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PENNINGTON CharlotteORCID_LOGO

  • School of Psychology, Aston University, Birmingham, United Kingdom
  • Social sciences
  • recommender

Recommendations:  5

Reviews:  4

Areas of expertise
Education: PhD in Experimental Social Psychology, Edge Hill University. Post Graduate Certificate in Teaching & Learning in Higher Education (PGCERT), Edge Hill University. BSc (Hons) Psychology, Edge Hill University. Research background: I am an experimental social psychologist and my research spans two main themes: (1) addictive behaviours and (2) social cognition. In the first theme, I examine the cognitive mechanisms that drive alcohol consumption with a particular focus on attentional bias and inhibitory control. In the second theme, I am interested in evaluating measures of implicit bias and how these relate to other socio-cognitive processes that underpin how we interact with others. Spanning both themes, I have a passion for methodology, open science and reproducibility. For example, I conduct work on the reliability of experimental measures with a view to improving ways to measure human behaviour and am involved in several meta-research projects. I also hold a number of open science roles: I am Aston's Local Network Lead for the UKRN and organise the ReproducibiliTEA journal club, and also hold editorial roles for Addiction, Research & Theory and PCI Registered Reports. You can find out more about me by visiting: https://research.aston.ac.uk/en/persons/charlotte-rebecca-pennington

Recommendations:  5

07 Apr 2023
STAGE 1
toto

Psychological predictors of long-term esports success: A Registered Report

What psychological factors predict long-term success in esports?

Recommended by and based on reviews by Justin Bonny and Maciej Behnke
Electronic sports (esports), the competitive play of video games, has seen a large surge in popularity over the past few decades. Millions of people nowadays participate in esports as a hobby, and many consider becoming professional esports athletes as a potential career path. However, psychological factors that may predict one's long-term success in esports have remained unclear.

In the current study, Martončik and colleagues (2023) propose to examine potential predictors of long-term esports success, in three currently most impactful PC esports games, namely League of Legends, Counter Strike: Global Offensive, and Fortnite. Based on an extensive review of the literature and four pilot studies, the authors will examine to what extent naive practice and deliberate practice, as well as other psychological factors such as attention, speed of decision-making, reaction time, teamwork, intelligence and persistence, can predictor player's highest rank in the past 12 months, as an indicator of long-term success. Deliberate practice has been proposed to play an essential role in the development of expertise in other domains, and the current study offers a test of the role of both naive and deliberate practice in long-term esports success. The novel measurement on naive and deliberate practice, developed as part of the current investigation, will also be a valuable contribution to future research on esports. Lastly, from an applied perspective, the results of the current study will be of great interest to individuals who are considering pursuing a professional career in esports, as well as professional and semi-professional esports teams and coaches.

This Stage 1 manuscript was evaluated over two rounds of in-depth review. Based on the comprehensive responses to the reviewers' feedback, the recommender judged that the manuscript met the Stage 1 criteria and therefore awarded in-principle acceptance (IPA).
 
URL to the preregistered Stage 1 protocol: https://osf.io/84zbv
 
Level of bias control achieved: Level 6. No part of the data or evidence that will be used to answer the research question yet exists and no part will be generated until after IPA.
 
List of eligible PCI RR-friendly journals: 
 
References
 
Martončik, M., Karhulahti, V.-M., Jin, Y. & Adamkovič, M. (2023). Psychological predictors of long-term esports success: A Registered Report, in principle acceptance of Version 1.4 by Peer Community in Registered Reports. https://osf.io/84zbv
19 Mar 2023
STAGE 2
(Go to stage 1)
toto

How does the phrasing of house edge information affect gamblers’ perceptions and level of understanding? A Registered Report

Does relaying ‘house edge’ information influence gambler’s perceived chances of winning and their factual understanding of the statistical outcomes?

