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IdTitleAuthorsAbstractPictureThematic fields▲RecommenderReviewersSubmission date
26 Apr 2022
STAGE 1
toto

Do task-irrelevant cross-modal statistical regularities induce distractor suppression in visual search?

Learning cross-modally to suppress distractors

Recommended by based on reviews by Miguel Vadillo and 1 anonymous reviewer
There are two fundamental processes that the brain engages in: statistical learning and selection. Indeed, past work has shown these processes often come together: People can use a task-irrelevant stimulus to predict a target stimulus even in different modalities (crossmodal statistical learning), thereby enhancing the processing of the target stimulus (selection). Further, people can learn where a distractor will be in order to efficiently suppress it (selecting out), using task irrelevant stimuli in the same modality (within-modality statistical learning).
 
In the current study, Jagini and Sunny will test whether people can learn where a distractor stimulus is, in order to suppress it (selecting out), using a task-irrelevant stimulus from a different modality (cross modal statistical learning). They will also test whether people can express awareness of the relation between the predictor task-irrelevant stimulus and the location of the distractor on a forced choice test. On some (but not other) theories of consciousness, such a test measures conscious knowledge of the association.
 
The Stage 1 manuscript was evaluated over two rounds of in-depth review. Based on detailed responses to the reviewers' comments, the recommender judged that the manuscript met the Stage 1 criteria and therefore awarded in-principle acceptance (IPA).
 
URL to the preregistered Stage 1 protocol: https://osf.io/qjbmg
 
Level of bias control achieved: Level 6. No part of the data or evidence that will be used to answer the research question yet exists and no part will be generated until after IPA. 
 
List of eligible PCI RR-friendly journals:
 
References
 
1. Jagini, K. K. & Sunny, M. M. (2022). Do task-irrelevant cross-modal statistical regularities induce distractor suppression in visual search? Stage 1 Registered Report, in principle acceptance of Version 4 by Peer Community in Registered Reports. https://osf.io/qjbmg
Do task-irrelevant cross-modal statistical regularities induce distractor suppression in visual search?Kishore Kumar Jagini and Meera Mary Sunny<p>We are constantly bombarded with a vast number of multisensory stimuli in our daily lives. Our sensory systems are known to extract and utilize statistical regularities in the sensory inputs across space and time to optimize the attentional ori...Humanities, Life Sciences, Social sciencesZoltan Dienes2021-12-21 15:23:20 View
01 Dec 2022
STAGE 1
toto

Cerebral lateralization of writing in students at risk for dyslexia using functional Transcranial Doppler ultrasonography

Lateralisation for written language in primary school students at risk for dyslexia

Recommended by based on reviews by Margriet Groen and Todd Richards
While cerebral lateralisation for oral language is well-characterised, cerebral lateralisation for written language is much less well-understood. In this study, Papadopoulou et al. (2022) will use functional transcranial Doppler ultrasonography to assess lateralisation for written language in 7- to 9-year-old children at risk for dyslexia and neurotypical children. They will use tasks that assess efficiency in reading and writing names as well as speed and fluency in writing. The findings of this manuscript will highlight whether children with dyslexia showed atypical lateralisation for language in a written task. In addition, the authors plan to explore the correlation between lateralisation and writing competence. 
 
The Stage 1 manuscript was evaluated over two rounds of in-depth review. Based on the edits made to the manuscript, and detailed responses to the reviewers' comments, the recommender judged that the manuscript met the Stage 1 criteria and therefore awarded in-principle acceptance (IPA).
 
URL to the preregistered Stage 1 protocol: https://osf.io/u54tk (under temporary private embargo)
 
Level of bias control achieved: Level 6. No part of the data or evidence that will be used to answer the research question yet exists and no part will be generated until after IPA. 
 
