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IdTitleAuthorsAbstractPictureThematic fieldsRecommenderReviewersSubmission date
21 May 2023
STAGE 2
(Go to stage 1)

Sunk cost effects for time versus money: Replication and extensions Registered Report of Soman (2001)

Mixed evidence for the hypothesis that sunk cost effects are weaker for time than money

Recommended by ORCID_LOGO based on reviews by Christopher Olivola and Dilip Soman
The sunk cost fallacy is a cognitive bias in which people persist with a decision that is no longer optimal because of previous resources they have invested (now considered to be spent or “sunk”). Most of us will have heard sunk costs reflected in the saying “throwing good money after bad”, but sunk costs can, in theory, occur more broadly, whether for money, time or any other resource-limited investment. The sunk cost effect for money has been widely studied and appears robust; in contrast, the sunk cost effect for time is more uncertain, and is potentially moderated by the age of respondents (and likely resource availability), the fact that time is irreplaceable, and the tendency for people to account for time less easily than they do for money. In an impactful study, Soman (2001) found that the sunk cost effect for time was indeed weaker than for money, although this finding has not been widely replicated.
 
In the current study, Petrov et al. (2023) replicated three studies (1, 2 and 5) from Soman (2001), asking whether sunk costs are weaker for time than for money, and then testing whether the relative absence of a sunk time cost arises from the inability of participants to account for time or due to more rational beliefs in the evaluation of past time investments.
 
Results provided mixed support for the original findings. Consistent with Soman (2001), the sunk cost effect for money was reliably stronger than for time in Study 1; however, sunk costs for both money and time were comparable in Study 2 (and if anything, slightly stronger for time). The indirect replication of Study 5 from Soman (2001) found that the sunk cost effect for time was not significantly influenced by accounting for time, either using education or by highlighting opportunity costs. Robustness checks confirmed the main preregistered outcomes while also ruling out a range of potential alternative explanations. Overall, the results suggest that that sunk cost effects for time are more context-dependent and empirically volatile than sunk costs for money.
 
URL to the preregistered Stage 1 protocol: https://osf.io/65htv
 
Level of bias control achieved: Level 6. No part of the data or evidence that was used to answer the research question was generated until after IPA. 
 
List of eligible PCI RR-friendly journals:
 
References
 
1. Soman, D. (2001). The mental accounting of sunk time costs: Why time is not like money. Journal of Behavioral Decision Making,14, 169-185. https://doi.org/10.1002/bdm.370
 
2. Petrov, N. B., Chan, Y. K., Lau, C. N., Kwok, T. H., Chow, L. C., Lo, W. Y. V, Song W., & Feldman, G. (2023). Sunk cost effects for time versus money: Replication and extensions Registered Report of Soman (2001), acceptance of Version 3 by Peer Community in Registered Reports. https://osf.io/q9s6p
Sunk cost effects for time versus money: Replication and extensions Registered Report of Soman (2001)Nikolay PETROV, Yin Kan (Megan) CHAN, Cheuk Nam (Chris) LAU, Tin Ho (Donald) KWOK, Lok Ching (Estelle) CHOW, Wai Yan (Vivian) LO, Wenkai SONG, Gilad FELDMAN<p>The sunk cost effect is the tendency for an individual's decision-making to be impacted by unrecoverable previous investments of resources. Soman (2001) found that sunk cost effect is weaker for time than for money (Studies 1 and 2) and that th...Social sciencesChris Chambers2023-04-18 20:57:24 View
18 May 2023
STAGE 1

A multilab investigation into the N2pc as an indicator of attentional selectivity: Direct replication of Eimer (1996)

Is the N2pc a correlate of attentional selection? An #EEGManyLabs multi-lab registered replication of Eimer (1996)

Recommended by ORCID_LOGO based on reviews by Reny Baykova and Clayton Hickey
The N2pc is a lateralised ERP component that is often interpreted as a marker of attentional allocation, so much so that it is frequently used a tool in the attention literature for inferring that a stimulus was attentionally processed. This interpretation of N2pc can be traced back to the seminal work of Eimer (1996), which has been conceptually replicated many times but has never been replicated directly.
 