Recommended by based on reviews by Zhang Chen and Graeme Knibb
Many products that can impact upon health and wellbeing (e.g., alcohol, food) relay information to consumers about the potential risks. However, such information is commonly provided in suboptimal format for gambling-related products. To encourage safer gambling, research has therefore recommended that information about the average loss from a gambling product (“house edge”) or percentage payout (“return-to-player”) should be communicated, with the former translating to better perceived understanding by gamblers. This Registered Report aimed to experimentally compare two phrasings of the house edge against a control return-to-player to arrive at the most effective phrasing to aid gambler’s perceived chances of winning and their factual understanding of the statistical outcomes of their bet. Using a hypothetical gambling scenario, a sample of 3,333 UK-based online gamblers received one of three phrasings: an original house-edge (“his game keeps 10% of all money bet on average”), an alternative house-edge (“on average this game is programmed to cost you 10% of your stake on each bet”) or return-to-player (“this game has an average percentage payout of 90%”). Two outcome measures were employed to judge the effectiveness of this information: gamblers’ perceived changes of winning and factual understanding. The findings indicate that the two-house edge formats were more effective in communicating gambling-related harms than the return-to-player format, but the original house edge phrasing appeared to be the most optimal as it decreased gambler’s perceived chances of winning and increased their factual understanding compared to return-to-player. These results can therefore inform public health policies to reduce gambling-related harm by presenting the most effective communication of gambling risk.
 
After two in-depth reviews, the recommender judged that the manuscript met the Stage 2 criteria and awarded a positive recommendation.
 
URL to the preregistered Stage 1 protocol: https://osf.io/5npy9
 
Level of bias control achieved: Level 6. No part of the data or evidence that was used to answer the research question was generated until after IPA. 
 
List of eligible PCI RR-friendly journals:
 
References
  
1. Newall, P. W. S., James, R. J. E. & Maynard, O. M. (2023). How does the phrasing of house edge information affect gamblers’ perceptions and level of understanding? A Registered Report. Acceptance of Version 2 by Peer Community in Registered Reports. https://doi.org/10.31234/osf.io/pfnzd
19 Mar 2023
STAGE 1
toto

How does the phrasing of house edge information affect gamblers’ perceptions and level of understanding? A Registered Report

Does relaying ‘house edge’ information influence gambler’s perceived chances of winning and their factual understanding of the statistical outcomes?

Recommended by based on reviews by Zhang Chen, Graeme Knibb and Luke Clarke
Many products that can impact upon health and wellbeing (e.g. alcohol, food) relay information to consumers about the potential risks. However, such information is commonly provided in suboptimal format for gambling-related products. To encourage safer gambling, research has therefore recommended that information about the average loss from a gambling product (“house edge”) or percentage payout (“return-to-player”) should be communicated, with the former translating to better perceived understanding by gamblers. In this study, Newall et al. (2022) aim to experimentally compare two phrasings of the house edge against a control return-to-player to arrive at the most effective phrasing to aid gambler’s perceived chances of winning and their factual understanding of the statistical outcomes of their bet. Using a hypothetical gambling scenario, a sample of 3,000 UK-based online gamblers will be randomly assigned to receive two alternative phrasings of the house edge or the equivalent return-to-player information. Two outcome measures will be used to judge the effectiveness of the house edge information: gamblers’ perceived changes of winning and rates of accurate responding on a multiple-choice question measuring factual understanding of this information. This study will therefore assess the most effective communication of gambling risk, which can inform public health policies to reduce gambling-related harm.
 
Following a positive initial appraisal, and after two rounds of in-depth review, the recommender judged that the manuscript met the Stage 1 criteria and awarded in-principle acceptance (IPA).
 
URL to the preregistered Stage 1 protocol: https://osf.io/5npy9
 
Level of bias control achieved: Level 6. No part of the data or evidence that will be used to answer the research question yet exists and no part will be generated until after IPA. 
 
