonely individuals for how they react to happy and angry facial expressions using neurophysiological correlates. Findings from the study will provide further insights in how loneliness might be related to processing of social information.
 
The Stage 1 manuscript was evaluated over two rounds of in-depth review. Based on detailed responses to the reviewers' and recommender's comments, the recommender judged that the manuscript met the Stage 1 criteria and awarded in-principle acceptance (IPA).
 
URL to the preregistered Stage 1 protocol: https://osf.io/fxngv
 
Level of bias control achieved: Level 6. No part of the data or evidence that will be used to answer the research question yet exists and no part will be generated until after IPA. 
 
List of eligible PCI RR-friendly journals:
 
References
 
1. Bathelt, J., Dijk, C., & Otten, M. (2024). Loneliness in the Brain: Distinguishing Between Hypersensitivity and Hyperalertness. In principle acceptance of Version 5 by Peer Community in Registered Reports. https://osf.io/fxngv
Loneliness in the Brain: Distinguishing Between Hypersensitivity and HyperalertnessJoe Bathelt, Corine Dijk, Marte Otten<p>Introduction: Loneliness has emerged as a pressing public health issue, necessitating greater understanding of its mechanisms to devise effective treatments. While the link between loneliness and biased social cognition is a commonly proposed, ...Social sciencesHedwig EisenbarthAnonymous, Marta Andreatta2023-11-20 16:34:04 View
14 Apr 2023
STAGE 1

Can playing Dungeons and Dragons be good for you? A registered exploratory pilot program using offline Tabletop Role-Playing Games (TTRPGs) to mitigate social anxiety and reduce problematic involvement in multiplayer online videogames

Expanding the Intervention Potential of Tabletop Role-Playing Games

Recommended by ORCID_LOGO based on reviews by Charlotte Pennington, Matúš Adamkovič and Matti Vuorre
The human capacity and need for play has been recognized as a central psychotherapeutic component for a long time (e.g. Winnicott 1971). More recently, experts have started developing specialized digital gameplay to be used as therapeutic tools and even utilizing existing videogames for similar purposes (see Ceranoglu 2010). On the other hand, the concerns about some players becoming overinvolved in videogames also led the World Health Organization to include “gaming disorder” in the 11th edition of the International Classification of Diseases, which echoes the nuance required to address human-technology relationships in general.  
 
In the present registered report, Billieux et al. (2023) make use of analog structured role-play in a new intervention aiming to mitigate social anxiety and problematic gaming patterns in online gamers. The authors carry out an exploratory pilot to test a 10-week protocol over three modules inspired by the well-known Dungeons & Dragons franchise. Through multiple single-case design, the authors explore the feasibility of the intervention and its effectiveness on social skills, self-esteem, loneliness, assertiveness, and gaming disorder symptoms.
 
The Stage 1 manuscript was evaluated over two rounds by three experts with experimental specializations in psychopathology and gaming. Based on the comprehensive responses to the reviewers' feedback, the recommender judged that the manuscript met the Stage 1 criteria and therefore awarded in-principle acceptance (IPA).
 
URL to the preregistered Stage 1 protocol: https://osf.io/h7qat

Level of bias control achieved: Level 6. No part of the data or evidence that will be used to answer the research question yet exists and no part will be generated until after IPA.
 
List of eligible PCI RR-friendly journals
 
 
References
 
1. Billieux  J., Bloch J., Rochat L., Fournier L., Georgieva I., Eben C., Andersen M. M., King D. L., Simon O., Khazaal Y. & Lieberoth A. (2023). Can playing Dungeons and Dragons be good for you? A registered exploratory pilot program using offline Tabletop Role-Playing Games (TTRPGs) to mitigate social anxiety and reduce problematic involvement in multiplayer online videogames. In principle acceptance of Version 2 by Peer Community in Registered Reports. https://osf.io/h7qat
 