List of eligible PCI RR-friendly journals:
 
 
References
 
1. Papadopoulou, A.-K., Vlachos, F., Pervanidou, P., Anesiadou, S., Antoniou, F., Phylactou, P., Badcock, N.A. & Papadatou-Pastou, M. (2022). Cerebral lateralization of writing in students at risk for dyslexia using functional Transcranial Doppler ultrasonography, in principle acceptance of Version 2 by Peer Community in Registered Reports. https://osf.io/u54tk (under temporary private embargo)
Cerebral lateralization of writing in students at risk for dyslexia using functional Transcranial Doppler ultrasonographyAnastasia-Konstantina Papadopoulou, Filippos Vlachos, Panagiota Pervanidou, Sofia Anesiadou, Faye Antoniou, Phivos Phylactou, Nicholas A. Badcock, Marietta Papadatou-Pastou<p>It is well established that the left hemisphere is dominant in oral language in the majority of neurotypical individuals, while a more symmetrical pattern of activation in shown in cases of language disorders, such as dyslexia. Cerebral lateral...Humanities, Life Sciences, Social sciencesSaloni Krishnan Margriet Groen, Todd Richards2022-06-06 09:00:26 View
20 Jan 2023
STAGE 2
(Go to stage 1)
toto

No reliable effect of task-irrelevant cross-modal statistical regularities on distractor suppression

Failure to learn cross-modally to suppress distractors

Recommended by based on reviews by Miguel Vadillo and 1 anonymous reviewer
There are two fundamental processes that the brain engages in: statistical learning and selection. Indeed, past work has shown these processes often come together: People can use a task-irrelevant stimulus to predict a target stimulus even in different modalities (crossmodal statistical learning), thereby enhancing the processing of the target stimulus (selection). Further, people can learn where a distractor will be in order to efficiently suppress it (selecting out), using task irrelevant stimuli in the same modality (within-modality statistical learning).
 
In two experiments Jagini and Sunny found that people did not learn to use a task-irrelevant stimulus from a different modality (cross modal statistical learning) to suppress a distractor (selecting out). They also found that people had little awareness of the relation between the predictor task-irrelevant stimulus and the location of the distractor. The results may reflect limits on what can be achieved unconsciously.
 
Following peer review, the recommender judged that the manuscript met the Stage 2 criteria and awarded a positive recommendation.
 
URL to the preregistered Stage 1 protocol: https://osf.io/qjbmg
 
Level of bias control achieved: Level 6. No part of the data or evidence that was used to answer the research question existed prior to Stage 1 in-principle acceptance.
 
List of eligible PCI RR-friendly journals:
 
 
References
 
1. Jagini, K. K. & Sunny, M. M. (2023). No reliable effect of task-irrelevant cross-modal statistical regularities on distractor suppression. Stage 2 Registered Report, acceptance of Version 4 by Peer Community in Registered Reports. https://doi.org/10.31234/osf.io/d8wes
No reliable effect of task-irrelevant cross-modal statistical regularities on distractor suppressionKishore Kumar Jagini, Meera Mary Sunny<p>Our sensory systems are known to extract and utilize statistical regularities in sensory inputs across space and time for efficient perceptual processing. Past research has shown that participants can utilize statistical regularities of target ...Humanities, Life Sciences, Social sciencesZoltan Dienes2022-11-21 15:30:30 View
07 Apr 2022
STAGE 1
toto

Breaking Ban: Assessing the effectiveness of Belgium’s gambling law regulation of video game loot boxes

Has the “ban” of loot boxes eliminated them from Belgian mobile games?

Recommended by based on reviews by Andrew Moshirnia, Joseph Macey and Jason Chin
Paid loot boxes, i.e. randomised monetization methods that are similar to lottery-type gambling, have become prominent features of contemporary gaming (e.g., Macey & Bujić, 2022). Because the design structures of loot boxes vary and the value of their virtual rewards is not always clear-cut, many countries now struggle how to deal with them legally and in practice (see Drummond et al., 2020). Belgium is one of the few countries that have officially interpreted loot box monetization to widely belong under gambling regulation. Mobile games that monetize with paid loot boxes in Belgium should thus apply for a gambling license, and companies should generally not offer paid loot boxes to local underage players at all.
 
In this Stage 1 Registered Report, Xiao (2022) has constructed a careful plan for testing whether the “ban” in Belgium has made the local mobile game market distinct in terms of paid loot boxes. The work builds on a rapidly accumulating literature and evolving methods (e.g., Xiao et al., 2021). The author will carry out a systematic qualitative investigation of the country’s top 100 (iPhone) mobile games to investigate whether paid loot box design components have indeed been removed from the products -- and if not, whether related game companies operate with a required gambling license. Additionally, Xiao (2022) will assess Belgium’s overall paid loot box prevalence in comparison to other countries and carry out a field experiment to test whether players can easily circumvent the local regulation by transporting or downloading different versions of software.
 