This registered direct replication by Constant et al. (2023) forms part of a larger series of large-scale, multi-lab replications of highly influential EEG papers by the #EEGManyLabs project (Pavlov et al., 2021). Seven labs (with the potential for more to sign up later), will conduct high-powered replications of the critical Experiment 2 of Eimer (1996), where in the crucial conditions, participants discriminate a target letter (M vs W) or colour (blue vs green) in the presence of a distractor. Using four preprocessing pipelines, including the original, the authors will test whether the N2pc is observed over parieto-occipital electrodes contralateral to target presentation.  
 
The Stage 1 manuscript was evaluated over one round of in-depth review and one additional round of minor corrections. Based on detailed responses to the reviewers' comments, the recommender judged that the manuscript met the Stage 1 criteria and therefore awarded in-principle acceptance (IPA).
 
URL to the preregistered Stage 1 protocol: https://osf.io/dw68r
 
Level of bias control achieved: Level 6. No part of the data or evidence that will be used to answer the research question yet exists and no part will be generated until after IPA (so-called “primary RR”)
 
List of eligible PCI RR-friendly journals:
 
 
References
 
1. Constant, M., Mandal, A., Asanowicz, D., Yamaguchi, M., Gillmeister, H., Kerzel, D., Luque, D., Pesciarelli, F., Fehr, T., Mushtaq, F., Pavlov, Y. G. & Liesefeld, H. R. (2023). A multilab investigation into the N2pc as an indicator of attentional selectivity: Direct replication of Eimer (1996), in principle acceptance of Version 3 by Peer Community in Registered Reports. https://osf.io/dw68r
 
2. Eimer, M. (1996). The N2pc component as an indicator of attentional selectivity. Electroencephalography and Clinical Neurophysiology, 99, 225-234. https://doi.org/10.1016/0013-4694(96)95711-9
 
3. Pavlov, Y. G., Adamian, N., Appelhoff, S., Arvaneh, M., Benwell, C. S., Beste, C., ... & Mushtaq, F. (2021). #EEGManyLabs: Investigating the replicability of influential EEG experiments. Cortex, 144, 213-229. https://doi.org/10.1016/j.cortex.2021.03.013
A multilab investigation into the N2pc as an indicator of attentional selectivity: Direct replication of Eimer (1996)Martin Constant, Ananya Mandal, Dariusz Asanowicz, Motonori Yamaguchi, Helge Gillmeister, Dirk Kerzel, David Luque, Francesca Pesciarelli, Thorsten Fehr, Faisal Mushtaq, Yuri G. Pavlov, Heinrich R. Liesefeld<p>The N2pc is widely employed as an electrophysiological marker of an attention allocation. This interpretation was in no small part driven by the observation of an N2pc elicited by an isolated relevant target object, which was reported as Experi...Life Sciences, Social sciencesMaxine Sherman2023-02-24 11:41:52 View
13 May 2023
STAGE 2
(Go to stage 1)

Personal factors and group creativity characteristics: A correlational meta-analysis

Which personal factors are associated with group creativity?

Recommended by ORCID_LOGO

What determines whether groups of people can come up with ideas that are both original and useful? Since the 1960s, this question has been intensively studied with the help of more or less structured group creativity activities such as brainstorming or creative problem solving, with subsequent rating of the generated ideas.

In this line of research, personal factors—such as personality traits, and other interindividual differences in emotion and cognition—have received substantial attention as potential correlates of creative outcomes of group activities. This has spawned a sprawling literature that, to date, has not yet been synthesized. Thus, empirical findings in this literature, which are also sometimes contradictory, have not yet been well-integrated.

In the present study, Fillon et al. (2022) conducted the first meta-analysis of correlations between personal factors and group creativity outcomes. The authors searched and synthesized the existing published literature according to predetermined criteria to (1) assess the overall relationship between a broad list of personal factors and creativity outcomes in group settings and (2) explore potential moderators of these relationships. 