List of eligible PCI RR-friendly journals:
 
 
References
 
1. Newall, P. W. S., James, R. J. E. & Maynard, O. M. (2022). How does the phrasing of house edge information affect gamblers’ perceptions and level of understanding? A Registered Report, in principle acceptance of Version 3 by Peer Community in Registered Reports. https://osf.io/5npy9
06 Jul 2022
STAGE 2
(Go to stage 1)
toto

Ontological Diversity in Gaming Disorder Measurement: A Nationally Representative Registered Report

Different ontologies, different constructs? Instruments for gaming-related health problems identify different groups of people and measure different problems

Recommended by based on reviews by Daniel Dunleavy and David Ellis
Screening instruments that aim to provide diagnostic classifications of gaming-related health problems derive from different ontologies and it is not known whether they identify equivalent prevalence rates of ‘gaming disorder’ or even the same individuals. Underpinned by this, Karhulahti et al. (2022) assessed how screening instruments that derive from different ontologies differ in identifying associated problem groups. A nationally representative sample of 8217 Finnish participants completed four screening measures to assess the degree of overlap between identified prevalence (how many?), who they identify (what characteristics?) and the health of their identified groups (how healthy?).
 
The results indicate that measures based on the ICD-11, DSM-5, DSM-IV, and self-assessment appear to be associated with lower mental health. However, these measures of gaming-related health problems differed significantly in terms of prevalence and/or overlap, suggesting that they identify different groups of people and that different problems or constructs are being measured by different instruments. These findings are important because they contribute to the rapidly growing literature on the ‘fuzziness’ of  constructs and measures relating to technology use. The authors recommend that researchers working with these measures should: (a) define their construct of interest; and (b) evaluate the construct validity of their instruments. Being able to answer these questions will enhance research quality and contribute to strengthened meta-analyses. Importantly, this will prevent hype around gaming-related disorders, allowing researchers to communicate clearly and appropriately without risk of confusing related yet different constructs.
 
The Stage 2 manuscript was evaluated by two of the reviewers who assessed it at Stage 1. Following revision, the recommender judged that the manuscript met the Stage 2 criteria and awarded a  positive recommendation. To ensure that the manuscript met the requirements of the PCI RR TOP guidelines, prior to this acceptance an email communication was sent to the authors by the recommender to ensure that study data were openly available on a temporary OSF link before the final data archive is full validated by the Finnish Social Sciences Data Archive (FSD). This is noted in the recommended preprint.
 
URL to the preregistered Stage 1 protocol: https://osf.io/usj5b
 
Level of bias control achieved: Level 6. No part of the data or evidence that was used to answer the research question existed prior to Stage 1 in-principle acceptance.
 
List of eligible PCI RR-friendly journals:
 
 
References
 
1. Karhulahti V.-M., Vahlo J., Martončik M., Munukka M., Koskimaa R. and Bonsdorff M. (2022). Ontological Diversity in Gaming Disorder Measurement: A Nationally Representative Registered Report. Peer-reviewed and recommended at Stage 2 by Peer Community in Registered Reports https://psyarxiv.com/qytrs
17 Jan 2022
STAGE 1
article picture

Identifying Gaming Disorders by Ontology: A Nationally Representative Registered Report

Do different screening instruments for ‘gaming disorder’ measure the same or different construct(s)?

Recommended by based on reviews by Daniel Dunleavy, Linda Kaye, David Ellis and 1 anonymous reviewer

There is considerable debate regarding the relationship between excessive gaming and mental health problems. Whilst the diagnostic classification of “gaming disorder” has now been included in the WHO’s International Classification of Diseases (ICD-11), the APA decided not to include this diagnosis in their Diagnostic and Statistical Manual of Mental Disorders (DSM-5) because the literature “suffers from a lack of a standard definition from which to derive prevalence data” (APA 2013, p. 796). Furthermore, screening instruments that aim to provide diagnostic classifications derive from different ontologies and it is not known whether they identify equivalent prevalence rates of ‘gaming disorder’ or even the same individuals.

In this Stage 1 Registered Report, Karhulahti et al. (2022) aim to assess how screening instruments that derive from different ontologies differ in identifying associated problem groups. A nationally representative sample of 8000 Finnish individuals will complete four screening measures to assess the degree of overlap between identified prevalence (how many?), who they identify (what characteristics?) and the health of their identified groups (how healthy?). If these four ontologically diverse instruments operate similarly, this will support the notion of a single “gaming disorder” construct. If, however, the instruments operate differently, this will suggest that efforts should be directed toward assessing the clinical (ir)relevance of multiple constructs. This rigorous study will therefore have important implications for the conceptualisation and measurement of “gaming disorder”, contributing to the debate around the mixed findings of gaming-related health problems.

