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869

Psychological Wellbeing, Sleep, and Video Gaming: Analyses of Comprehensive Digital Tracesuse asterix (*) to get italics
Nick Ballou, Thomas Hakman, Tamas Foldes, Matti Vuorre, Kristoffer Magnusson, Andrew K. PrzybylskiPlease use the format "First name initials family name" as in "Marie S. Curie, Niels H. D. Bohr, Albert Einstein, John R. R. Tolkien, Donna T. Strickland"
2024
<p>The increasing prevalence of video gaming has raised questions about its psychological effects, yet research has been hampered by challenges in accessing comprehensive behavioral and psychological data. We aim to address these gaps by collecting digital trace data across multiple gaming platforms and pairing it with intensive longitudinal psychological data. Using open-source software and collaborating with industry, we will track gameplay for 1,000 US emerging adults and 1,000 UK adults across Nintendo Switch, Xbox (US only), Steam, and iOS and Android for three months.</p> <p>Participants will complete 30 daily surveys (US sample) and six biweekly panel surveys (both regions) assessing subjective wellbeing, sleep quality, and need satisfaction. Three preregistered manuscripts, along with open code and data, will explore games’ influence from three perspectives: basic psychological needs, sleep, and the structure of games.</p> <ul> <li>Study 1 will test relationships between in-game needs, needs in general, and subsequent play behavior, to assess whether gaming contributes to flourishing or compensation.</li> <li>Study 2 will examine the impact of late-night gaming on sleep quality, sleep duration, daytime sleepiness, and wellbeing exploring whether chronotype (natural inclination to be more active and alert in the morning, as opposed to evening) moderates these relationships.</li> <li>Study 3 will test the relation between multi-platform playtime and wellbeing, and its potential moderation by game genre.</li> </ul> <p>Together, these studies will inform associations between play and psychological wellbeing in rare detail by using more granular digital trace data.</p>
You should fill this box only if you chose 'All or part of the results presented in this preprint are based on data'. URL must start with http:// or https://
You should fill this box only if you chose 'Scripts were used to obtain or analyze the results'. URL must start with http:// or https://
You should fill this box only if you chose 'Codes have been used in this study'. URL must start with http:// or https://
video games, wellbeing, digital trace data, diary study, sleep
NonePlease indicate the methods that may require specialised expertise during the peer review process (use a comma to separate various required expertises).
Social sciences
Stuart Spicer suggested: Apologies - I will be away during this time. I can recommend approaching James Close or Helen Lloyd (University of Plymouth) about this review.
e.g. John Doe john@doe.com
No need for them to be recommenders of PCI Registered Reports. Please do not suggest reviewers for whom there might be a conflict of interest. Reviewers are not allowed to review preprints written by close colleagues (with whom they have published in the last four years, with whom they have received joint funding in the last four years, or with whom they are currently writing a manuscript, or submitting a grant proposal), or by family members, friends, or anyone for whom bias might affect the nature of the review - see the code of conduct
e.g. John Doe john@doe.com
2024-06-28 15:59:07
Lobna Hassan