In total, 11 studies could be included in the meta-analysis. They provided weak support for a positive correlation between self-efficacy and the three investigated group creative outcomes, number of ideas, originality of ideas, and usefulness of ideas. With respect to moderators, many of the planned analyses could not be conducted due to the low number of studies. The only finding that arose was weak evidence for the idea that time constraint moderates associations: relationships between personal factors and group creativity outcomes were slightly stronger for tasks limited to 20 minutes rather than 10 minutes. Statistical power overall was low across studies.

The authors conclude their meta-analysis with the observation that the available data on the topic are very limited. They suggest that to improve our knowledge of the topic, future studies should adhere to standardized creativity methods and protocols and implement expert ratings of creativity. They also call for increasing the availability of raw data in this field of study to improve the accumulation of knowledge about links between personal factors and the creative performance of groups.

The Stage 2 manuscript was evaluated over one round of in-depth review provided by the recommender and Chris Chambers, as the original reviewers were no longer available. Based on additional changes to the manuscript, the recommender judged that the manuscript met the Stage 2 criteria and awarded a positive recommendation.

 
URL to the preregistered Stage 1 protocol: https://osf.io/nybg6
 
Level of bias control achieved: Level 3. At least some data/evidence that was used to answer the research question had been previously accessed by the authors (e.g. downloaded or otherwise received), but the authors certified that had not yet observed ANY part of the data/evidence prior to IPA.
 
List of eligible PCI RR-friendly journals:
 

 

References

1. Fillon, A. A., Girandola, F., Bonnardel, N., Kenworth, J. B. & Souchet, L. (2023). Personal factors and group creativity characteristics: A correlational meta-analysis, acceptance of Version 2 by Peer Community in Registered Reports. https://psyarxiv.com/4br6a/

Personal factors and group creativity characteristics: A correlational meta-analysisAdrien Alejandro Fillon; Fabien Girandola, Nathalie Bonnardel, Jared Kenworthy, Lionel Souchet<p>Previous research has investigated the relationship between personal factors and group creativity outcomes. On one side, they indicated that individual differences play a role in group creativity. On the other side, they showed that group creat...Social sciencesJulia M. Rohrer2023-02-21 12:41:02 View
13 May 2023
STAGE 1

Personal factors and group creativity characteristics: A correlational meta-analysis

Which personal factors are associated with group creativity?

Recommended by ORCID_LOGO and ORCID_LOGO based on reviews by Evan Carter and Greg Feist
What determines whether groups of people can come up with ideas that are both original and useful? Since the 1960s, this question has been intensively studied with the help of more or less structured group creativity activities such as brainstorming or creative problem solving, with subsequent rating of the generated ideas.
 
In this line of research, personal factors—such as personality traits, and other interindividual differences in emotion and cognition—have received substantial attention as potential correlates of creative outcomes of group activities. This has spawned a sprawling literature that, to date, has not yet been synthesized. Thus, empirical findings in this literature, which are also sometimes contradictory, have not yet been well-integrated.
 
In the present study, Fillon et al. (2022) will conduct the first meta-analysis of correlations between personal factors and group creativity outcomes. The authors will search and synthesize the existing (published and unpublished) literature according to predetermined criteria to (1) assess the overall relationship between a broad list of personal factors and creativity outcomes in group settings and (2) explore potential moderators of these relationships. The latter research question includes substantive moderators, such as familiarity between group members, group size, and type of task, but also publication status.
 
The Stage 1 manuscript was evaluated over five rounds of in depth-review. Based on detailed responses to reviewers’ and the recommenders’ comments, the recommender judged that the manuscript met the Stage 1 criteria and therefore awarded in-principle acceptance.
 
URL to the preregistered Stage 1 protocol: https://osf.io/nybg6
 
Level of bias control achieved: Level 3. At least some data/evidence that will be used to the answer the research question has been previously accessed by the authors (e.g. downloaded or otherwise received), but the authors certify that they have not yet observed ANY part of the data/evidence. 
 