The study will produce valuable evidence regarding the effectiveness of loot box regulation in general, and more specifically, the results should be of utmost interest to Belgian legal authorities. To ensure the transparency and validity of the chosen methods as well as upcoming interpretations, the registered report format allowed the research design to be reviewed in three rounds before data collection. Three experts, representing the fields of law and gaming, reviewed the Stage 1 manuscript twice and agreed upon the acceptance of all details. Finally, the recommender carried out a third iteration with further requested revisions, which was followed by in-principle acceptance. 
 

URL to the preregistered Stage 1 protocol: https://osf.io/5mxp6

Level of bias control achieved: Level 6. No part of the data or evidence that will be used to answer the research question yet exists and no part will be generated until after IPA.

List of eligible PCI RR-friendly journals:

References

  • Drummond, A., Sauer, J. D., Hall, L. C., Zendle, D., & Loudon, M. R. (2020). Why loot boxes could be regulated as gambling. Nature Human Behaviour, 4(10), 986-988.
  • Macey, J., & Bujić, M. (2022). "The Talk of the Town: Community Perspectiveson Loot Boxes." In Ruotsalainen et al. (eds), Modes of Esports Engagement in Overwatch (pp. 199-223). Palgrave Macmillan.
  • Xiao, L. (2022) “Breaking Ban: Assessing the effectiveness of Belgium’s gambling law regulation of loot boxes.” Stage 1 Registered Report, in principle acceptance of Version 5 by Peer Community in Registered Reports.
  • Xiao, L. Y., Henderson, L. L., Yang, Y., & Newall, P. W. (2021). Gaming the system: suboptimal compliance with loot box probability disclosure regulations in China. Behavioural Public Policy, 1-27.
Breaking Ban: Assessing the effectiveness of Belgium’s gambling law regulation of video game loot boxesLeon Y. Xiao<p>Loot boxes in video games are gambling-like mechanics that players buy to obtain randomised rewards of varying value. Loot boxes are conceptually and psychologically similar to gambling, and loot box expenditure is positively correlated with se...Humanities, Social sciencesVeli-Matti Karhulahti2022-02-07 22:54:50 View
14 Nov 2022
STAGE 2
(Go to stage 1)
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Breaking Ban: Belgium’s ineffective gambling law regulation of video game loot boxes

Loot boxes remain prevalent in Belgium despite their “ban”

Recommended by based on reviews by Andrew Moshirnia, Joseph Macey and Jason Chin
Several countries currently struggle to legally interpret and deal with loot boxes, i.e. gambling-like mechanisms that have become common especially in contemporary videogame design. One of the few countries to take a clear regulation stance is Belgium, which officially announced that they interpret paid loot boxes as games of chance that violate their Gaming and Betting Act and can thus be criminally prosecuted (Naessens 2018). This announcement four years ago laid the basis for a unique social experiment where companies offering loot boxes in Belgium had to decide whether to modify their games, exit the market, or continue to monetize with loot boxes. In the present study, Xiao (2022) investigated the outcomes of this experiment both via hypotheses testing and exploratory analysis.
 
Using the 100 highest-grossing iPhone games in Belgium as data and applying comprehensive qualitative mechanical analysis to each title, Xiao (2022) tested three preregistered hypotheses regarding loot box prevalence. None of the hypotheses were confirmed: the prevalence rate of loot boxes in the Belgian App Store was not null but extremely high (82.0%), also among mobile games designed for minors (54.2–80.2%), and significantly more compared to global standards when assessed by a binomial test (p<.001). Corroborating a fourth hypothesis, Xiao was also able to access various UK loot boxes in Belgium. In exploratory research, Xiao received a confirmation from the Belgian Gaming Commission that even “simulated gambling games” (that do not yield monetary wins) also legally constitute gambling in Belgium.
 
The results are the first to describe outcomes of ban-driven loot box regulation globally. Despite Belgium’s clear statement that “paid loot boxes must be removed from the video games in order to comply with the Belgian Gaming and Betting Act” (Naessens 2018, p. 16), almost all highest-grossing iPhone games in the Belgian App Store keep offering them. The finding is important especially for the legal authorities around the world who are currently assessing their own positions in potential regulation: simple statements are unlikely to have immediate effects on international companies in local markets. On the other hand, it remains unknown how these companies have interpreted the statement and what are their distinct reasons for continuing to offer loot boxes in the Belgian App Store. It would be important in future research to investigate the companies’ perspectives.
 
