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Please note: To accommodate reviewer and recommender holiday schedules, we will be closed to submissions from 1st July — 1st September. During this time, reviewers will be able to submit reviews and recommenders will issue decisions, but no new or revised submissions can be made by authors. The one exception to this rule is that authors using the scheduled track who submit their initial Stage 1 snapshot prior to 1st July can choose a date within the shutdown period to submit their full Stage 1 manuscript.

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Reconstructing Gaming Disorder: A Taxonomy by Registered Reportuse asterix (*) to get italics
Veli-Matti Karhulahti, Marcel Martončik, Miia Siutila, Solip Park, Yaewon Jin, Matúš Adamkovič, Tiina Auranen, Bora Na, Tae-Jin YoonPlease use the format "First name initials family name" as in "Marie S. Curie, Niels H. D. Bohr, Albert Einstein, John R. R. Tolkien, Donna T. Strickland"
<p style="text-align: justify;">Videogames have become one of the most prevalent cultural forms around the world. While their role in art, pedagogy, and everyday life keeps growing, the health debates on videogame play—gaming—culminated in 2022 with the World Health Organization’s historical inclusion of “gaming disorder” in the International Classification of Diseases. This made gaming, next to gambling, the first and only type of behavior with a diagnostic category of addictive use. The above echoes a greater conflict between culture and human development: how can science address potential problems in intensive technology use, while intensive use is also globally integrated into healthy everyday living? To build a foundation for answering this question, this longitudinal multisite registered report constructs a taxonomy of intensive gaming by three levels: health, design interaction, and phenomenology of play. Based on rich mixed qualitative data (clinical and phenomenological interviews, diary-like entries, gaming logs) generated over three years with intensively gaming participants in Finland, Slovakia, and South Korea (total N=210–300), the study will produce a basis for a taxonomic system that helps distinguishing diverse life scenarios where gaming plays a significant role. As separate programmatic components, the study will additionally yield independent registered case reports based on the outlined methodological framework.&nbsp;</p>
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longitudinal design, medical philosophy, psychiatry, qualitative methods, video games
NonePlease indicate the methods that may require specialised expertise during the peer review process (use a comma to separate various required expertises).
Humanities, Medical Sciences, Social sciences
No need for them to be recommenders of PCI Registered Reports. Please do not suggest reviewers for whom there might be a conflict of interest. Reviewers are not allowed to review preprints written by close colleagues (with whom they have published in the last four years, with whom they have received joint funding in the last four years, or with whom they are currently writing a manuscript, or submitting a grant proposal), or by family members, friends, or anyone for whom bias might affect the nature of the review - see the code of conduct
e.g. John Doe []
2022-10-10 15:09:55
Zoltan Dienes
Oluwaseyi Adeliyi, Abiola Akinnubi