2. Ceranoglu, T. (2010). Video Games in Psychotherapy. Review of General Psychology, 14 (2). https://doi.org/10.1037/a0019439
 
3. Winnicott, D. (1971/2009). Playing and Reality. Routledge.
Can playing Dungeons and Dragons be good for you? A registered exploratory pilot program using offline Tabletop Role-Playing Games (TTRPGs) to mitigate social anxiety and reduce problematic involvement in multiplayer online videogamesJoël Billieux, Jonathan Bloch, Lucien Rochat, Loïs Fournier, Iliyana Georgieva, Charlotte Eben, Marc Malmdorf Andersen, Daniel Luke King, Olivier Simon, Yasser Khazaal, Andreas Lieberoth<p><strong>Background</strong>. Gamers with poor self-concept, high social anxiety, and high loneliness are more at risk of problematic involvement in videogames and particularly in massively multiplayer online role-playing games (MMORPGs) than ot...Social sciencesVeli-Matti Karhulahti Matti Vuorre, Charlotte Pennington, Matúš Adamkovič2023-02-06 11:09:55 View
21 Jan 2025
STAGE 2
(Go to stage 1)

Can playing Dungeons and Dragons be good for you? A registered exploratory pilot program using offline Tabletop Role-Playing Games (TTRPGs) to mitigate social anxiety and reduce problematic involvement in multiplayer online video games

Expanding the Intervention Potential of Tabletop Role-Playing Games

Recommended by ORCID_LOGO based on reviews by Charlotte Pennington, Matúš Adamkovič and Matti Vuorre
The human capacity and need for play has been recognized as a central psychotherapeutic component for a long time (e.g. Winnicott 1971). More recently, experts have started developing specialized digital gameplay to be used as therapeutic tools and even utilizing existing videogames for similar purposes (see Ceranoglu 2010). On the other hand, the concerns about some players becoming overinvolved in videogames also led the World Health Organization to include “gaming disorder” in the 11th edition of the International Classification of Diseases, which echoes the nuance required to address human-technology relationships in general.  
 
In the present registered report, Billieux et al. (2024) make use of analog structured role-play in a new intervention aiming to mitigate social anxiety and problematic gaming patterns in online gamers. The authors carried out an exploratory pilot to test a 10-week protocol over three modules inspired by the well-known Dungeons & Dragons franchise. Through a multiple single-case design with a 3-month follow-up, the authors carried out the pilot with 20 participants (two dropped out), which enabled collecting valuable early data about the feasibility and potential of the intervention. 
 
Weekly psychometric assessments indicated that the intervention may support participants and it should continue to be studied in order to comprehensively evaluate its effectiveness. Feedback obtained from participants and other parts of the pilot project enabled identifying elements (e.g., difficulty adjustments), which can be given attention usefully in intervention development. Without question, the study by Billieux et al. (2024) is to be commended for highly transparent documentation of the project, which allows future researchers and intervention developers to learn from the pilot beyond initial results. Among other relevant materials, the supplements provide a detailed case study and item-level psychometric reporting, which can help the development of technical solutions and new hypotheses.
 
Taken together, the study by Billieux et al. (2024) paves the way for open science invention piloting in the field. The Stage 2 manuscript was evaluated by three experts (areas: experimental methods, psychopathology, gaming) via in-depth peer review across two rounds. Based on the authors’ careful responses and revisions, the revised manuscript was judged to meet the Stage 2 criteria and was awarded a positive recommendation. 
 
URL to the preregistered Stage 1 protocol: https://osf.io/h7qat

Level of bias control achieved: Level 6. No part of the data or evidence that was used to answer the research question was generated until after IPA.
 