This study (Xiao 2022) is important also from a meta-scientific perspective. It paves the way for Registered Reports in new disciplines and methods, and involves an exceptional field experiment that was carefully documented with open data and materials. Three external experts reviewed the Stage 2 manuscript twice, based on which the recommender awarded a positive recommendation.
 

URL to the preregistered Stage 1 protocol: https://osf.io/5mxp6

Level of bias control achieved: Level 6. No part of the data or evidence that was used to answer the research question existed prior to Stage 1 in-principle acceptance.

List of eligible PCI RR-friendly journals:

 

References
 
1. Naessens, P. (2018) Research Report on Loot Boxes [English Translation]. Belgian Gaming Commission. URL: https://www.gamingcommission.be/sites/default/files/2021-08/onderzoeksrapport-loot-boxen-Engels-publicatie.pdf
 
2. Xiao, L.Y. (2022) Breaking Ban: Belgium’s ineffective gambling law regulation of video game loot boxes. Stage 2 Registered Report, acceptance of Version 2 by Peer Community in Registered Reports. https://doi.org/10.31219/osf.io/hnd7w 
Breaking Ban: Belgium’s ineffective gambling law regulation of video game loot boxesLeon Y. Xiao<p>Loot boxes in video games are gambling-like mechanics that players buy to obtain randomised rewards of varying value. Loot boxes are conceptually and psychologically similar to gambling, and loot box expenditure is positively correlated with se...Humanities, Social sciencesVeli-Matti Karhulahti2022-07-28 12:29:57 View
18 Jan 2023
STAGE 1
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Beneath the label: Assessing video games’ compliance with ESRB and PEGI loot box warning label industry self-regulation

How effective is self-regulation in loot box labelling?

Recommended by based on reviews by Pete Etchells and Jim Sauer
Paid loot boxes – items bought for real-world money that offer randomised rewards – are a prevalent feature of contemporary video games (Zendle et al., 2020). Because they employ random chance to provide rewards after spending real money, loot boxes have been considered a form of gambling, raising concerns about risk of harm to children and other vulnerable users. In response, some countries have taken legal steps to regulate and even ban the use of loot boxes, with only limited success so far (Xiao, 2022). At the same time, the Entertainment Software Rating Board (ESRB) and PEGI (Pan-European Game Information) now expect games that contain loot boxes to be marked with warning labels that, in theory, will enable users (including parents) to make more informed decisions. These requirements by ESRB/PEGI are not legally binding and may be considered a form of industry self-regulation.
 
In the current study, Xiao (2023) will investigate the effectiveness of self-regulation in the use of loot box labels. Study 1 examines the consistency of warning labels by the ESRB and PEGI, with the expectation that if self-regulation works as it should then these labels should always (or nearly always) co-occur. Study 2 establishes the compliance rate for labelling among popular games that are known to contain loot boxes, with a rate of ≥95% considered to be successful. The findings should prove useful in identifying the success or failure of self-regulation as a means of ensuring industry compliance with loot box labelling.
 
The Stage 1 manuscript was evaluated over two rounds of in-depth review. Based on detailed responses to the reviewers' comments, the recommender judged that the manuscript met the Stage 1 criteria and therefore awarded in-principle acceptance (IPA).
 
URL to the preregistered Stage 1 protocol: https://osf.io/e6qbm
 
Level of bias control achieved: Level 3. At least some data/evidence that will be used to the answer the research question has been previously accessed by the authors (e.g. downloaded or otherwise received), but the authors certify that they have not yet observed ANY part of the data/evidence.
 
List of eligible PCI RR-friendly journals:
 
 
References
 
1. Zendle, D., Meyer, R., Cairns, P., Waters, S., & Ballou, N. (2020). The prevalence of loot boxes in mobile and desktop games. Addiction, 115(9), 1768-1772. https://doi.org/10.1111/add.14973

2. Xiao, L. Y. (2022). Breaking Ban: Belgium’s ineffective gambling law regulation of video game loot boxes. Stage 2 Registered Report, acceptance of Version 2 by Peer Community in Registered Reports. https://doi.org/10.31219/osf.io/hnd7w 
 
3. Xiao, L. Y. (2023). Beneath the label: Assessing video games’ compliance with ESRB and PEGI loot box warning label industry self-regulation, in principle acceptance of Version 3 by Peer Community in Registered Reports. https://osf.io/e6qbm
Beneath the label: Assessing video games’ compliance with ESRB and PEGI loot box warning label industry self-regulationLeon Y. Xiao<p>Loot boxes in video games are a form of in-game transactions with randomised elements. Concerns have been raised about loot boxes’ similarities with gambling and their potential harms (e.g., overspending). Recognising players’ and parents’ conc...Humanities, Social sciencesChris Chambers2022-09-17 00:14:51 View
07 Mar 2023
STAGE 2
(Go to stage 1)
toto

