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44

Phenomenological Strands for Gaming Disorder and Esports Play: A Qualitative Registered Reportuse asterix (*) to get italics
Veli-Matti Karhulahti, Miia Siutila, Jukka Vahlo, Raine KoskimaaPlease use the format "First name initials family name" as in "Marie S. Curie, Niels H. D. Bohr, Albert Einstein, John R. R. Tolkien, Donna T. Strickland"
2021
<p style="text-align: justify;">The recent inclusion of gaming disorder in the ICD-11 as a mental disorder has further increased the importance of researching the health spectrum related to gaming. A critical area in this regard is the lack of clarity concerning the differences between gaming disorder and intensive play, the latter of which often involves several gaming hours per day without related health problems especially among the players of the recently emerged esports games. In this study, we approach the above question by interpretive phenomenological analysis with interviews in two groups of highly involved videogame players: those who seek or have sought clinical help for their problems with gaming (n=5–15), and those who play esports more than 4 hours per day without self-reported related health problems (n=10–15). The interviews will be carried out by using a new 53-point Phenomenology of Play (POP) interview frame. These data are contextualized with interviews of medical experts (n=5–15) who have experience of working with the former group. All player interviews are repeated after 12 months. The project has two publication outcomes, from first and second round data, respectively. [Red font: parts that represent second-round interviews and second output.]</p>
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mental disorders, gaming, technology use, qualitative research
NonePlease indicate the methods that may require specialised expertise during the peer review process (use a comma to separate various required expertises).
Medical Sciences, Social sciences
No need for them to be recommenders of PCI Registered Reports. Please do not suggest reviewers for whom there might be a conflict of interest. Reviewers are not allowed to review preprints written by close colleagues (with whom they have published in the last four years, with whom they have received joint funding in the last four years, or with whom they are currently writing a manuscript, or submitting a grant proposal), or by family members, friends, or anyone for whom bias might affect the nature of the review - see the code of conduct
e.g. John Doe [john@doe.com]
2021-06-16 20:22:24
Chris Chambers