Four expert reviewers with field expertise assessed the Stage 1 manuscript over three rounds of in-depth review. Based on detailed and informed responses to the reviewers' comments, the recommender decided that the manuscript met the Stage 1 criteria and therefore awarded in-principle acceptance (IPA).

URL to the preregistered Stage 1 protocol: https://osf.io/usj5b

Level of bias control achieved: Level 6. No part of the data or evidence that will be used to answer the research question yet exists and no part will be generated until after IPA.

List of eligible PCI RR-friendly journals:

References

  1. APA (American Psychiatric Association. (2013). Diagnostic and Statistical Manual of Mental Disorders (5th Edition). APA.
  2. Karhulahti V-M, Vahlo J, Martončik M, Munukka M, Koskimaa R and Bonsdorff M (2022). Identifying Gaming Disorders by Ontology: A Nationally Representative Registered Report. OSF mpz9q, Stage 1 preregistration, in principle acceptance of version 4 by Peer Community in Registered Reports. https://osf.io/mpz9q/

Reviews:  4

14 Apr 2023
STAGE 1
toto

Can playing Dungeons and Dragons be good for you? A registered exploratory pilot program using offline Tabletop Role-Playing Games (TTRPGs) to mitigate social anxiety and reduce problematic involvement in multiplayer online videogames

Expanding the Intervention Potential of Tabletop Role-Playing Games

Recommended by based on reviews by Charlotte Pennington, Matúš Adamkovič and Matti Vuorre
The human capacity and need for play has been recognized as a central psychotherapeutic component for a long time (e.g. Winnicott 1971). More recently, experts have started developing specialized digital gameplay to be used as therapeutic tools and even utilizing existing videogames for similar purposes (see Ceranoglu 2010). On the other hand, the concerns about some players becoming overinvolved in videogames also led the World Health Organization to include “gaming disorder” in the 11th edition of the International Classification of Diseases, which echoes the nuance required to address human-technology relationships in general.  
 
In the present registered report, Billieux et al. (2023) make use of analog structured role-play in a new intervention aiming to mitigate social anxiety and problematic gaming patterns in online gamers. The authors carry out an exploratory pilot to test a 10-week protocol over three modules inspired by the well-known Dungeons & Dragons franchise. Through multiple single-case design, the authors explore the feasibility of the intervention and its effectiveness on social skills, self-esteem, loneliness, assertiveness, and gaming disorder symptoms.
 
The Stage 1 manuscript was evaluated over two rounds by three experts with experimental specializations in psychopathology and gaming. Based on the comprehensive responses to the reviewers' feedback, the recommender judged that the manuscript met the Stage 1 criteria and therefore awarded in-principle acceptance (IPA).
 
URL to the preregistered Stage 1 protocol: https://osf.io/h7qat

Level of bias control achieved: Level 6. No part of the data or evidence that will be used to answer the research question yet exists and no part will be generated until after IPA.
 
List of eligible PCI RR-friendly journals
 
 
References
 
1. Billieux  J., Bloch J., Rochat L., Fournier L., Georgieva I., Eben C., Andersen M. M., King D. L., Simon O., Khazaal Y. & Lieberoth A. (2023). Can playing Dungeons and Dragons be good for you? A registered exploratory pilot program using offline Tabletop Role-Playing Games (TTRPGs) to mitigate social anxiety and reduce problematic involvement in multiplayer online videogames. In principle acceptance of Version 2 by Peer Community in Registered Reports. https://osf.io/h7qat
 
2. Ceranoglu, T. (2010). Video Games in Psychotherapy. Review of General Psychology, 14 (2). https://doi.org/10.1037/a0019439
 
3. Winnicott, D. (1971/2009). Playing and Reality. Routledge.
24 Oct 2022
STAGE 2
(Go to stage 1)
toto

Does alleviating poverty increase cognitive performance? Short- and long-term evidence from a randomized controlled trial