List of eligible PCI RR-friendly journals:
 

 

References

1. Fillon, A. A., Girandola, F., Bonnardel, N., Kenworth, J. B., Wiernik. B. M. & Souchet, L. (2022). Personal factors and group creativity characteristics: A correlational meta-analysis, in principle acceptance of Version 4 by Peer Community in Registered Reports. https://osf.io/nybg6

Personal factors and group creativity characteristics: A correlational meta-analysisAdrien A. Fillon, Fabien Girandola, Nathalie Bonnardel, Jared B. Kenworthy, Brenton M. Wiernik & Lionel Souchet<p>Previous research has investigated the relationship between personal factors and group creativity outcomes. On one side, they showed that individual differences play a role in group creativity. On the other side, they showed that group creativi...Social sciencesJulia M. Rohrer2021-08-03 16:32:23 View
20 Apr 2023
STAGE 1

Oxytocin, individual differences, and trust game behavior: a registered large-scale replication

Does oxytocin enhance pro-social behaviors?

Recommended by ORCID_LOGO based on reviews by Thibaut Arpinon and 1 anonymous reviewer
Trust is a fundamental element for the well-functioning of our society. By achieving large levels of trust, societies can reduce monitoring costs (e.g., contract supervision, conflict resolution) and increase investments in more profitable but socially riskier projects. Trust serves as a way to foster cooperation among individuals and can benefit the entire social group.
 
As a result, numerous researchers have sought to explore the biological foundations of trust. In particular, several research teams have tried to explore the role of oxytocin in modulating prosocial behaviors. However, previous research findings obtained mixed findings, and several methodological issues, such as low statistical power, have hindered the development of a definite view on the matter.
 
In the current study, Kroll et al. (2023) seek to replicate the seminal study of Kosfeld et al. (2005). Kosfeld and co-authors originally found that the intranasal administration of oxytocin can significantly increase trust among individuals. However, recent replication evidence shows no general effect of oxytocin on pro-social behaviors or suggests that the effect might be heterogeneous among social groups (Declerck et al., 2020). The objective of the current study of Kroll et al. (2023) is twofold. First, the authors propose to replicate the original study of Kosfeld et al. (2005) and to investigate whether the lack of replication can be due to an overall effect that is smaller than the original findings suggest. Second, the authors propose to replicate recent but exploratory results on the heterogeneous effect of oxytocin on pro-social choices. 
 
The Stage 1 manuscript was evaluated over one round of in-depth review. Based on detailed responses to the reviewers' comments, the recommender judged that the manuscript met the Stage 1 criteria and therefore awarded in-principle acceptance (IPA).
 
URL to the preregistered Stage 1 protocol: https://osf.io/h5gdp
 
Level of bias control achieved: Level 4. At least some of the data/evidence that will be used to answer the research question already exists AND is accessible in principle to the authors (e.g. residing in a public database or with a colleague) BUT the authors certify that they have not yet accessed any part of that data/evidence.
 
List of eligible PCI RR-friendly journals:
 
 
References:
 
1. Declerck, C. H., Boone, C., Pauwels, L., Vogt, B., & Fehr, E. (2020). A registered replication study on oxytocin and trust. Nature Human Behaviour, 4(6), 646–655. https://doi.org/10.1038/s41562-020-0878-x
 
2. Kosfeld, M., Heinrichs, M., Zak, P. J., Fischbacher, U., & Fehr, E. (2005). Oxytocin increases trust in humans. Nature, 435(7042), 673–676. https://doi.org/10.1038/nature03701
 
3. Kroll, C. F., Schruers, K., Viechtbauer, W., Vingerhoets, C., Seidel, L., Riedl, A. & Hernaus, D. (2023). Oxytocin, individual differences, and trust game behavior: a registered large-scale replication, in principle acceptance of Version 2 by Peer Community in Registered Reports. https://osf.io/h5gdp
Oxytocin, individual differences, and trust game behavior: a registered large-scale replicationCharlotte F. Kroll, Koen Schruers, Wolfgang Viechtbauer, Claudia Vingerhoets, Leonie Seidel, Arno Riedl, and Dennis Hernaus<p>The neuropeptide oxytocin (OXT) is thought to modulate important aspects of prosocial behavior. In a seminal paper, Kosfeld et al. (2005) reported that intranasally administered OXT modulated trusting behavior in an economic trust game. Several...Life Sciences, Social sciencesRomain Espinosa2022-11-25 18:07:23 View
20 Apr 2023
STAGE 1

The relationship of memory consolidation with task incorporations into dreams – A registered report

Are dreams important for memory consolidation?

