HASSAN Lobna's profile
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HASSAN LobnaORCID_LOGO

  • Industrial Engineering and Management , Lappeenranta-Lahti University of Technology, Lahti, Finland
  • Computer science, Humanities
  • recommender

Recommendation:  1

Reviews:  0

Areas of expertise
Games, game accessibility, gamification, serious games, exergames, literature reviews, qualitative methods

Recommendation:  1

16 Oct 2024
STAGE 1

Psychological Wellbeing, Sleep, and Video Gaming: Analyses of Comprehensive Digital Traces

What is the relationship between video gaming and wellbeing?

Recommended by based on reviews by Chris Chambers, Valtteri Kauraoja and 1 anonymous reviewer
The popularity of gaming has spurred interest in understanding its impact on wellbeing. Significant research has investigated the impact of gaming from multiple angles. However, prior research has been limited by a lack of behavioural data that could be more reliable in examining the impact of gaming than self-reports of behavior. Similarly, previous research has called for examining the impact of gaming while taking genre differences into consideration.
 
In this programmatic submission (3 x Stage 2 outputs), Ballou et al. (2024) address these gaps by combining digital trace data of gamers across multiple gaming platforms (Nintendo Switch, Xbox (US only), Steam, and mobile systems (iOS and Android)) with psychological surveys measuring the gamers’ basic psychological needs, sleep quality, and subjective wellbeing over a three-month period. Participants will complete 30 daily surveys (US only) and six bi-weekly panel surveys.
 
The combination of behavioral trace data and psychological self-reports offers a rare and comprehensive look at how gaming influences different important aspects of wellbeing. This work is ambitious and addresses scientifically and socially important questions on the impact of gaming.
 
The manuscript underwent one round of in-depth review, where three reviewers with a combination of methodological and domain expertise gave generally positive feedback on the manuscript, providing directions to further strengthen the research. The authors – as judged by the recommender – thoroughly addressed the reviewer comments and have worked to further strengthen the rigour of the manuscript. A further revision round was issued by the recommender to address a minor issue with one hypothesis and other small linguistic edits.
 
Based on detailed responses to the recommender and reviewers' comments, the recommender judged that the manuscript met the Stage 1 criteria and therefore awarded in-principle acceptance (IPA).
 
URL to the preregistered Stage 1 protocol: https://osf.io/mvngt
 
Level of bias control achieved: Level 6. No part of the data or evidence that will be used to answer the research question yet exists and no part will be generated until after IPA.
 
List of eligible PCI RR-friendly journals:
 
 
References
 
1. Ballou, N., Hakman, T., Földes, T., Vuorre, M., Magnusson, K., & Przybylski, A. K. (2024). Psychological Wellbeing, Sleep, and Video Gaming: Analyses of Comprehensive Digital Traces. In principle acceptance of Version 3 by Peer Community in Registered Reports. https://osf.io/mvngt
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HASSAN LobnaORCID_LOGO

  • Industrial Engineering and Management , Lappeenranta-Lahti University of Technology, Lahti, Finland
  • Computer science, Humanities
  • recommender

Recommendation:  1

Reviews:  0

Areas of expertise
Games, game accessibility, gamification, serious games, exergames, literature reviews, qualitative methods