List of eligible PCI RR-friendly journals
 
 
References
 
1. Billieux, J., Fournier, L., Rochat, L., Georgieva, I., Eben, C., Malmdorf Andersen, M., King, D., Simon, O., Khazaal, Y., Lieberoth, A. & Blocha., J. (2024) Can playing Dungeons and Dragons be good for you? A registered exploratory pilot program using offline Tabletop Role-Playing Games (TTRPGs) to mitigate social anxiety and reduce problematic involvement in multiplayer online videogames [Stage 2 RR]. Acceptance of Version 2 by Peer Community in Registered Reports. https://osf.io/z32d5
 
2. Ceranoglu, T. (2010). Video Games in Psychotherapy. Review of General Psychology, 14 (2). https://doi.org/10.1037/a0019439
 
3. Winnicott, D. (1971/2009). Playing and Reality. Routledge.
Can playing Dungeons and Dragons be good for you? A registered exploratory pilot program using offline Tabletop Role-Playing Games (TTRPGs) to mitigate social anxiety and reduce problematic involvement in multiplayer online video gamesJoël Billieux, Loïs Fournier, Lucien Rochat, Iliyana Georgieva, Charlotte Eben, Marc Malmdorf Andersen, Daniel L. King, Olivier Simon, Yasser Khazaal, Andreas Lieberoth, Jonathan Bloch<p><strong>Background</strong>. Gamers with poor self-concept, high social anxiety, and high loneliness are more at risk of problematic involvement in video games, particularly in massively multiplayer online role-playing games (MMORPGs). There is...Social sciencesVeli-Matti Karhulahti Matúš Adamkovič, Charlotte Pennington, Matti Vuorre2024-08-30 11:29:55 View
08 Mar 2025
STAGE 1

Noninvasive Neuromodulation of Visual Perception and Neural Connectivity in Body Dysmorphic Disorder: A Registered Report

Understanding the combined effects of brain stimulation and visual attention modification in body dysmorphic disorder

Recommended by ORCID_LOGO based on reviews by Samuel Westwood and 1 anonymous reviewer
This study by Diaz-Fong et al. (2025) plans to investigate body dysmorphic disorder (BDD), an understudied psychiatric condition marked by distortions in the perception of a patients’ physical appearance. The authors build on evidence that perceptual symptoms in BDD are underpinned by attentional biases, which may relate to abnormal visual processing and neural connectivity in the dorsal visual stream (DVS; reduced activation) and the ventral visual stream (VVS; increased activation). Prior evidence suggests that activation in the DVS and the VVS may be modifiable by both non-invasive neuromodulation (including transcranial magnetic stimulation), as well as behavioural interventions such as the Visual Modification (ModV) paradigm, which has been suggested to reduce patients’ foveal attention to perceived bodily defects. The ModV paradigm has been specifically linked with altered VVS and DVS activation and connectivity. 
 
Here the authors will test in a within-subject crossover design (N = 40) whether neural connectivity and visual perceptual biases in BDD and subclinical BDD can be modified by combining the effects of altered visual attention in the ModV paradigm with repetitive transcranial magnetic stimulation (continuous and intermittent theta burst stimulation; cTBS and iTBS). By combining a behavioural and an exogenous intervention, the authors predict an increase in the magnitude of clinically meaningful improvements in attentional biases in BDD, with iTBS expected to enhance, and cTBS expected to inhibit the effects of visual attention modification through ModV on neural connectivity (measured using fMRI) and visual processing. More specifically, the effect of TBS is hypothesised to be stronger after patients perform ModV.
 
The Stage 1 manuscript was evaluated by two experts who performed in-depth peer review across multiple rounds of revisions. The authors were responsive in editing their manuscript based on the reviewers’ comments and dedicated much effort to increasing the clarity and interpretability of their power analyses. The revised manuscript was judged to meet the Stage 1 criteria and was awarded in-principle acceptance (IPA). 

URL to the preregistered Stage 1 protocol: https://osf.io/ks425 (under temporary private embargo)
 
Level of bias control achieved: Level 3. At least some data/evidence that will be used to the answer the research question has been previously accessed by the authors (e.g. downloaded or otherwise received), but the authors certify that they have not yet observed any part of the data/evidence.
 