Recommended by ORCID_LOGO based on reviews by 1 anonymous reviewer
Sleep is known to be crucial for human memory, but what about dreams? Previous research has shown that the content of dreams can be manipulated by specific stimuli or tasks prior to sleep, but whether incorporating tasks into dreams influences memory consolidation is less clear. Some studies have shown an association between incorporating memory tasks into dreams and later memory performance, while others show either no effect or weaker effects. Potential reasons for this variation include the targeting of different stages of sleep – including rapid eye moment (REM) and non-REM stages (NREM) – small sample sizes, and the fact that many previous studies do not employ declarative memory tasks, which have been found to benefit more from sleep compared with tasks that target procedural memory.
 
In the current study. Schoch et al. (2023) ask whether dreams are an epiphenomenon of sleep-dependent memory processing or, instead, whether they play a key role in memory consolidation – and if so, whether that role differs for subjective experiences during NREM and REM sleep stages. Using a declarative memory task, a serial awakening paradigm (in which participants are woken and tested during NREM or REM stages), and targeted memory reactivation (TMR), the authors will test two main hypotheses: that incorporating picture categories of a declarative memory task leads to immediate (next morning) and sustained (4 days later) improvement in memory performance (especially for NREM dreams); and second, whether TMR influences the reported content of dreams. The authors also build in a range of control analyses to confirm that the task was incorporated successfully into dreams and that TMR benefited memory performance.
 
The Stage 1 manuscript was evaluated over two rounds of in-depth review, initially at Nature Communications before being transferred to PCI RR for further evaluation (see review history below for details). Based on detailed responses to the reviewers' comments, the recommender judged that the manuscript met the Stage 1 criteria and therefore awarded in-principle acceptance (IPA).
 
URL to the preregistered Stage 1 protocol: https://osf.io/7dwjz
 
Level of bias control achieved: Level 6. No part of the data or evidence that will be used to answer the research question yet exists and no part will be generated until after IPA.
 
List of eligible PCI RR-friendly journals:
 
References
 
1. Schoch, S. F., Ataei, S., Salvesen, L., Schredl, M., Windt, J., Bernadi, G., Rasch, B., Axmacher, N., & Desler, M. (2023). The relationship of memory consolidation with task incorporations into dreams – A registered report, in principle acceptance of Version 3 by Peer Community in Registered Reports. https://osf.io/7dwjz
The relationship of memory consolidation with task incorporations into dreams – A registered reportSarah F. Schoch, Somayeh Ataei, Leila Salvesen, Michael Schredl, Jennifer Windt, Giulio Bernardi, Björn Rasch, Nikolai Axmacher, and Martin Dresler<p>Sleep is crucial for memory consolidation, but whether dreams play an essential role in memory consolidation is still unknown. This research will examine if incorporating a memory task into dreams benefits memory strength in a sleep-stage-depen...Social sciencesChris Chambers2022-03-23 13:49:52 View
15 Apr 2023
STAGE 1
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Reconstructing Gaming Disorder: A Taxonomy by Registered Report

How can the experiences of those who engage in video games in healthy and unhealthy ways be systematically organised?

Recommended by ORCID_LOGO based on reviews by Michelle Carras, Lukas J. Gunschera and Christopher Ferguson
People are often drawn into intensive video game use in ways they or others may find troubling, harmless or even praiseworthy. Understanding these different experiences may help with integrating intensive technology use into everyday life in a healthy way.
 
In this programmatic submission, Karhulahti et al. (2023) will explore the gaming experiences of three groups of people (those who have sought treatment for gaming, esport players, and adolescents who play around two hours every day), using phenomenological and clinical interviews, and gaming diary logs every four months over three years. Around 200-300 participants will be recruited initially from Finland, Slovakia, and South Korea. In order to further increase cross-cultural range, the study will apply a new duplication method to collect similar data also in countries that have been studied little in the past. The aim will be to answer the questions of a) Is it possible to distinguish passionate from pathological gaming by the meanings and values that players attach to videogame play? and b) What are the design structures of videogames, which are played intensively and/or with gaming-related health problems? Ultimately, the study aims to synthesise all its data into a new taxonomic system, which can help better understand the differences and idiosyncrasies of gaming in lives across cultures.
 