No strong effect of unconditional cash transfers on cognition

Recommended by based on reviews by Charlotte Pennington and Matúš Adamkovič
Recent studies have revealed potential benefits of unconditional cash transfers (UCTs) on a variety of health and social outcomes, including self-reported happiness and life satisfaction (Haushofer & Shapiro, 2016), economic and financial well-being (Blattman et al., 2013; Baird et al., 2018) and educational attainment (Baird et al., 2016). Although the effects of UCTs do not always out-perform rigorous control conditions (Whillans & West, 2022), these findings prompt the question of whether the alleviation of poverty via UCTs can also influence cognitive processing and performance.
 
In the current study, Szaszi et al. analysed the results of a previous randomised trial of UCTs by Blattman et al. (2017) to test whether a $200 lump sum – equivalent to three months of income – administered to a sample of young men in Liberia carries both short- and long-term benefits for a range of executive functions, including attention, response inhibition, and working memory capacity. Overall, the results suggest minimal if any consequences of the intervention – the observed effects of UCTs on cognition were several times smaller than suggested by previous research, and the evidence for a positive effect was inconclusive. Extensive multiverse analyses showed that these findings were robust to a range of alternative analytical specifications, and the authors estimate that a sample size of nearly 5000 would be required to provide strong evidence.
 
In their Discussion, the authors explore a range of reasons for the negative findings compared with previous research, including the more rigorous and severe causal test enabled by the randomised trial design, the demographic homogeneity of the sample demographic, the use of pen-and-paper tests (cf. computerised tests in previous studies), and the delivery of a lump-sum cash transfer compared with a regular monthly installment. In addition, although the results were negative or inconclusive, there were hints that a positive effect of UCTs may be more evident in some cognitive domains than in others – in this case, potentially benefiting working memory more than inhibitory control. Further research would be required to confirm this hypothesis.
 
The Stage 2 manuscript was evaluated over one round of in-depth review. Based on the responses to the reviewers' comments, the recommender judged that the manuscript met the Stage 2 criteria and awarded a positive recommendation.
 
URL to the preregistered Stage 1 protocol: https://osf.io/k56yv
 
Level of bias control achieved: Level 2. At least some data/evidence that was used to answer the research question had been accessed and partially observed by the authors prior to Stage 1 acceptance, but the authors certified that they had not yet observed the key variables within the data that would be used to answer the research question AND they took additional steps to maximise bias control and rigour.
 
List of eligible PCI RR-friendly journals:
 
 
References
 
1. Haushofer, J. & Shapiro, J.  (2016). The short-term impact of unconditional cash transfers to the poor: Experimental evidence from Kenya. Quarterly Journal of Economics, 13, 1973–2042. https://doi.org/10.1093/qje/qjw025
 
2. Blattman, C., Fiala, N. & Martinez, S. (2013) Generating skilled self-employment in developing countries: Experimental evidence from Uganda. Quarterly Journal of Economics, 129, 697–752. https://doi.org/10.1093/qje/qjt057
 
3. Baird, S., McKenzie, D., & Özler, B. (2018). The effects of cash transfers on adult labor market outcomes. IZA Journal of Development and Migration, 8, 1-20. https://doi.org/10.1186/s40176-018-0131-9
 
4. Baird, S., Chirwa, E., De Hoop, J., & Özler, B. (2016). Girl power: cash transfers and adolescent welfare: evidence from a cluster-randomized experiment in Malawi. In African Successes, Volume II: Human Capital (pp. 139-164). University of Chicago Press. https://www.nber.org/system/files/chapters/c13380/c13380.pdf
 
5. Whillans, A., & West, C. (2022). Alleviating time poverty among the working poor: A pre-registered longitudinal field experiment. Scientific Reports, 12(1), 1-17. https://doi.org/10.1038/s41598-021-04352-y
 
6. Blattman, C., Jamison, J. C. & Sheridan, M. (2017). Reducing crime and violence: Experimental evidence from cognitive behavioral therapy in Liberia. American Economic Review, 107, 1165–1206. http://doi.org/10.1257/aer.20150503
 