List of eligible PCI RR-friendly journals:
 
 
References
 
Diaz-Fong, J. P., Lewis, M., Qian, J., Wong, W.-W., Leuchter, A. F., Tadayonnejad, R., Voineskos, D., Konstantinou, G., Lam, E., Blumberger, D. M., Feusner, J. D. (2025). Noninvasive neuromodulation of visual perception and neural connectivity in body dysmorphic disorder: a registered report. In principle acceptance of Version 3 by Peer Community in Registered Reports. https://osf.io/ks425
Noninvasive Neuromodulation of Visual Perception and Neural Connectivity in Body Dysmorphic Disorder: A Registered ReportJoel P. Diaz-Fong, Madison Lewis, Jessica Qian, Wan-Wa Wong, Andrew F. Leuchter, Reza Tadayonnejad, Daphne Voineskos, Gerasimos Konstantinou, Eileen Lam, Daniel M. Blumberger, Jamie D. Feusner<p>Body dysmorphic disorder is a debilitating and understudied psychiatric condition characterized by perceptual distortions pertaining to one’s physical appearance. Current evidence suggests that abnormalities in visual processing likely underlie...Medical SciencesAnna Elisabeth Fürtjes Andreas Horn, Samuel Westwood, Anonymous, David A. McCormick, Biyu He, Paul Fitzgerald, Yang Dan, Micheal Fox, Tim Constandinou, Song Luan, Steven Cohen, Philip Lewis2024-05-02 01:31:43 View
16 Aug 2023
STAGE 1

Identifying relevant experiences to the measurement of social media experience via focus groups with young people: A registered report

A mental health perspective to adolescents’ social media experiences

Recommended by ORCID_LOGO based on reviews by Amy Orben, Jana Papcunova, Lisa Orchard, Elena Gordon-Petrovskaya and Gaurav Saxena
Measuring people’s experiences, thoughts, and mental processes has always been a core challenge of psychological science (e.g. Nisbett & Wilson 1977). When such measurement further relates to rapidly changing and conceptually diverse human-technology interactions, the task becomes even more difficult due to protean, multidimensional constructs. A good understanding of a construct is a basic step in its measurement (Borsboom 2005).  
 
In the present registered report, Hickman Dunne et al. (2023) carry out a focus group study with adolescents (n=32) aged 11 to 15 in Northwest England to improve the understanding of constructs related to social media and mental health experiences. The work is carried out as part of a long-term measure development project. The authors apply reflexive thematic analysis to explore adolescents’ social media use experiences and related motivations in the light of mental health, in addition to which the adolescents’ own views of benefits and risks are mapped out.
 
A particular strength of the design is the engagement of three Young Researchers who will co-facilitate the focus groups and be involved in the analysis. The research plan also meets high reflexivity and transparency criteria, and as such, can significantly contribute to future scale development as well as our general understanding of adolescents’ social media experiences.
 
The Stage 1 manuscript was reviewed over two rounds by five unique reviewers, one of which participated in both rounds. The reviewers’ expertise ranged from social media and technology use research to health psychology and qualitative methods. Based on careful revisions and detailed responses to the reviewers’ comments, the recommender judged that the manuscript met the Stage 1 criteria and therefore awarded in-principle acceptance.
 
URL to the preregistered Stage 1 protocol: https://osf.io/w24ec
 
Level of bias control achieved: Level 2. At least some data/evidence that will be used to answer the research question has been accessed and partially observed by the authors, but the authors certify that they have not yet observed the key variables within the data that will be used to answer the research question.
 