This Stage 1 manuscript was evaluated over two rounds of in-depth review. Based on the comprehensive responses to the reviewers' feedback, the recommender judged that the manuscript met the Stage 1 criteria and therefore awarded in-principle acceptance (IPA).
 
URL to the preregistered Stage 1 protocol: https://osf.io/ekm8x
 
Level of bias control achieved: Level 4. At least some of the data/evidence that will be used to answer the research question already exists AND is accessible in principle to the authors (e.g. residing in a public database or with a colleague) BUT the authors certify that they have not yet accessed any part of that data/evidence
 
List of eligible PCI RR-friendly journals:
 
 
References
Karhulahti, V.-M., Martončik. M., Siutila, M., Park, S., Jin, J., Adamkovič, M., Auranen, T., Na, B., & Yoon, T.-J. (2023). Reconstructing Gaming Disorder: A Taxonomy by Registered Report​, in principle acceptance of Version 3 by Peer Community in Registered Reports. https://osf.io/ekm8x
Reconstructing Gaming Disorder: A Taxonomy by Registered ReportVeli-Matti Karhulahti, Marcel Martončik, Miia Siutila, Solip Park, Yaewon Jin, Matúš Adamkovič, Tiina Auranen, Bora Na, Tae-Jin Yoon<p style="text-align: justify;">Videogames have become one of the most prevalent cultural forms around the world. While their role in art, pedagogy, and everyday life keeps growing, the health debates on videogame play—gaming—culminated in 2022 wi...Humanities, Medical Sciences, Social sciencesZoltan Dienes Oluwaseyi Adeliyi, Abiola Akinnubi 2022-10-10 15:09:55 View
14 Apr 2023
STAGE 1

Can playing Dungeons and Dragons be good for you? A registered exploratory pilot program using offline Tabletop Role-Playing Games (TTRPGs) to mitigate social anxiety and reduce problematic involvement in multiplayer online videogames

Expanding the Intervention Potential of Tabletop Role-Playing Games

Recommended by ORCID_LOGO based on reviews by Charlotte Pennington, Matúš Adamkovič and Matti Vuorre
The human capacity and need for play has been recognized as a central psychotherapeutic component for a long time (e.g. Winnicott 1971). More recently, experts have started developing specialized digital gameplay to be used as therapeutic tools and even utilizing existing videogames for similar purposes (see Ceranoglu 2010). On the other hand, the concerns about some players becoming overinvolved in videogames also led the World Health Organization to include “gaming disorder” in the 11th edition of the International Classification of Diseases, which echoes the nuance required to address human-technology relationships in general.  
 
In the present registered report, Billieux et al. (2023) make use of analog structured role-play in a new intervention aiming to mitigate social anxiety and problematic gaming patterns in online gamers. The authors carry out an exploratory pilot to test a 10-week protocol over three modules inspired by the well-known Dungeons & Dragons franchise. Through multiple single-case design, the authors explore the feasibility of the intervention and its effectiveness on social skills, self-esteem, loneliness, assertiveness, and gaming disorder symptoms.
 
The Stage 1 manuscript was evaluated over two rounds by three experts with experimental specializations in psychopathology and gaming. Based on the comprehensive responses to the reviewers' feedback, the recommender judged that the manuscript met the Stage 1 criteria and therefore awarded in-principle acceptance (IPA).
 
URL to the preregistered Stage 1 protocol: https://osf.io/h7qat

Level of bias control achieved: Level 6. No part of the data or evidence that will be used to answer the research question yet exists and no part will be generated until after IPA.
 