7. Szaszi, B., Palfi, B., Neszveda, G., Taka, A., Szecsi, P., Blattman, C., Jamison, J. C., & Sheridan, M. (2022). Does alleviating poverty increase cognitive performance? Short- and long-term evidence from a randomized controlled trial. Stage 2 Registered Report, acceptance of Version 2 by Peer Community in Registered Reports. https://psyarxiv.com/4gyzh
20 Jun 2022
STAGE 1
toto

Revisiting stigma attributions and reactions to stigma: Replication and extensions of Weiner et al. (1988)

Understanding the psychology of stigmas

Recommended by based on reviews by Charlotte Pennington and Joanne Rathbone
Stigmas are prejudices or discrimination against people based on qualities that vary from the norm, such as a physical or mental illness, disability, sexuality, race, or one of many other personal characteristics. The harm caused by stigmatisation has made understanding the causes and potential solutions a vital area of study in psychology and public health. One of the major focuses of ongoing research is understanding the factors that determine whether a particular characteristic becomes stigmatised, and if so how the stigma might be eliminated. Previous research has found that for disease-based stigmas, the contagiousness, course, and disruptiveness of a disease can be influential. Another key determinant is the perceived cause of the stigmatised condition or characteristic. In a landmark study, Weiner et al. (1988) reported that attributes based on physical health were more likely to be perceived as being uncontrollable, stable and irreversible, prompting feelings of sympathy without anger or judgment. On the other hand, attributes related to mental health and behaviour were more likely to be regarded as controllable and reversible, prompting lack of sympathy coupled with feelings of anger and negative judgement. In a second experiment, they also found that manipulating the perception of controllability can modify emotional responses and judgments – for some stigmas (but not others), providing participants with information that a particular characteristic was controllable vs. uncontrollable was found to increase or decrease negative attributions, respectively.
 
In the current study, Yeung and Feldman (2022) propose to replicate Experiment 2 from Weiner et al. (1988) in a large online sample. In particular, they plan to ask how the source of a stigma is related to perceived controllability and stability, emotional reactions, and willingness to help. They also propose a range of extensions, including the inclusion of additional stigmas that have become relevant since the original study was published over 30 years ago.
 
The Stage 1 manuscript was evaluated over two rounds of in-depth review. Based on detailed responses to the reviewers' comments, the recommender judged that the manuscript met the Stage 1 criteria and therefore awarded in-principle acceptance (IPA).
 
URL to the preregistered Stage 1 protocol: https://osf.io/k957f
 
Level of bias control achieved: Level 6. No part of the data or evidence that will be used to answer the research question yet exists and no part will be generated until after IPA. 
 
List of eligible PCI RR-friendly journals:
 
References
 
1. Weiner, B., Perry, R. P., & Magnusson, J. (1988). An attributional analysis of reactions to stigmas. Journal of Personality and Social Psychology, 55, 738–748. https://doi.org/10.1037/0022-3514.55.5.738
 
2. Yeung, K. Y. & Feldman, G. (2022). Revisiting stigma attributions and reactions to stigma: Replication and extensions of Weiner et al. (1988), in principle acceptance of Version 2 by Peer Community in Registered Reports. https://osf.io/k957f
15 Feb 2022
STAGE 1
toto

Does alleviating poverty increase cognitive performance? Short- and long- term evidence from a randomized controlled trial

Understanding the effect of unconditional cash transfers on cognition

Recommended by based on reviews by Charlotte Pennington and Matúš Adamkovič

Over the last decade, a growing body of evidence has revealed potential benefits of unconditional cash transfers (UCTs) on a variety of outcomes, including self-reported happiness and life satisfaction (Haushofer & Shapiro, 2016), economic and financial well-being (Blattman et al., 2013; Baird et al., 2018) and educational attainment (Baird et al., 2016). Although the effects of UCTs do not always out-perform rigorous control conditions (Whillans & West, 2022), these findings prompt the question of whether the alleviation of poverty via UCTs can also influence cognitive processing and performance.