List of eligible PCI RR-friendly journals:
 
 
References
 
1. Borsboom, D. (2005). Measuring the mind: Conceptual issues in contemporary psychometrics. Cambridge University Press.
 
3. Nisbett, R. E., & Wilson, T. D. (1977). Telling more than we can know: Verbal reports on mental processes. Psychological review, 84, 231–259. https://doi.org/10.1037/0033-295X.84.3.231

2. Hickman Dunne J., Black L., Banwell E., Nanda P., Anderton M, Butters L.C., Demkowicz O., Davidson B., Qualter P., Humphrey N., Jay C., and Panayiotou M. (2023). Identifying relevant dimensions to the measurement of adolescent social media experience via focus groups with young people: A registered report. In principle acceptance of Version 5 by Peer Community in Registered Reports. https://osf.io/w24ec
Identifying relevant experiences to the measurement of social media experience via focus groups with young people: A registered reportJo Hickman Dunne, Louise Black, Emily Banwell, Pratyasha Nanda, Molly Anderton, Lily Corke Butters, Ola Demkowicz, Brittany Davidson, Pamela Qualter, Neil Humphrey, Caroline Jay, and Margarita Panayiotou<p>Background: While work on the relationship between social media use and adolescent mental health has allowed for some progress, research in this area is still relatively new and shows mixed evidence. This is partly the consequence of a rapidly ...Computer science, Social sciencesVeli-Matti Karhulahti2023-06-14 21:10:43 View
22 Nov 2024
STAGE 2
(Go to stage 1)

Identifying relevant dimensions to the measurement of social media experience via focus groups with young people

A mental health perspective to adolescents’ social media experiences

Recommended by ORCID_LOGO based on reviews by Amy Orben, Jana Papcunova and Elena Gordon-Petrovskaya
Measuring people’s experiences, thoughts, and mental processes has always been a core challenge of psychological science (e.g. Nisbett & Wilson 1977). When such measurement relates to rapidly changing and conceptually diverse human-technology interactions, the task becomes even more difficult due to protean, multidimensional constructs. A good understanding of a construct is a basic step in its measurement (Borsboom 2005).  
 
In the present registered report—carried out as part of a long-term measure development project—Dunne et al. (2024) carried out a focus group study with adolescents (n=26) aged 11 to 15 in Northwest England to improve the understanding of constructs related to social media and mental health. The authors applied reflexive thematic analysis to explore adolescents’ social media use experiences and related motivations in the light of mental health.
 
The data and research process led to a construction of five themes, which were connected to mental health in direct and indirect ways. The participants voiced direct experiences of anxiety, self-esteem, and social aspects that reflect a mental health network where social media play diverse roles. Indirect implications of coping and self-control were found to supplement the network. Taken together, the themes and their implications to wellbeing make a valuable contribution to the evolving qualitative understanding young people's social media use in the UK (e.g., Conroy et al. 2023) and serve as a useful basis for future measure development.
 
A particular strength of the work was the engagement of three Young Researchers who co-facilitated the focus groups and were involved in the analysis. The research meets high reflexivity and transparency criteria, and the carefully constructed supplementary materials provide informative details especially for measure developers. Finally, the authors must be commended for sharing these valuable data for reuse.
 
The Stage 2 manuscript was reviewed over two rounds by three unique reviewers. The reviewers’ expertise ranged from social media and technology use research to health psychology and qualitative methods. Based on careful revisions and detailed responses to the reviewers’ comments, the recommender judged that the manuscript met the Stage 2 criteria and awarded a positive recommendation.
 
URL to the preregistered Stage 1 protocol: https://osf.io/w24ec
 
Level of bias control achieved: Level 2. At least some data/evidence had been accessed and partially observed by the authors prior to IPA, but the authors certify that they have not yet observed the key variables within the data that were used to answer the research question.
 
