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Can playing Dungeons and Dragons be good for you? A registered exploratory pilot program using offline Tabletop Role-Playing Games (TTRPGs) to mitigate social anxiety and reduce problematic involvement in multiplayer online videogamesuse asterix (*) to get italics
Joël Billieux, Jonathan Bloch, Lucien Rochat, Loïs Fournier, Iliyana Georgieva, Charlotte Eben, Marc Malmdorf Andersen, Daniel Luke King, Olivier Simon, Yasser Khazaal, Andreas LieberothPlease use the format "First name initials family name" as in "Marie S. Curie, Niels H. D. Bohr, Albert Einstein, John R. R. Tolkien, Donna T. Strickland"
<p><strong>Background</strong>. Gamers with poor self-concept, high social anxiety, and high loneliness are more at risk of problematic involvement in videogames and particularly in massively multiplayer online role-playing games (MMORPGs) than other players. There is a research gap concerning treatment approaches to cater socially anxious gamers with problematic patterns of gaming involvement. This registered exploratory pilot tests the feasibility and initial effect of a structured protocol in which socially anxious online gamers are exposed in offline social skills and exposed to real-life social interactions while playing an offline tabletop role-playing game (TTRPG). <strong>Methods</strong>. Our structured protocol lasts 10 weeks and involves 10 sessions organized within 3 modules in which participants play a TTRPG inspired from the game “Dungeons and Dragons”. Each module deploys a written role-playing scenario designed to challenge the players in game terms, as well as to involve them in a story based on maturing relationships with other characters and on solving challenges by social means and investigation. Our study uses an experimental multiple single-case design with multiple baselines across groups (4 groups of 5 gamers with sub-clinical problematic videogame use and social anxiety) and a 3-month follow-up. Outcomes assessed include social skills, self-esteem, loneliness, assertiveness, and gaming disorder symptoms. <strong>Results</strong>. Ethical clearance has been obtained. Data collection is planned to begin on April 1, 2023 and to end in November 2023. <strong>Conclusion</strong>. Our proof-of-principle study is intended to provide pilot data for use in developing new types of interventions which, given their game-based social nature, may be more accessible and engaging for persons with problematic involvement in online videogames and concomitant social anxiety</p>
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TTRPG; MMORPG; Registered Report; Treatment; Gaming Disorder; Social Anxiety; Problematic Gaming; Role-Playing Game
Social sciences
No need for them to be recommenders of PCI Registered Reports. Please do not suggest reviewers for whom there might be a conflict of interest. Reviewers are not allowed to review preprints written by close colleagues (with whom they have published in the last four years, with whom they have received joint funding in the last four years, or with whom they are currently writing a manuscript, or submitting a grant proposal), or by family members, friends, or anyone for whom bias might affect the nature of the review - see the code of conduct
e.g. John Doe []
2023-02-06 11:09:55
Veli-Matti Karhulahti
Matti Vuorre, Matúš Adamkovič, Charlotte Pennington