Beneath the label: Unsatisfactory compliance with ESRB, PEGI, and IARC industry self-regulation requiring loot box presence warning labels by video game companies

Failure of industry self-regulation in loot box labelling

Recommended by
Paid loot boxes – items bought for real-world money that offer randomised rewards – are a prevalent feature of contemporary video games (Zendle et al., 2020). Because they employ random chance to provide rewards after spending real money, loot boxes have been considered a form of gambling, raising concerns about risk of harm to children and other vulnerable users. In response, some countries have taken legal steps to regulate and even ban the use of loot boxes, with only limited success so far (Xiao, 2022). At the same time, the Entertainment Software Rating Board (ESRB) and PEGI (Pan-European Game Information) now expect games that contain loot boxes to be marked with warning labels that, in theory, will enable users (including parents) to make more informed decisions. These requirements by ESRB/PEGI are not legally binding and may be considered a form of industry self-regulation.
 
In the current study, Xiao (2023) investigated the effectiveness of self-regulation in the use of loot box labels. Study 1 examined the consistency of warning labels by the ESRB and PEGI, with the expectation that if self-regulation works as it should then these labels should always (or nearly always) co-occur. Study 2 established the compliance rate for labelling among popular games that are known to contain loot boxes, with a rate of ≥95% considered to be successful.
 
The results of both studies reveal deficiences in industry self-regulation. The consistency rate of warning labels by the ESRB and PEGI was just 39.4% in preregistered analyses, rising to 83.9% in an unregistered exploratory analysis that took into account industry responses to the findings. Even at this upper bound, this rate is lower than expected by complete (or near-complete) consistency. The results of Study 2 indicate that only 29% of games on the Google Play Store known to contain loot boxes were accurately labelled, indicating that 71% were non-compliant with industry requirements.
 
Following careful evaluation, the recommender judged that the manuscript met the Stage 2 criteria and awarded a positive recommendation.
 
URL to the preregistered Stage 1 protocol: https://osf.io/e6qbm
 
Level of bias control achieved: Level 3. At least some data/evidence that was used to the answer the research question had been previously accessed by the authors (e.g. downloaded or otherwise received), but the authors certifed that they had not yet observed ANY part of the data/evidence prior to in-principle-acceptance.
 
List of eligible PCI RR-friendly journals:
 
 
References
 
1. Zendle, D., Meyer, R., Cairns, P., Waters, S., & Ballou, N. (2020). The prevalence of loot boxes in mobile and desktop games. Addiction, 115(9), 1768-1772. https://doi.org/10.1111/add.14973

2. Xiao, L. Y. (2022). Breaking Ban: Belgium’s ineffective gambling law regulation of video game loot boxes. Stage 2 Registered Report, acceptance of Version 2 by Peer Community in Registered Reports. https://doi.org/10.31219/osf.io/hnd7w 
 
3. Xiao, L. Y. (2023). Beneath the label: Unsatisfactory compliance with ESRB, PEGI, and IARC industry self-regulation requiring loot box presence warning labels by video game companies, acceptance of Version 2 by Peer Community in Registered Reports. https://doi.org/10.31219/osf.io/asbcg
Beneath the label: Unsatisfactory compliance with ESRB, PEGI, and IARC industry self-regulation requiring loot box presence warning labels by video game companiesLeon Y. Xiao<p>Loot boxes in video games are a form of in-game transactions with randomised elements. Concerns have been raised about loot boxes’ similarities with gambling and their potential harms (e.g., overspending). Recognising players’ and parents’ conc...Humanities, Social sciencesChris Chambers Jim Sauer, Pete Etchells 2023-02-12 16:17:34 View
08 Feb 2022
STAGE 1
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Arithmetic deficits in Parkinson's Disease? A registered report

Getting the numbers right in Parkinson's disease?

Recommended by based on reviews by Pia Rotshtein, Ann Dowker, Stephanie Rossit and 1 anonymous reviewer

Everyday life, including for patients taking different types of medicine, involves dealing with numbers. Even though Parkinson's disease may ordinarily be thought of as primarily being a motor disorder, there is evidence that numerical abilities decline as Parkinson's disease progresses. Further, the brain areas involved in arithmetic operations overlap with the areas that degenerate in Parkinson's disease.