List of eligible PCI RR-friendly journals
 
 
References
 
1. Billieux  J., Bloch J., Rochat L., Fournier L., Georgieva I., Eben C., Andersen M. M., King D. L., Simon O., Khazaal Y. & Lieberoth A. (2023). Can playing Dungeons and Dragons be good for you? A registered exploratory pilot program using offline Tabletop Role-Playing Games (TTRPGs) to mitigate social anxiety and reduce problematic involvement in multiplayer online videogames. In principle acceptance of Version 2 by Peer Community in Registered Reports. https://osf.io/h7qat
 
2. Ceranoglu, T. (2010). Video Games in Psychotherapy. Review of General Psychology, 14 (2). https://doi.org/10.1037/a0019439
 
3. Winnicott, D. (1971/2009). Playing and Reality. Routledge.
Can playing Dungeons and Dragons be good for you? A registered exploratory pilot program using offline Tabletop Role-Playing Games (TTRPGs) to mitigate social anxiety and reduce problematic involvement in multiplayer online videogamesJoël Billieux, Jonathan Bloch, Lucien Rochat, Loïs Fournier, Iliyana Georgieva, Charlotte Eben, Marc Malmdorf Andersen, Daniel Luke King, Olivier Simon, Yasser Khazaal, Andreas Lieberoth<p><strong>Background</strong>. Gamers with poor self-concept, high social anxiety, and high loneliness are more at risk of problematic involvement in videogames and particularly in massively multiplayer online role-playing games (MMORPGs) than ot...Social sciencesVeli-Matti Karhulahti Matti Vuorre, Matúš Adamkovič, Charlotte Pennington2023-02-06 11:09:55 View
11 Apr 2023
STAGE 2
(Go to stage 1)

Stage 2 Registered Report: Stress regulation via being in nature and social support in adults, a meta-analysis

Does emotional support and being in nature influence stress?

Recommended by ORCID_LOGO based on reviews by Felix Schönbrodt and Siu Kit Yeung
Stress is a familiar presence in modern life and may be rising in severity (Almeida et al., 2020). As a key driver of many health problems, controlling stress and its impacts is a central goal in clinical and health psychology, yet the effectiveness of existing interventions to regulate stress remains unclear. 
 
In the current study, Sparacio et al tackled this question from a meta-analytic perspective, focusing on a corpus of existing research that has addressed the efficacy of two specific stress regulation interventions: being in nature and emotional social support. As well as evaluating the evidential content of the relevant literatures, the authors also examined signs of publication bias and the moderating role of personality traits.
 
After correcting for publication bias, the results reveal evidence that being in nature is effective at reducing stress while emotional social support is not. The moderating role of personality for both interventions was inconclusive due to lack of evidence. In addition, the quality of the surveyed literature was found to be low overall, suffering from a high risk of bias and high rate of statistical reporting errors. The authors offer several recommendations to improve the rigour and quality of studies in this field, including open data, open materials, code review, preregistration and the use of Registered Reports.
 
The Stage 2 manuscript was evaluated over one round of in-depth review. Based on detailed responses to the reviewers' comments, the recommender judged that the manuscript met the Stage 2 criteria and awarded a positive recommendation.
 
URL to the preregistered Stage 1 protocol: https://osf.io/c25qw
 
Level of bias control achieved: Level 3. At least some data/evidence that was used to the answer the research question had been previously accessed by the authors (e.g. downloaded or otherwise received), but the authors certify that they did not observe ANY part of the data/evidence prior to Stage 1 IPA.
 
List of eligible PCI RR-friendly journals:
 
 
References
 
1. Almeida, D. M., Charles, S. T., Mogle, J., Drewelies, J., Aldwin, C. M., Spiro, A. III, & Gerstorf, D. (2020). Charting adult development through (historically changing) daily stress processes. American Psychologist, 75(4), 511–524. https://doi.org/10.1037/amp0000597
 