List of eligible PCI-RR-friendly journals: 
 
 
References
 
1. Borsboom, D. (2005). Measuring the mind: Conceptual issues in contemporary psychometrics. Cambridge University Press.
 
2. Conroy, D., Chadwick, D., Fullwood, C., & Lloyd, J. (2023). “You have to know how to live with it without getting to the addiction part”: British young adult experiences of smartphone overreliance and disconnectivity. Psychology of Popular Media, 12, 471-480. https://doi.org/10.1037/ppm0000425
 
3. Dunne, J. H., Black, L., Banwell, E., Nanda, P., Anderton, M, Butters, L.C., Demkowicz, O., Davies, J., Davidson, B., Qualter, P., Humphrey, N., Jay, C., & Panayiotou, M. (2024). Identifying relevant dimensions to the measurement of adolescent social media experience via focus groups with young people [Stage 2]. Acceptance of Version 9 by Peer Community in Registered Reports. https://doi.org/10.31234/osf.io/erjvz
 
4. Nisbett, R. E., & Wilson, T. D. (1977). Telling more than we can know: Verbal reports on mental processes. Psychological review, 84, 231-259. https://doi.org/10.1037/0033-295X.84.3.231
Identifying relevant dimensions to the measurement of social media experience via focus groups with young peopleJo Hickman Dunne, Louise Black, Molly Anderton, Pratyasha Nanda, Emily Banwell, Lily Corke Butters, Ola Demkowicz, Jade Davies, Brittany I Davidson, Pamela Qualter, Neil Humphrey, Caroline Jay, Margarita Panayiotou<p>While work on the relationship between social media use and adolescent mental health has allowed for some progress, research in this area is still relatively new and shows mixed evidence. This is partly the consequence of a rapidly changing fie...Social sciencesVeli-Matti Karhulahti2024-05-03 20:40:41 View
28 Feb 2024
STAGE 1

Changes in memory function in adults following SARS-CoV-2 infection: findings from the Covid and Cognition online study

Is memory affected in the long run following SARS-CoV-2 infection?

Recommended by ORCID_LOGO based on reviews by Phivos Phylactou, Dipanjan Ray and Mitul Mehta
COVID-19 has been suspected to have long-lasting effects on cognitive function. The SARS-CoV-2 virus may enter the central nervous system (Frontera et al., 2020; Miners, Kehoe, & Love, 2020), explaining the observed detrimental effects of COVID-19 on verbal planning and reasoning (Hampshire et al., 2021; Wild et al., 2021), executive function (Hadad et al., 2022), and long-term memory (Guo et al., 2022). In particular, Guo et al. (2022) used verbal item recognition and non-verbal associative memory tasks. Weinerova et al. (2024), in the current study, propose to conduct a replication of Guo et al. (2022), but specifically, to disentangle the effect of COVID-19 infection status on both memory type (item vs. associative) and stimulus modality (verbal vs. non-verbal). Furthermore, Weinerova et al. (2024) propose to analyze cognitive function based on vaccination status before infection to provide a critical test of the potential protective effects of vaccination on cognitive function.

Data collection has been completed with 325 participants after exclusion criteria were applied (COVID group N = 232, No COVID group N = 93). Simulations assuming an effect size observed in Guo et al. (2022), a Bayesian t-test comparing the groups, and a Bayes Factor of 6 indicated that N = 320 is sufficient to detect an effect on 79% of simulations. The main analyses will be conducted using a Bayesian ANCOVA that allows for the inclusion of control variables such as age, sex, country, and education level. Both accuracy and reaction times from the item and associative recognition tasks will be analyzed as the dependent variables. In one analysis, vaccination status will be included as a between-subjects factor, to understand whether vaccination status at the time of infection influences subsequent cognitive function. 

It is important to note that participants were recruited through long-COVID Facebook groups and clinics. Therefore, the results must be interpreted carefully to avoid generalizing to all COVID-19 infections. The data are part of a larger longitudinal study, and the current pre-registration applies only to the baseline timepoint for a cross-sectional analysis. The remaining longitudinal data collection is ongoing and is not part of the current pre-registration.  