In the current study, Szaszi et al. propose to analyse the results of a previous randomised trial of UCTs by Blattman et al. (2017) to test whether a $200 lump sum administered to a sample of young men in Liberia carries both short- and long-term benefits for a range of executive functions, including attention, response inhibition, and working memory capacity. 

The Stage 1 manuscript was evaluated over two rounds of in-depth review. Based on detailed responses to the reviewers' comments, the recommender judged that the manuscript met the Stage 1 criteria and therefore awarded in-principle acceptance (IPA).

URL to the preregistered Stage 1 protocol: https://osf.io/k56yv

Level of bias control achieved: Level 2. At least some data/evidence that will be used to answer the research question has been accessed and partially observed by the authors, but the authors certify that they have not yet observed the key variables within the data that will be used to answer the research question AND they have taken additional steps to maximise bias control and rigour.

List of eligible PCI RR-friendly journals:

References

1. Haushofer, J. & Shapiro, J.  (2016). The short-term impact of unconditional cash transfers to the poor: Experimental evidence from Kenya. Quarterly Journal of Economics, 13, 1973–2042. https://doi.org/10.1093/qje/qjw025
 
2. Blattman, C., Fiala, N. & Martinez, S. (2013) Generating skilled self-employment in developing countries: Experimental evidence from Uganda. Quarterly Journal of Economics, 129, 697–752. https://doi.org/10.1093/qje/qjt057
 
3. Baird, S., McKenzie, D., & Özler, B. (2018). The effects of cash transfers on adult labor market outcomes. IZA Journal of Development and Migration, 8, 1-20. https://doi.org/10.1186/s40176-018-0131-9
 
4. Baird, S., Chirwa, E., De Hoop, J., & Özler, B. (2016). Girl power: cash transfers and adolescent welfare: evidence from a cluster-randomized experiment in Malawi. In African Successes, Volume II: Human Capital (pp. 139-164). University of Chicago Press. https://www.nber.org/system/files/chapters/c13380/c13380.pdf
 
5. Whillans, A., & West, C. (2022). Alleviating time poverty among the working poor: A pre-registered longitudinal field experiment. Scientific Reports, 12(1), 1-17. https://doi.org/10.1038/s41598-021-04352-y
 
6. Szaszi, B., Palfi, B., Neszveda, G., Taka, A., Szecsi, P., Blattman, C., Jamison, J. C., & Sheridan, M. (2022). Does alleviating poverty increase cognitive performance? Short- and long- term evidence from a randomized controlled trial, in principle acceptance of version 3 by Peer Community in Registered Reports. https://osf.io/k56yv
 
7. Blattman, C., Jamison, J. C. & Sheridan, M. (2017). Reducing crime and violence: Experimental evidence from cognitive behavioral therapy in Liberia. American Economic Review, 107, 1165–1206. http://doi.org/10.1257/aer.20150503
avatar

PENNINGTON CharlotteORCID_LOGO

  • School of Psychology, Aston University, Birmingham, United Kingdom
  • Social sciences
  • recommender

Recommendations:  5

Reviews:  4

Areas of expertise
Education: PhD in Experimental Social Psychology, Edge Hill University. Post Graduate Certificate in Teaching & Learning in Higher Education (PGCERT), Edge Hill University. BSc (Hons) Psychology, Edge Hill University. Research background: I am an experimental social psychologist and my research spans two main themes: (1) addictive behaviours and (2) social cognition. In the first theme, I examine the cognitive mechanisms that drive alcohol consumption with a particular focus on attentional bias and inhibitory control. In the second theme, I am interested in evaluating measures of implicit bias and how these relate to other socio-cognitive processes that underpin how we interact with others. Spanning both themes, I have a passion for methodology, open science and reproducibility. For example, I conduct work on the reliability of experimental measures with a view to improving ways to measure human behaviour and am involved in several meta-research projects. I also hold a number of open science roles: I am Aston's Local Network Lead for the UKRN and organise the ReproducibiliTEA journal club, and also hold editorial roles for Addiction, Research & Theory and PCI Registered Reports. You can find out more about me by visiting: https://research.aston.ac.uk/en/persons/charlotte-rebecca-pennington