In this Stage 1 Registered Report, Loenneker et al. (2022) will test healthy  controls, Parkinson disease patients with normal  cognition, and Parkinson disease patients with mild cognitive impairment on general working memory tasks as well as arithmetic performance on the four basic  operations (addition, subtraction, multiplication, division). The study aims to test whether or not there is a deficit in each operation, and the relation of any deficits to general working memory capacity.

The Stage 1 manuscript was evaluated over four rounds of review (including two rounds of in-depth specialist review). Based on comprehensive responses to the reviewers' comments, the recommender judged that the manuscript met the Stage 1 criteria and therefore awarded in-principle acceptance (IPA).

URL to the preregistered Stage 1 protocol: https://osf.io/nb5fj

Level of bias control achieved: Level 6. No part of the data or evidence that will be used to answer the research question yet exists and no part will be generated until after IPA.

List of eligible PCI RR-friendly journals:

References

Loenneker, H. D., Liepelt-Scarfone, I., Willmes, K., Nuerk, H.-C., & Artemenko, C. (2022). Arithmetic deficits in Parkinson’s Disease? A Registered Report. Stage 1 preregistration, in principle acceptance of version 4 by Peer Community in Registered Reports. https://osf.io/nb5fj

Arithmetic deficits in Parkinson's Disease? A registered reportHannah D. Loenneker, Inga Liepelt-Scarfone, Klaus Willmes, Hans-Christoph Nuerk, & Christina Artemenko<p>Elderly people and patients with neurodegenerative diseases such as Parkinson’s Disease (PD) immensely rely on arithmetic skills to lead an independent life. Activities such as medication management, financial transactions or using public trans...Life SciencesZoltan Dienes2021-06-29 19:23:53 View
21 Feb 2022
STAGE 1
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[WITHDRAWN]: Do sex-biased dispersal and learning ability interact to shape range expansion?

Recommended by based on reviews by Jean-François Gerard, Rachel Harrison and 1 anonymous reviewer

This submission has been withdrawn (see notice below)

Sex-biased dispersal is widely acknowledged to influence range expansion and the geographic limits of species (Trochet et al. 2016). Evidence is accruing that suggests an impact of the learning ability of species on their capacity to colonise new habitats because the ability to learn provides an advantage when confronted to novel challenges (Lee and Thornton 2021). Whether these two mechanisms interact to shape range expansion remains however unknown. One could expect this interaction because both dispersal and the ability to learn are linked to related behaviours (e.g., exploration, Lee and Thornton 2021). 

In their study entitled “Investigating sex differences in learning in a range-expanding bird”, Alexis J. Breen and Dominik Deffner (Breen and Deffner 2022) propose to test this hypothesis in range-expanding great-tailed grackles (Quiscalus mexicanus) by exploring the individual variation of several behavioural traits (e.g., exploration, neophobia, problem solving, Logan 2016) linked to their learning ability. They will use a colour-reward reinforcement experimental approach to compare the learning performance between male and female great-tailed grackles in three study sites and evaluate whether sex-biased learning ability interacts with sex-biased dispersal. Data will be analysed by a Bayesian reinforcement learning model (Deffner et al. 2020), which was validated. 

This Stage 1 registered report was evaluated over one round of in-depth review by Jean-François Gerard, Rachel Harrison and one anonymous reviewer, and another round of review by Jean-François Gerard and Rachel Harrison. 

Based on detailed responses to the comments and the modifications brought to the manuscript by the authors, the recommender judged that the manuscript met the Stage 1 criteria and therefore awarded in-principle acceptance (IPA).

Withdrawal notice: The Stage 2 manuscript associated with this accepted Stage 1 protocol was submitted to PCI RR on 22 July 2022. On 25 July 2022, the Managing Board offered the opportunity for the authors to revise the manuscript prior to in-depth review. On 7 Sep 2022, the authors withdrew the Stage 2 manuscript from consideration due to time constraints.

 
URL to the preregistered Stage 1 protocol: https://osf.io/v3wxb
 
Level of bias control achieved: Level 2. At least some data/evidence that will be used to answer the research question has been accessed and partially observed by the authors, but the authors certify that they have not yet observed the key variables within the data that will be used to answer the research question AND they have taken additional steps to maximise bias control and rigour.
 