2. Sparacio, A., Ropovik, I., Jiga-Boy, G. M., Lağap, A. C. & IJzerman, H. (2023). Stage 2 Registered Report: Stress regulation via being in nature and social support in adults, a meta-analysis. Acceptance of version 2 by Peer Community in Registered Reports. https://doi.org/10.31234/osf.io/a4zmj
Stage 2 Registered Report: Stress regulation via being in nature and social support in adults, a meta-analysisAlessandro Sparacio, Ivan Ropovik, Gabriela M. Jiga-Boy, Adar Cem Lağap, Hans IJzerman<p>In this meta-analysis, the authors investigated whether being in nature and emotional social support are reliable strategies to downregulate stress. We retrieved all the relevant articles that investigated a connection between one of these two ...Social sciencesChris Chambers2023-01-09 09:32:27 View
11 Apr 2023
STAGE 2
(Go to stage 1)

Does childhood adversity alter opioid drug reward? A conceptual replication in outpatients before surgery

Is childhood adversity associated with a heightened response to opioids?

Recommended by ORCID_LOGO based on reviews by Zoltan Dienes, Yuki Yamada and 1 anonymous reviewer
A convergence of evidence suggests that early life adversity may cause dysfunction in opioid-sensitive reward systems. Childhood adversity is associated with opioid use, potentially by altering reward and motivation networks, and experimental models in animals have found that early life adversity increases and consolidates opioid seeking behaviours. Further, in a recent controlled experiment, Carlyle et al. (2021) found that opioid administration produced stronger positive responses, and weaker negative responses, in adults with a history of childhood abuse and neglect.
 
In the current study, Carlyle et al. (2023) tested the generalisability of these previous findings in a pre-operative clinical setting. Using partially observed data from an existing cohort study (N=155), the authors asked whether patients with greater experience of childhood trauma in turn exhibit a larger mood boost and express greater subjective pleasure following opioid administration.
 
In contrast to previous findings, the results did not support the hypotheses that more experiences of childhood adversity would heighten ratings of drug liking and feeling good following opioid administration. Regression analyses instead revealed a statistically significant negative association between childhood adversity and post-opioid liking and no significant relationship with feeling good. The authors suggest that the discrepancy between the current and previous results may be due to stress related to the pre-surgical setting, the brief duration of drug exposure, and the relatively limited levels of high childhood adversity in the study sample. Nevertheless, these findings cast some doubt on the theory that adversity elevates risk of opioid addiction by altering sensitivity to subjectively pleasurable effects.
 
Following one round of in-depth review, the recommender judged that the manuscript met the Stage 2 criteria and awarded a positive recommendation.
 
URL to the preregistered Stage 1 protocol: https://osf.io/7ymts
 
Level of bias control achieved: Level 2. At least some data/evidence that was used to answer the research question had been accessed and partially observed by the authors prior to IPA, but the authors certify that they had not yet observed the key variables within the data that were used to answer the research question AND they took additional steps to maximise bias control and rigour. 
 
List of eligible PCI RR-friendly journals:
 
References
 
1. Carlyle M., Broomby R., Simpson G., Hannon R., Fawaz L., Mollaahmetoglu O.M., Drain, J., Mostazir, M., & Morgan C. (2021). A randomised, double‐blind study investigating the relationship between early childhood trauma and the rewarding effects of morphine. Addiction Biology, 26(6):e13047. https://doi.org/10.1111/adb.13047
 
2. Carlyle, M., Kvande, M., Meier, I. M., Trøstheim, M., Buen, K., Jensen, E. N., Ernst, G. & Leknes, S. & Eikemo, M. (2023). Does childhood adversity alter opioid drug reward? A conceptual replication in outpatients before surgery, acceptance of Version 2 by Peer Community in Registered Reports. https://osf.io/9kt3a?view_only=4238d2ee3d654c4f908a94efea82a027
Does childhood adversity alter opioid drug reward? A conceptual replication in outpatients before surgeryMolly Carlyle1*, Malin Kvande*, Isabell M. Meier, Martin Trøstheim, Kaja Buen, Eira Nordeng Jensen, Gernot Ernst, Siri Leknes, Marie Eikemo (*denotes equal contribution)<p><strong>Introduction</strong>: Opioid analgesic treatment during surgery entails risk of persistent use. Experiences of childhood adversity have been shown to increase opioid reward in preclinical models, a finding recently extended to healthy ...Medical Sciences, Social sciencesChris Chambers2023-02-02 08:29:18 View