The study plan was refined after one round of review, with input from three external reviewers who all agreed that the proposed study was well-designed and scientifically valid. The recommender then reviewed the revised manuscript and judged that the study met the Stage 1 criteria for in-principle acceptance (IPA).
 
URL to the preregistered Stage 1 protocol: https://osf.io/tjs5u (under temporary private embargo)
 
Level of bias control achieved: Level 3. At least some data/evidence that will be used to the answer the research question has been previously accessed by the authors (e.g. downloaded or otherwise received), but the authors certify that they have not yet observed ANY part of the data/evidence.
 
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References
 
1. Frontera, J., Mainali, S., Fink, E.L. et al. Global Consortium Study of Neurological Dysfunction in COVID-19 (GCS-NeuroCOVID): Study Design and Rationale. Neurocrit Care 33, 25–34 (2020). https://doi.org/10.1007/s12028-020-00995-3

2. Guo, P., Benito Ballesteros, A., Yeung, S. P., Liu, R., Saha, A., Curtis, L., Kaser, M., Haggard, M. P. & Cheke, L. G. (2022). COVCOG 2: Cognitive and Memory Deficits in Long COVID: A Second Publication From the COVID and Cognition Study. Frontiers in Aging Neuroscience. https://doi.org/10.3389/fnagi.2022.804937  

3. Hadad, R., Khoury, J., Stanger, C., Fisher, T., Schneer, S., Ben-Hayun, R., Possin, K., Valcour, V., Aharon-Peretz, J. & Adir, Y. (2022). Cognitive dysfunction following COVID-19 infection. Journal of NeuroVirology, 28(3), 430–437. https://doi.org/10.1007/s13365-022-01079-y  

4. Hampshire, A., Trender, W., Chamberlain, S. R., Jolly, A. E., Grant, J. E., Patrick, F., Mazibuko, N., Williams, S. C., Barnby, J. M., Hellyer, P. & Mehta, M. A. (2021). Cognitive deficits in people who have recovered from COVID-19. EClinicalMedicine, 39, 101044. https://doi.org/10.1016/j.eclinm.2021.101044

5. Miners, S., Kehoe, P. G., & Love, S. (2020). Cognitive impact of COVID-19: looking beyond the short term. Alzheimer's research & therapy, 12, 1-16. https://doi.org/10.1186/s13195-020-00744-w 
 
6. Weinerova, J., Yeung, S., Guo, P., Yau, A., Horne, C., Ghinn, M., Curtis, L., Adlard, F., Bhagat, V., Zhang, S., Kaser, M., Bozic, M., Schluppeck, D., Reid, A., Tibon, R. & Cheke, L. G. (2024). Changes in memory function in adults following SARS-CoV-2 infection: findings from the Covid and Cognition online study. In principle acceptance of Version 2 by Peer Community in Registered Reports. https://osf.io/tjs5u

7. Wild, C. J., Norton, L., Menon, D. K., Ripsman, D. A., Swartz, R. H. & Owen, A. M. (2022). Disentangling the cognitive, physical, and mental health sequelae of COVID-19. Cell Reports Medicine, 3, 100750. https://doi.org/10.1016/j.xcrm.2022.100750 
Changes in memory function in adults following SARS-CoV-2 infection: findings from the Covid and Cognition online studyJosefina Weinerova, Sabine Yeung, Panyuan Guo, Alice Yau, Connor Horne, Molly Ghinn, Lyn Curtis, Francess Adlard, Vidita Bhagat, Seraphina Zhang, Muzaffer Kaser, Mirjana Bozic, Denis Schluppeck, Andrew Reid, Roni Tibon, Lucy Cheke<p>SARS-CoV-2, the virus responsible for the Covid-19 pandemic, has been shown to have an impact on cognitive function, but the specific aspects of cognition that are affected remain unclear. In this Registered Report, we present a study aimed at ...Life SciencesVishnu Sreekumar2023-08-14 11:09:45 View