List of eligible PCI RR-friendly journals:

References

Trochet, A., Courtois, E. A., Stevens, V. M., Baguette, M., Chaine, A., Schmeller, D. S., Clobert, J., & Wiens, J. J. (2016). Evolution of sex-biased dispersal. The Quarterly Review of Biology, 91(3), 297–320. https://doi.org/10.1086/688097

Lee, V. E., & Thornton, A. (2021). Animal cognition in an urbanised world. Frontiers in Ecology and Evolution, 9, 120. https://doi.org/10.3389/fevo.2021.633947

Logan, C. J. (2016b). Behavioral flexibility in an invasive bird is independent of other behaviors. PeerJ, 4, e2215. https://doi.org/10.7717/peerj.2215

Deffner, D., Kleinow, V., & McElreath, R. (2020). Dynamic social learning in temporally and spatially variable environments. Royal Society Open Science, 7(12), 200734. https://doi.org/10.1098/rsos.200734

Breen, A. J. & Deffner D. (2022). Investigating sex differences in learning in a range-expanding bird., https://github.com/alexisbreen/Sex-differences-in-grackles-learning, in principle acceptance of version 2 by Peer Community in Registered Reports. https://osf.io/v3wxb

[WITHDRAWN]: Investigating sex differences in learning in a range-expanding birdAlexis J. Breen & Dominik Deffner<p style="text-align: justify;">How might differences in dispersal and learning interact in range expansion dynamics? To begin to answer this question, in this preregistration we detail the background, hypothesis plus associated predictions, and m...Life SciencesBenoit Pujol Rachel Harrison, Kate Cross, Jean-François Gerard2021-11-10 13:12:04 View
08 Sep 2022
STAGE 1
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How to succeed in human modified environments

The role of behavioural flexibility in promoting resilience to human environmental impacts

Recommended by based on reviews by Gloriana Chaverri, Vedrana Šlipogor and Alizée Vernouillet
Understanding and mitigating the environmental effects of human expansion is crucial for ensuring long-term biosustainability. Recent research indicates a steep increase in urbanisation – including the expansion of cities – with global urban extent expanding by nearly 10,000 km^2 per year between 1985 and 2015 (Liu et al, 2020). The consequences of these human modified environments on animal life are significant: in order to succeed, species must adapt quickly to environmental changes, and those populations that demonstrate greater behavioural flexibility are likely to cope more effectively. These observations have, in turn, prompted the question of whether enhancing behavioural flexibility in animal species might increase their resilience to human impacts.
 
In the current research, Logan et al. (2022) will use a serial reversal learning paradigm to firstly understand how behavioural flexibility relates to success in avian species that are already successful in human modified environments. The authors will then deploy these flexibility interventions in more vulnerable species to establish whether behavioural training can improve success, as measured by outcomes such as foraging breadth, dispersal dynamics, and survival rate.
 
The Stage 1 manuscript was submitted via the programmatic track and will eventually produce three Stage 2 outputs focusing on different species (toutouwai, grackles, and jays). Following two rounds of in-depth review, the recommender judged that the manuscript met the Stage 1 criteria and awarded in-principle acceptance (IPA).
 
URL to the preregistered Stage 1 protocol: https://osf.io/346af
 
Level of bias control achieved: Level 6. No part of the data or evidence that will be used to answer the research question yet exists and no part will be generated until after IPA. 
 
List of eligible PCI RR-friendly journals:
 
 
References
 
1. Liu, X., Huang, Y., Xu, X., Li, X., Li, X., Ciais, P., Lin, P., Gong, K., Ziegler, A. D., Chen, A., et al. (2020). High-spatiotemporal-resolution mapping of global urban change from 1985 to 2015. Nature Sustainability, 1–7. https://doi.org/10.1038/s41893-020-0521-x
 
2. Logan, C.J., Shaw, R., Lukas, D. & McCune, K.B. (2022). How to succeed in human modified environments, in principle acceptance of Version 3 by Peer Community in Registered Reports. https://osf.io/346af
How to succeed in human modified environmentsLogan CJ, Shaw R, Lukas D, McCune KB<p>Human modifications of environments are increasing, causing global changes that other species must adjust to or suffer from. Behavioral flexibility (hereafter ‘flexibility’) could be key to coping with rapid change. Behavioral research can cont...Life SciencesChris Chambers2022-05-06 12:12:05 View