Submit a report

Announcements

Please note that we will be CLOSED to ALL SUBMISSIONS from 1 December 2024 through 12 January 2025 to give our recommenders and reviewers a holiday break.

We are recruiting recommenders (editors) from all research fields!

Your feedback matters! If you have authored or reviewed a Registered Report at Peer Community in Registered Reports, then please take 5 minutes to leave anonymous feedback about your experience, and view community ratings.

712

Applying a Synergistic Mindsets Intervention to an Esports Contextuse asterix (*) to get italics
Maciej Behnke, Daniël Lakens, Kate Petrova, Patrycja Chwiłkowska, Szymon Jęśko Białek, Maciej Kłoskowski, Wadim Krzyżaniak, Patryk Maciejewski, Lukasz D. Kaczmarek, Kacper Szymański, Jeremy P. Jamieson, James J. GrossPlease use the format "First name initials family name" as in "Marie S. Curie, Niels H. D. Bohr, Albert Einstein, John R. R. Tolkien, Donna T. Strickland"
2024
<p>Affective responses during stressful, high-stakes situations can play an important role in shaping performance. For example, feeling shaky and nervous at a job interview can undermine performance, whereas feeling excited during that same interview can optimize performance. Thus, affect regulation – the way people influence their affective responses – might play a key role in determining high-stakes outcomes. To test this idea, we adapted a synergistic mindsets intervention (Yeager et al., 2022) to a high-stakes esports context. Our approach was motivated by the idea that (1) mindsets both about situations and one’s stress responses to situations can be shaped to help optimize stress responses, and (2) challenge versus threat stress responses will be associated with improved outcomes. After a baseline performance task, we randomly assigned gamers (N = 300) either to a synergistic mindsets intervention or a control condition in which they learned brain facts. After two weeks of daily gaming, gamers competed in a cash-prize tournament. We measured affective experiences before the matches and cardiovascular responses before and throughout the matches. Contrary to predictions, gamers did not experience negative affect (including feeling stressed), thus limiting the capacity for the intervention to regulate physiological responses and optimize performance. Compared to the control participants, synergistic mindsets participants did not show greater challenge responses or improved performance outcomes. Though our adaptation of Yeager and colleagues’ synergistic mindsets intervention did not optimize esports performance, our findings point to important considerations regarding the suitability of an intervention such as this to different performance contexts of varying degrees of stressfulness.&nbsp;</p>
You should fill this box only if you chose 'All or part of the results presented in this preprint are based on data'. URL must start with http:// or https://
You should fill this box only if you chose 'Scripts were used to obtain or analyze the results'. URL must start with http:// or https://
You should fill this box only if you chose 'Codes have been used in this study'. URL must start with http:// or https://
Affect, Biopsychosocial, Stress Appraisals, Reappraisal, Challenge and Threat, Mindset.
NonePlease indicate the methods that may require specialised expertise during the peer review process (use a comma to separate various required expertises).
Social sciences
No need for them to be recommenders of PCI Registered Reports. Please do not suggest reviewers for whom there might be a conflict of interest. Reviewers are not allowed to review preprints written by close colleagues (with whom they have published in the last four years, with whom they have received joint funding in the last four years, or with whom they are currently writing a manuscript, or submitting a grant proposal), or by family members, friends, or anyone for whom bias might affect the nature of the review - see the code of conduct
e.g. John Doe [john@doe.com]
2024-02-02 17:57:13
Veli-Matti Karhulahti